DiscipleOfTerra
10-29-03, 06:07 PM
Lightning Coils or Disciple of the Vault, Triskelion, Scythe of the Wretched.
Triskelion constantly kills himself and comes back for infinite counters on coils, and next turn attack for infinity? Or how about, right then and there, they lose infinity life, that can't be stopped by worship, CoP, etc? Sounds good?
It's 3 cards! Fabricate, Tutor, this is such an easy combo to pull off! Is this the end of control?
Weapon X
10-29-03, 06:08 PM
Doesn't work. Read Scythe of the WRetched.
anti-tank
10-29-03, 06:22 PM
It does work. That's pretty clever.
But I just wanted to tell you this, saying that it is the end of control is... well it's stupid!! Don't you realize that all of the following cards are used in control decks and will make it difficult for you. Combo decks have traditionally been the worst effective against control decks anyway. :mad:
Barter in Blood will kill your creatures.
Wrath of God will do the same.
Shatter will kill Scythe, Trisk, or Coils.
Mana Leak will counter your key cards.
Discombobulate will do the same.
Naturalize is just as well as Shatter.
Stone Rain will keep you from getting 6 mana.
Creeping Mold will do all that.
But it is a good combo, I'll give you that. :D
AlphaWolf
10-30-03, 09:44 AM
It could work.
Once the Scythe of the Wretched is equiped onto Triskelion you would remove the 3 +1/+1 counters to do 3 damage to Triskelion (killing it) and the Disciple causes opponent to lose 1 life, Triskelion comes back with Scythe on it.
wash, rinse, repeat
not exactly easy to set up and many decks will have killed you by then.
Kavu Monarch
10-30-03, 10:19 AM
Except that Triskelion is a 1/1 creature. Comes into play with 3 +1/+1 counters. Total thus far 4/4. Equip the [card]Scyth of the wretched, 6/6...
Does the math... Damn...
Note to self for my Artifact Deck... If I ever get the Money! :)
It is a nice combo, but by the time you have 6 mana any good control decks will be able to counter or kill your Triskelion. It might surprise an opponent in your first game, but you need something stronger to win a match.
On a side note, having two Triskelions and a Scythe of the Wretched on the board is instant death for your opponent. Of course, this would happen even less often...
Trisk is 1/1 with 3 +1/+1 counters on it.
Equip Scythe of the Wretched
Trisk is 6/6
Remove 2 counters to do 2 damage to Trisk
Trisk is now 4/4 with 2 damage
Remove last counter to do 1 damage to Trisk, it is now 3/3 with 3 damage and thus dies.
Actually, you could use Lavamancers Skill or Furnace of Rath or Gratuitous Violence instead of the Lignting Coils as well, doing damage to target player either with the skill or the doubled damage, allowing extra counters not used for suiciding the Trisk to ping players
Kavu Monarch
10-30-03, 10:30 AM
6 Mana by turn 3 isn't unreasonable.
One of each of the Urza's Lands. Total of 7 Mana, and hell for a combo like that, I'd burn for 1!
You could work this Combo on Turn 4...
T1: Urza's Mine - Cast any 1 cast card.
T2: Urza's Tower - Cast Scyth of the Wretched
T3: Urza's Power Plant - Cast Triskelion - burn for 1
T4: Any Land or Not - Cast Lightning Coils, Kill.
Turn 3 and 4 are interchangeable as wanted.
Coils activates in the upkeep, so technically the kill comes on turn 5
Kavu Monarch
10-30-03, 11:00 AM
Originally posted by Euzael
Coils activates in the upkeep, so technically the kill comes on turn 5
:t: Tip your hat to Target Player.
My mistake! But even so, not a bad turn 5 kill... unless control bones you! :)
The Ur Dragon
10-30-03, 12:29 PM
ive also tried an infinite combo with the sythe(very complex though) and i figured out that it does NOT work. if you read the card, it says"when a creture damaged by equipped creature goes to a graveyard from play, return it to play and atach *this* to it"when the triskelion hits the graveyard, the sythe isnt equipped to it, therfore the sythe isnt equipping anything, therefore it wont come back
Kavu Monarch
10-30-03, 12:34 PM
Goes to, Not hits...
State Based Effect... I think!
Evil Eyeball
10-30-03, 12:38 PM
It works its the entire reason your scythe gives +2/+2
so that you vant use 2 countyers on the trike itself and 1 on your opponent
CaptainRoboT2
10-30-03, 01:13 PM
I INVENTED THIS FREAKING COMBO >:
TRIKE HITS HIMSELF WITH HIS COUNTERS WHILE EQUIPPED WITH SCYTHE, HE GOES TO GRAVEYARD, BUT GETS REANIMATED, THIS TRIGGERS DISCIPLE.
THIS DESTROYS CONTROL BECAUSE IT'S COLORLESS, AND TRIKE WILL PROVE HARD TO DESTROY WHEN YOU CAN JUST BLAM HIM AND REANIMATE WITH SCYTHE WHEN HE GETS TARGETED.
Check the combo's forum, you'll find my thread >:
DaemeonBlack
10-30-03, 01:46 PM
For the uninformed this combo came up during set testing and it will work, read this please before making any more posts about inventing it or it not working.
http://www.wizards.com/default.asp?x=mtgcom/daily/rb89
Kolhell
10-30-03, 03:07 PM
lol robo, chill. its an easy combo to think of (scythe is VERY abusable). hell, i came up with it myself only to get on these boards and see every1 else had "originally" thought of it too. neways, heres the deck im working on to use this combo:
Deck Name: MBC Trike
Deck Format: T2
Colors Used: Black
Deck Strategy: combo-control
Deck Weaknesses: thats what im posting here for
Specific help: whats going to kill me so i can prepare for it
Lands 20
20 Swamp
Creatures 8
4 Triskelion
4 Disciple of the Vault
Spells 26
4 Diabolic Tutor
2 Promise of Power
3 Phyrexian Arena
3 Smother
3 Barter in Blood
2 Infest
3 Consume Spirit
4 Blackmail
2 Coercion
Artifacts 2
2 Extraplanar Lens
Equipment 4
4 Scythe of the Wretched
Sideboard 15
1 Spellweaver Helix
1 Grim Reminder
3 Persecute
2 Mourners Shield
3 Oblivion Stone
3 Dark Banishing
2 Withered Wretch
its still being tested so if ne1 has a suggestion itd be nice :D feel free to use this as a primer if you want, but just realize i havent playtested it extensively yet
rooster king
10-30-03, 03:12 PM
For those of you who think this doesnt work:
First you put the Scythe onto the Trike, then you shoot your opponent once, and then you have the Triskelion shoot itself twice. That will make it a 3/2 creature that has taken two points of damage, so it will die.
But wait, that ruling changed!:
If the Scythe gave the creature an extra point of toughness then the Trike would have to use up all three of its counters just to commit suicide! There wouldn’t be any counters left over to deal damage to anything else! At first this fix felt like cheating, but the more we thought about it the better the idea sounded
However,
Note that there are still a billion ways to pull off a Triskelion/Scythe of the Wretched combo, but all of them require some additional card(s) to make the engine work.
Therefore:
The third card added is the disciple of the vault. Triskelion, equipped with the scythe, pings himself three times, killing himself. This activates disciple of the vault, and your opponent takes 1 damage. As triskelion was killed by a creature wielding the scythe, he returns to play equipped with the scythe. Lather. Rinse. Repeat. :)
tapatim
10-30-03, 03:15 PM
Originally posted by CaptainRoboT2
I INVENTED THIS FREAKING COMBO >:
TRIKE HITS HIMSELF WITH HIS COUNTERS WHILE EQUIPPED WITH SCYTHE, HE GOES TO GRAVEYARD, BUT GETS REANIMATED, THIS TRIGGERS DISCIPLE.
THIS DESTROYS CONTROL BECAUSE IT'S COLORLESS, AND TRIKE WILL PROVE HARD TO DESTROY WHEN YOU CAN JUST BLAM HIM AND REANIMATE WITH SCYTHE WHEN HE GETS TARGETED.
Check the combo's forum, you'll find my thread >:
Nope you didn't invent it R&D found it out while playtesting it and originially scythe gave no +2+2 but when they found out the combo they decided to give it +2+2 so that way there would have to be another card involved to make infinite damage.
prophet118
10-30-03, 03:17 PM
just remember, there is no such thing as infinity in magic, a number must still be named
and heaven forbid you attack for some outrageous number, and they just reverse damage, or captains manuevar
Kolhell
10-30-03, 03:19 PM
best part: its 1 dmg at a time so they cant prevent it as easily, plus it doesnt have a source
also, you have to worry about the disciple getting reamed, not the triskelion. luckily hes 1 black to cast so you can usually tutor for another one and cast it same turn
SERequiem
10-30-03, 03:27 PM
Originally posted by Kavu Monarch
One of each of the Urza's Lands. Total of 7 Mana, and hell for a combo like that, I'd burn for 1!
You could work this Combo on Turn 4...
T1: Urza's Mine - Cast any 1 cast card.
T2: Urza's Tower - Cast Scyth of the Wretched
T3: Urza's Power Plant - Cast Triskelion - burn for 1
T4: Any Land or Not - Cast Lightning Coils, Kill.
Turn 3 and 4 are interchangeable as wanted.
I guess you could burn for 1, but is there any reason you would?
Kolhell
10-30-03, 03:34 PM
this thread is filling quickly... mainly from my lack of a life
youd burn cuz the tower adds 3, unlike the mine and power plant which both add 2
2+2+3-6=1 burn
Dragon Tribe
10-30-03, 04:22 PM
ull NEVER draw all the urzas lands. 1/100 at best
basic swamps and maybe chrom mox/mana flare artifact.
good combo tho.
whoever posted the deck: good list
Prozaic
10-30-03, 05:15 PM
I have a question, let's say you got Triskelion and the Sythe out and he's equips but nothing eals.you just played him and it's now your oppent's turn. He drew a creeping mold. He targets your creature. You then inresponce ping Triskelion so then he goes to graveyard then comes back out. Would that creeping mold still hit Triskelion???
EDIT: wait I just reread Triskelion and it says any target...that's the oppent too right? you don't need the disiple of vault.....do you? Hit the player 2 times then Triskelion.
Kolhell
10-30-03, 05:25 PM
mmmm.... no clue lol. i havent run into any problems like that yet bc of the way i play the deck
basically i play the scythe as soon as i have a turn and 2 free swamps. no1 ever fries it cuz i dont have ne crits out to use it, plus with 4 in the deck losing 1 wont set me back much (i tend to draw scythes quite often). the turn b4 the combo, i cast as many control spells as i can then cast the trisk. if he has any counters hell prolly counter your blackmail/coercion, and if he doesnt then youll be able to make him discard his counter/bounce/anti-artifact/anti-crit/anti-combo card so the trisk will live a turn. round after playing the trisk i cast more control stuff (infest to clear board if other guy has a disciple or more discard stuff), the disciple, then equip the scythe on the trisk.
if you dont get crappy draws this combo will catch them completely off gaurd in the 1st match cuz hes prolly never heard of the combo before, so you wont have to worry about shatters and such unless hes just afraid of a 6/6 trisk (the pansy). 2nd and 3rd matches hell be prepared, but youll have sideboarded so you should be ok. expect the 2nd and 3rd matches to take much longer (look at the SB list)
edit in response to your edit:
he needs to hit himself all 3 times cuz the scythe give +2/+2
Eldariel
10-30-03, 06:14 PM
Actually, Triske with Scythe alone is pretty darn awesome. Think of it. You attack with it, some creature with at least 2 power blocks it. Damage goes to stack, you shoot 1 damage to Tri and 2 damage wherever you want. You've got your very own untapped Triskelion ready for blocking, while you just dealt 8 damage. If it goes through unblocked, it can just kill itself to get back to home for blocker. If it's being targeted by a kill, you can just "regenerate it" by killing itself. If you don't need to kill itself, you can just deal huge amounts of damage. Also, at any point, you can ping the opponent for 3. A very powerful combination even without the finisher.
pzarr08
10-30-03, 06:30 PM
once the trike is out w/a disciple and the scythe attatched, the game's pretty much over. if they try to kill it you just respond w/the pinging. i think there's a certain time you could respond, but im not sure when taht is tho.
Eldariel
10-30-03, 06:34 PM
Well. If opponent has 3 instant kill spells in his/her hand, and the mana to use them, the game isn't over yet. Opponent just may not do anything about your Trike, because then You would be the one to respond, which would cause stopping it to fail. However, if opponent waits for you to shoot the first shot, then responds to it and has 2 more kills ready, then the Trike is dead. Also, if he has artifact destruction to destroy the Scythe instead, the combo falls.
Originally posted by Dragon Tribe
ull NEVER draw all the urzas lands. 1/100 at best
basic swamps and maybe chrom mox/mana flare artifact.
good combo tho.
whoever posted the deck: good list
Drawing the urza's lands isn't really that hard. I've done it about half the time in my twisted Artifinity deck, plus you don't have to draw them all in your hand to begin from, just by the third turn. So your drawwing three cards out of twelve out of a ten card hand.
Kolhell
10-30-03, 07:06 PM
you can burn the disciple at any time to kill him or you can shatter the scythe to end the combo pretty easily.
note that if you attack with the scythed trisk and kill a 2/2 chump along with himself, you get the 2/2 chump. just stack up the order that the sythe targets to be the chump then the trisk and both will come back with the scythe already on the trisk and ready to be played. this also works if your opponent happens to be playing a disciple of the vault. the trisk pings himself for 1, the disciple for one, and then whatever else you want. trisk becomes 3/3 with 1 damage and the scythe until the scythe rezzes the disciple, at which point the trisk dies (1/1 with 1 damage) and the scythe rezzes him. you just stole the last piece to the combo from your opponent, and it was goooood.
Eldariel
10-30-03, 07:19 PM
That can also be used to save your own Discipline when the combo has begun.
SERequiem
10-30-03, 08:32 PM
Originally posted by Kolhell
youd burn cuz the tower adds 3, unlike the mine and power plant which both add 2
2+2+3-6=1 burn
Yes, but the mine and powerplant can also produce 1 if you don't have all three in play, i.e. tap it before you play the third Urzaland.