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RobShanti
03-27-08, 12:10 AM
Doing the Wicket stats (http://forums.gleemax.com/showthread.php?t=1005958) was fun, so I thought I'd try my hand at some of my favorite obscure film characters. Others, like PeteyRock, Zrissa, Johnnyputrid, Powercat and Ronium, have joined in the fun. Feel free to contribute stats for your favorite obscure live-action film character!


Men of many faces, both in real life and in character, Anthony Daniels and Ahmed Best, most famous (and/or infamous) for their portrayals of C3P0 and Jar Jar Binks, also played the parts of con men Dannl Faytonni and Achk Med-Beq in Attack of the Clones.

In a nut shell, Faytonni & Med-Beq escaped the penitentiary, won Republic uniforms in a sabaac game, and went around swindling people out of their money.

In statting them, I based them on Michael Caine's & Steve Martin's characters in Dirty Rotten Scoundrels, with the added twist that I conceived of Ackh Med-Beq as having started his illicit career as a second-story man, before falling in with Faytonni and apprenticing himself in the ways of con artistry.

Achk Med-Beq
http://images.wikia.com/starwars/images/d/d1/Achkmedbeq.jpg
Human Scout 1 / Scoundrel 2
Force 6, Dark Side Rating 2
Init +8; Senses Perception +5
Languages Basic
---------
Defenses Ref 17 (flat-footed 15), Fort 15, Will 13
hp 28; Threshold 15
---------
Speed 6 squares
Melee unarmed +2 (1d4+1)
Ranged Blaster Pistol +3 (3d6+1)
Base Atk +1; Grp +3
Atk Options Point Blank Shot, Disruptive
Special Actions Shake It Off, Extra Second Wind, Improved Stealth
--------
Abilities Str 13, Dex 15, Con 12, Int 10, Wis 8, Cha 14
Talents: Improved Stealth, Disruptive
Feats Skill Training (Stealth & Perception), Shake It Off, Weapon Proficiencies (Pistols, Rifles, Simple), Extra Second Wind, Point Blank Shot, Weapon Proficiencies (Advanced Melee Weapons)
Skills Acrobatics +8, Climb +7, Deception +8, Endurance +7, Initiative +8, Jump +7, Perception +5, Stealth +8
Possessions Republic Uniform, Blaster Pistol


Ask any one of my players from any one of my Star Wars campaigns who was tending bar when they entered Chalmun's Cantina on Tatooine, and not a one will say Wuher. No matter what the day, no matter what the shift, if you go to Chalmun's in one of my games, you will invariably find the bar tended by Ackmena, Bea Arthur's character from the 1978 Star Wars Holiday Special.

Few realize that after several variety show appearances in the 50s and 60s, Bea Arthur actually gained fame as her iconic, overbearing character "Maude" in the first season of All in the Family; Maude was Edith's cousin. The character was so popular so fast, that the following year, she had her own eponymous spinoff! (The first of five spinoffs of All in the Family -- cookies to anyone who can name the other four off the top of their head...and extra cookies to anyone who can name the Maude spinoff off the top of their head!). Maude ran from 1972 to 1978, whereupon it immediately "jumped the shark" after Norman Lear moved the characters to Washington, D.C. so Maude could be a congresswoman. The show was cancelled two episodes later when Arthur left the show. Seven months later, and apparently desperately worried where her next meal was coming from, Arthur agreed to appear in the 1978 Star Wars Holiday Special as Ackmena, the tough barmaid.

(Whether that hurt her or helped her in the long run is difficult to discern; it was nearly seven years before she landed her next steady role, appealing to a whole new generation. Usually, when referring to "a whole new generation," one means the next generation. In Arthur's case, she'd become the darling of the previous generation, the septugenarians and octogenarians who, twelve years earlier, never found anything offensive about anything that came out of Archie Bunker's mouth. Thus began her new iconic role as the overbearing Dorothy in Golden Girls.)

In the Star Wars EU (I mean...aside from the Star Wars Holiday Special, which I consider G-Canon, a small point on which I and Lucasfilm continuity official Leland Chee vehemently differ), it is said that after the events of Return of the Jedi, Ackmena teamed up with one of the other Cantina occupants from the Holiday Special, Cebann Veekan -- who appeared therein as a cross between a baboon (hence his early production moniker "Baboon Man") and character actor Kevin Bacon (a resemblance that obviously inspired the character's name and profession in the Starwars.com "What's His Story?" feature in which he was later fully and officially established as an out-of-work holo-performer) -- and went around the galaxy performing reenactments of the exploits of Luke Skywalker. The "What's His Story?" piece obviously references Ackmena's performing abilities as seen in the Holiday Special when she does a song and dance to quell the ire of the cantina patrons after an official Imperial communique orders them all back to their homes pursuant to a newly imposed curfew.

Unless you're prepared to use the home-brew entertaining rules found at WizO_Tao's Saga conversion website (http://saga-edition.com/?p=216), there's no satisfactory mechanic to represent Ackmena's song and dance capabilities in Saga, one of the few but long-standing criticisms of the system. It's all just summarily handled with a Persuasion roll. To that end, I statted Ackmena with both Skill Training and Skill Focus in Persuasion, to represent her many talents.

It is also established in the EU that during the events of A New Hope, when Luke and Ben entered the Cantina and Wuher was tending bar, Ackmena was actually in the back room with Chalmun trying to negotiate better hours. For all her bonuses in Persuasion, she was apparently unsuccessful given that she ended up subsequently working the night shift in the Holiday Special, and every single shift featured in my games.

And then there's...

Ackmena
http://images.wikia.com/starwars/images/b/ba/Ackmena1.jpg
Human Middle-Aged Female Non-Heroic 3/ Scout 1 / Scoundrel 1 / Noble 1
Force 6, Dark Side Rating 0
Init +3; Senses Perception +16
Languages Basic, Huttese, Bocce, Rodese, Ryl, Jawa Trade Language
---------
Defenses Ref 15 (flat-footed 15), Fort 13, Will 18
hp 21; Threshold 13
---------
Speed 6 squares
Melee unarmed +0 (1d4-1) or
Ranged Blaster Pistol +2 (3d6+1)
Base Atk +2; Grp +2
Atk Options Point Blank Shot, Careful Shot, Coordinated Attack
Special Actions Fringe Savant, Presence, Knack
--------
Abilities Str 7, Dex 11, Con 9, Int 14, Wis 16, Cha 16
Talents: Fringe Savant, Knack, Presence
Feats Linguist, Weapon Proficiencies (Pistols, Simple), Toughness, Point Blank Shot, Careful Shot, Coordinated Attack, Skill Foci (Persuasion, Knowledge: Bureaucracy, Perception)
Skills Gather Information +11, Knowledge: Bureaucracy +15, Perception +16, Persuasion +16


While a "thank you" gesture for photoshopping a character pic for her was certainly unnecessary, the contribution by Zrissa is most definitely a welcome one!

Latest Imperial Navy Scandal: Admiral Motti Was Flirting With Me!!! Hot Double-Agent Tells All!!!

Admiral Motti is best known for being the only movie character to live (although not for long) to tell of being Force-choked by Lord Vader. Perhaps an alternative build should include a level dip into Scoundrel for Fool's Luck? ;)

Seriously, I based his stats on the standard Imperial Officer from SECR, adding a couple levels of Officer and altering his Abilities somewhat. I increased his STR and CON (and gave him Martial Arts I and Trip feats), since the novel Death Star mentions his enthusiasm for physical training and hints at his vanity over his physique. I took his Officer Talents from the new Naval Officer talent tree in SotG to represent his position as head of Naval Operations for the Death Star project.

However, as Wookieepedia, Death Star and other sources indicate, competence did not play a big part in Admiral Motti's promotions and appointments over his career. He had connections--such as being related to Tarkin's wife--and was devoted to the New Order. Perhaps the latter is why Palpatine gave him his Death Star postion. I do think he was marginally competent, since Palpy very much wanted a Death Star in action ASAP, so I doubt he would have appointed someone so inept that he might slow things down. (Compare the Emperor's interest in the Death Star II's delays in RotJ). Thus, the talents mentioned above.

In addition to his near obsessive believe in the power of technology, Conan Motti was very, very ambitious. He was hoping that Tarkin might take his hints that he could become Emperor, with Motti at his side of course.

Admiral Motti was played by Richard LaParmentier, an actor and screenwriter. Of the SW actors that I have met, I cannot choose who I like the best, they have all been so nice; however, my meeting with Mr. LaParmentier several years ago at DragonCon was the most fun. Including a good, clean joke on me.

My Hubby, "Lon" (his favorite username) & I volunteered some time to help man the tables for the Rebel and 501st Legions (we are double agents from a certain point of view). During his Saturday shift, I was hanging out in my Imperial Officer uniform talking to another 501st officer costumer, a comely college girl. An older gentleman walks up to us, puts his arms around us and starts play-flirting. You know, the very mild flirting that is just for fun. I didn't mind, as he wasn't getting out of line, just flattering us. However, Lon saw what was going on & I wondered why he didn't react at all. He just looked over once or twice, and went back to his job of answering questions about the 2 clubs and the displayed props. After the gentleman went on his way, Lon told me, "That was Admiral Motti hugging you!" I don't think I believed him at first.

Lon then revealed the backstory of how he knew who was flirting with his wife. Earlier, while I was doing my volunteer shift, Lon was browsing the Dealers' Room. As anyone who's attended even a small con--and DragonCon is very large--knows, Dealers' Rooms are crowded. A large group of people came down the aisle where Lon was looking, and to get out of the way, he ducked into the nearest booth. The man sitting there looked up, noted Lon's Jedi costume and started a conversation about Star Wars. As they chatted, Lon spotted a poster--and finally recognized the gentleman was Richard "Admiral Motti" LaParmentier!

Later that night I had a chance to formally introduce myself to the Admiral. The Legions like to host SW celebrities at little members-only get-togethers at cons, and there was one that evening at a local bar and grill. Mr. LaParmentier did not seem at all unhappy that I hadn't known who he was--or that my husband had not recognized him right away. If anything, he seemed amused in a sweet way. I got a picture with him, which I would post if I could locate it. (We still have lots of stuff in storage from our move last year, including the tote where I have several of my 501st mementoes.)

As a thank you for his role in a great movie, and for a very fun evening with this Imperial Admiral, the fanfic I mentioned a few posts up includes a Rebel shuttle named Parmentier. And yes, the Rebels probably stole it from the Empire. So what else is new?

http://images1.wikia.nocookie.net/starwars/images/thumb/c/c2/Motti-anh.jpg/250px-Motti-anh.jpg

Admiral Conan Antonio Motti
Medium Human Nonheroic 4/Noble 3/Officer 3
Force 6; Dark Side 6
Init +3; Senses Perception +8
Languages Basic, Bocce, Durese, High Galactic
Defenses Ref +18 (flat-footed +18), Fort +18, Will +22
hp 53; Threshold 24
Speed 6 squares
Melee Unarmed +5 (1d6+5)
Ranged Blaster pistol +3 (3d6+3 or Stun)
Base Atk +3; Grp +5
Special Actions Born Leader, Command Cover, Distant Command, Fleet Deployment, Fleet Tactics, Share Talent (Born Leader)
Atk Options Martial Arts I
Abilities Str 14, Dex 10, Con 10, Int 12, Wis 10, Cha 13
Talents Born Leader, Distant Command, Fleet Deployment, Fleet Tactics
Feats Armor Proficiency (Light), Linguist, Skill Focus (Persuade), Skill Training (Deception, Use Computer), Weapon Proficiencies (pistols, simple)
Skills Deception +11, Knowledge (tactics) +9, Perception +8, Persuasion +11, Use Computer +9
Possessions Blaster pistol, encrypted comlink, Imperial code cylinders, Imperial Admiral's uniform, various personal items


I find this interesting about Piett: Aside from Tarkin, who spanned two trilogies, he was the only Imperial officer to appear in two Star Wars films, premiering in The Empire Strikes Back and returning in Return of the Jedi. Lucas had not planned to have Piett reappear in Return of the Jedi, but fan mail supporting the return of the character convinced him to rehire actor Kenneth Colley and write some dialogue for him.

Colley remarked, "You can't just play a uniform or a single attitude, you have to somehow try to dig up within the parameters of the part something human, because that's what the audiences respond to, the humanity. The response I got was because of the humanity, not because of the uniform..."



Admiral Firmus Piett (CL 12)

http://images3.wikia.nocookie.net/starwars/images/8/8b/Piett_btm.jpg

Medium middle-aged Human noble 7/officer 5
Force 7; Dark Side 4
Init +13; Senses Perception +12
Languages Basic, Bothese, Durese, Hapan, High Galactic, Huttese, Rodese Ryl
Defenses Ref 26 (flat-footed 24), Fort 22, Will 27; Command Cover +2
hp 61; Threshold 22
Speed 6 squares
Melee unarmed +10 (1d4+6)
Ranged sporting blaster pistol +13 (3d6+6) or
Ranged sporting blaster pistol +14 (3d6+6) or with Careful Shot
Ranged sporting blaster rifle +13 (3d6+6) or
Ranged sporting blaster rifle +14 (3d6+6) with Careful Shot
Base Atk +10; Grp +12
Atk Options Careful Shot, Far Shot, Point Blank Shot
Special Actions Born Leader, Combined Fire, Demand Surrender, Distant Command, Fleet Deployment, Presence, Share Talent (Demand Surrender, Presence)
Abilities Str 10, Dex 14, Con 10, Int 16, Wis 13, Cha 16
Talents Born Leader, Combined Fire1, Demand Surrender, Distant Command, Fleet Deployment2, Legendary Commander3, Presence
Feats Careful Shot, Far Shot, Linguist, Point Blank Shot, Skill Focus (Knowledge , Persuasion), Skill Training (Knowledge [social sciences]), Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Deception +14, Gather Information +14, Initiative +13, Knowledge (bureaucracy) +19, Knowledge (galactic lore) +14, Knowledge (social sciences) +14, Knowledge (tactics) +19, Perception +12, Persuasion +19, Pilot +13, Use Computer +14
Possessions admiral’s uniform, blaster pistol, sporting blaster rifle with standard targeting scope, code cylinder, Executor-class Star Dreadnaught (Executor)4

1Starships of the Galaxy, page 18
2Starships of the Galaxy, page 18
3Starships of the Galaxy, page 18
4Starships of the Galaxy, pages 136-137

I gave Piett the feats for shooting because I wanted something beyond Skill Training and Skill Focus, and I thought target shooting would be a suitable hobby for a man of his station.


I didn't stat Agen Kolar, and I don't recall who did, but here's the Jedi who was originally intended to be Eeth Koth (from The Phantom Menace), but the new actor didn't quite look enough like the original, so he became a whole new character:

Agen Kolar
http://www.swg1.net/encyclo/images/agen-kolar.jpg
Jedi Master CL 13
Medium Zabrak Jedi 7/Jedi Knight 5/Jedi Master 1
Destiny 0; Force 6
Init Use the Force +18; Senses Perception +13, Heightened Awareness
Languages Basic, Zabrak, Huttese, Bocce
________________________________________
Defences Ref 30 (flat-footed 27), Fort 27, Will 29; Deflect
hp 96; Threshold 27
Immune Fear effects
________________________________________
Speed 6 squares
Melee lightsaber +19 (2d8+10) or
Melee lightsaber +17 (3d8+10) with Rapid Strike or
Melee lightsaber +18/+18 (2d8+10) with Double Attack or
Melee lightsaber +16/+16 (3d8+10) with Double Attack and Rapid Strike
Melee unarmed +16 (1d4+6)
Ranged by weapon +16
Base Atk +13; Grp +13
Atk Options Double Attack, Rapid Strike
Special Actions Serenity, Redirect Shot
Force Powers Known (Use the Force +18): Battle Strike, Force Slam, Force Stun, Force Thrust, Move Object, Surge
Force Techniques Force Point Recovery (2)
________________________________________
Abilities Str 10, Dex 16, Con 10, Int 14, Wis 14, Cha 14
Talents Deflect, Force Intuition, Greater Weapon Focus (lightsaber), Greater Weapon Specialisation (lightsaber), Multiattack Proficiency (lightsabers, x2), Redirect Shot, Weapon Specialisation (lightsaber)
Feats Double Attack (lightsaber), Force Sensitivity, Force Training (2), Rapid Strike, Skill Focus (Use the Force), Weapon Finesse, Weapon Focus (Lightsabers), Weapon Proficiency (lightsabers, simple weapons)
Skills Acrobatics +14, Knowledge (Galactic Lore) +13, Perception +13 (may re-roll), Use the Force +18
Possessions Lightsaber (constructed own), robes.


Italian Spaghetti Western hero Django (after whom Jango Fett was named, incidentally) was a gun runner / bounty hunter who dragged a coffin around (a quirk parodied in an episode of Cowboy Bebop). The Amanin bounty hunter known only as "Amanaman" drags a corpse around in a suspiciously reminiscient move. He also dangles the dried heads of three victims from his staff, which is rendered more as a double-pointed spear and favored weapon of the Amanin in some illustrations. I liked that unique weapon, and developed it for Amanaman:

Amanin Double-Ended Spear
Damage: 1d8/1d8 [piercing]
Type: Exotic Melee or Thrown weapon (Simple for Amanin)
Weight: 2 kg
Size: Large
Availability: Rare
Cost: n/a

Amanaman himself was created using the official Wizards stats for the Amanin:

Ability Modifiers: +2 Str, –2 Int, –2 Cha
Size: Medium
Speed: 6 squares
Expert Climber: Due to their arboreal background, Amanin may choose to take 10 on Climb checks even when distracted or threatened. Primitive: Amanin do not gain Weapon Proficiency (pistols, rifles, or heavy weapons) as starting feats at 1st level, even if their class normally grants those feats.
Reach: Unlike most Medium-sized species, Amanin have a natural reach of 2 squares.
Resilient: Amanin gain a +1 species bonus to their Fortitude Defense due to their natural resilience.
Roll: When using the run action, Amanin may roll into a ball to move at greater speed. When rolling, Amanin take a –5 penalty on Perception checks, but their speed is doubled.
Languages: Amanese.

Without further ado...

"Amanaman"
http://images.wikia.com/starwars/images/e/eb/Amanaman.jpg
Amanin Scout 3 / Scoundrel 1 / Soldier 3 / Bounty Hunter 1
Force 10, Dark Side Rating 4
Init +10; Senses Perception +9
Languages Basic, Amanese, Huttese
---------
Defenses Ref 23 (flat-footed 26), Fort 21, Will 19
hp 59; Threshold 21
---------
Speed 6 squares
Melee unarmed +9 (1d4+7)
Melee Amanin Double-Ended Spear +10 (1d8+10)
Ranged blaster pistol +7 (3d6+4)
Base Atk +6; Grp +9
Atk Options Dual Weapon Mastery I, Powerful Charge, Running Attack, Weapon Focus (simple), Familiar Foe, Dastardly Strike, Devastating Attack (simple), Weapon Specialization (Simple), 2-square Reach
Special Actions Improved Stealth, Hidden Movement, Nowhere to Hide, Roll, Expert Climber
--------
Abilities Str 17, Dex 13, Con 10, Int 12, Wis 10, Cha 12
Talents Improved Stealth, Hidden Movement, Dastardly Strike, Devastating Attack (simple), Weapon Specialization (Simple), Nowhere to Hide
Feats Skill Training (Climb), Dual Weapon Mastery I, Powerful Charge, Weapon Proficiency (simple, pistols & rifles), Running Attack, Weapon Focus (simple)
Skills Climb +12, Gather Info +10, Initiative +10, Knowledges (Life Sciences & Galactic Lore) +10, Perception +9, Stealth +10
Possessions Amanin Double-Ended Spear, 3 desiccated heads, 1 corpse


It is with great sadness that I report that comedic actor Harvey Korman, best known for co-starring on the Carol Burnett Show, but known to Star Wars fans as having portrayed Krelman, Chef Gormaanda the "Amorphian being" instructor in the 1978 Star Wars Holiday Special, passed away at age 81 Thursday evening, May 29, 2008, at UCLA Medical Center.

I, for one, thank you, Harvey, for your contributions to the Star Wars mythos, regardless of the short shrift given to them by Leeland Chee.

In memoriam of Harvey Korman, I've statted the Amorphian being, using the "species" template for the Replica Droid on page 153 of Threats of the Galaxy, since long before the EU gave us Guri, there was Harvey's Amorphian.

I won't reveal the species template, since that might cause a copyright problem, but suffice it to say that since he's 1st level, there's been no level adjustment to his stats, and I used the standard pre-made stat package from the Core Rules. Also, when choosing which two items of bonus equipment I wanted, I did so by exclusion; I figured integrated comlink, darkvision, improved sensor package and internal storage weren't really appropriate. 'Nuff said. ;)

Given that "The motor abilities of Amorphian citizens are frequently impaired by malfunctions which result in a temporary loss of power," as explained in the Star Wars Holiday Special, I decided to modify the "Junker" template from Starships of the Galaxy so it can be used for droids:

Junker Template for Droids
Ability Modifiers: -2 STR, -2 DEX, -2 INT
Reduced CL: Reduce the CL of the junker droid by 20%, rounded down.
Reduced Initiative: Reduce a junker droid's Initiative by 5 after all other modifications.
Systems Failure: Every time a junker droid moves down -1 step on the Condition Track, one of its systems fails (determined randomly by a d% roll) and remains totally nonfunctional until the junker droid moves back up the Condition Track. If you roll a system the droid does not have, simply ignore the result.

01-30 One non-locomotive appendage
31-60: Locomotion (reduce speed by 2 squares)
61-85: One mounted weapon
86-95: Communications (Vocabulator and Integrated Comlinks)
96-100: Shields

Patchwork: Reduce the DC of any Mechanics check made to repair the junker droid by 2.
Reduced Cost: Reduce the cost of the droid by 45%

So, applying that template to the Replica Droid template, we get the following stat block for the Amorphian being:

Amorphian Being (as seen in the Star Wars Holiday Special (http://www.youtube.com/watch?v=9saImXFGlcs&feature=related))
http://images1.wikia.nocookie.net/starwars/images/thumb/5/5e/Swhs82.jpg/250px-Swhs82.jpg
Medium Male-programming Replica Droid Non-Heroic 1
Force 0; Dark Side 0
Init -5; Senses Perception +1
Languages Basic, Binary, Tech
Defenses Ref +11 (flat-footed +10), Fort +10, Will +11
hp 3; Threshold 10
Speed 6 squares
Melee Unarmed +1 (1d4+1)
Ranged -3 (damage as weapon)
Base Atk +0; Grp +1
Special Qualities Droid Traits, Diagnostics Package, Translator Unit (DC 15), Conditional Bonus Feat: Skill Focus (Deception) if trained in Deception, Systems Failure, Patchwork
Abilities Str 12, Dex 10, Con N/A, Int 13, Wis 13, Cha 12
Feats Skill Training: Use Computer, Skill Foci: Knowledge (Technology), Persuasion, Use Computer
Skills Knowledge: Technology +11, Mechanics +6, Persuasion +11, Use Computer +11
Possessions Mini-Transmitter


This one is hardly obscure, but it's from Closet_Skeleton, who is reknown for his great builds. Here's Anakin just before his fall to the Dark Side:

Anakin Skywalker CL 14
http://scifipedia.scifi.com/images/8/88/Anakin.jpg
Medium Human Jedi 7/ace pilot 2/Jedi Knight 5
Destiny 2; Force 8, Strong in the Force; Dark Side 3
Init +14; Senses Perception +8
Languages , Basic

Defenses Ref 30 (flat-footed 28), Fort 28, Will 27; Block, Elusive Dogfighter, Vehicle Dodge +1, Vehicular Combat
hp 129; Threshold 28

Speed 6 squares
Melee lightsaber +19 (2d8+13) or
Melee lightsaber +19 (2d8+17) with both hands
Ranged by weapon +15
Base Atk +13; Grp +17
Atk Options Severing Strike
Special Actions Djem So, Elusive Dogfighter, Lightsaber Throw, Riposte
Force Powers Known (Use The Force +20) battle strike, Force grip, move object, surge
Force Techniques Force Point Recovery
Starship Maneuvers (Use the Force +20) I have you know, Skywalker loop

Abilities Str 19, Dex 14, Con 14, Int 10, Wis 13, Cha 18
Special Qualities build lightsaber
Talents Block, Djem So, Elusive Dogfighter, Force Pilot, Lightsaber Throw, Riposte, Severing Strike, Weapon Specialization (lightsabers)
Feats Force Boon, Force Sensitive, Force Training (2), Skill Focus (Use the Force), Starship Tactics, Strong in the Force, Tech Specialist, Vehicular Combat, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple)
Skills Initiative +14, Mechanics +12, Pilot +9 (may Use the Force +20 instead), Use the Force +20
Possessions lightsaber (self-built), cybernetic prosthesis


Three years ago, I became a father for the first time.
Fourteen months later, I became a father for the second time.
In less than two months, I'll be a father for the third time.

If there's one thing that fatherhood has confirmed for me, it's that among parents' deepest desires is to see their children surpass them in terms of success.

For Chewbacca's father Attichitcuk -- or "Itchy," as he was dubbed by Han Solo -- that became a reality as far as my build is concerned (to the extent that character levels can be considered a measure of success).

Chewbacca is statted as a 10th level heroic character. I statted Attichitcuk as a 9th level character, but three of those levels were non-heroic. I wanted to give Itchy at least that satisfaction of seeing his son surpass him in terms of success, since he also suffered the most horrendous tragedy a parent could suffer -- to bury his child.

R.A. Salvatore didn't win any points with Star Wars fans when he killed off Chewbacca in Vector Prime by dropping a moon on him (see, e.g., forums member Chick's reaction (http://forums.gleemax.com/showpost.php?p=15789998&postcount=196)). To Attichitcuk's credit, he showed the great strength typical of Wookiees when he was told of his son's demise; he asked, incredulously, "How could a moon be any match for my son?"

The 400-year-old Attichitcuk was first introduced in the 1978 made-for-television Star Wars Holiday Special as "Itchy," a hunched, white-furred Wookiee waiting for his son Chewbacca to return home for Life Day. The character was originally intended to appear in the original Star Wars film (the one eventually referred to as A New Hope), and was written into an early draft of the film as "Auzituck." The character remained unused, however, until he was brought into the Holiday Special as comic relief. EU authors decided to combine his original name and the comedic name used in the Holiday Special, and develop him as a serious character. By the time the memorial graphic novel Star Wars: Chewbacca was released, he had fully developed as a sad, tragic character, recalling, with a heavy heart, his fondest memory of his beloved son.

Recent EU accounts list Itchy as having participated in the Clone Wars by serving as a gunner aboard an Oevvaor jet catamaran during the Battle of Kashyyyk.

In his lifetime, Itchy has been a master of the Ryyk blade (killing 20 katarns armed only with it), a soldier, and an elder advisor to the Wookiee tribes and clans.

The recordings of the noises used for his voice in the Star Wars Holiday Special were dug out again for Revenge of the Sith, and used as Tarfful's baleful wail as Yoda departs.

Attichitcuk (a/k/a "Itchy")
http://images.wikia.com/starwars/images/a/a8/Attichitcuk.jpg
Medium Venerable Male Wookiee Non-heroic 3 / Scout 2 / Soldier 2 / Noble 2
Force 9, DSP 0
Init +2; Senses Perception +7
Languages Basic, Shyyriwook, Xaczik, Dosh
------------------
Defenses Ref 16 (flat-footed 16 ), Fort 16, Will 21
hp 18; Threshold 16
------------------
Speed 6 squares
Melee Ryyk Blade +7 (1d6+6)
Ranged Bowcaster +4 (3d10+3)
Base Atk +6; Grp +7
Special Actions Extraordinary Recuperation, Rage, Shake It Off, Surefooted, Inspire Confidence
------------------
Abilities Str 12, Dex 7, Con 7, Int 14, Wis 16, Cha 9
Species Traits Extraordinary Recuperation, Rage, Weapon Familiarity (Bowcaster)
Talents Surefooted, Weapons Specialization (Ryyk Blade), Inspire Confidence
Feats Skill Foci (Survival & Climb), Weapon Proficiencies (Simple, Heavy, Rifles, Ryyk Blade, Pistols), Shake It Off, Point Blank Shot, Trip
Skills Climb +15, Endurance +7, Survival +17
Possessions Ryyk Blade, Bowcaster



In honor of the birth of my third child, Elizabeth Angelina, born Thursday, June 12, 2008, at 11:22 p.m., weighing in at 7 lbs., 6 oz., I present the following stats for baby Leia, as seen circa Episode III. I'm surprised I beat Zrissa to the punch with this newest member of the House of Alderaan. I'm not sure if it's merely because it never occurred to her to stat baby Leia or if she consciously decided that trying to use the Saga system (or any gaming system, for that matter) to stat an infant was just too ridiculous.

There is some merit to the latter. No gaming system is perfect, and probably none can accurately stat an infant, since they're generally designed to stat heroic characters. In the Hero system, for example, a typical baby can throw a football over 80 meters.

Saga, in particular, is designed to create very competent characters even at 1st level. Indeed, even non-heroic characters are pretty darn cool. But I tried to work with the Saga system to design baby Leia, although she is not without some ridiculousness, like the fact that she is fluent in Basic, can move 20 feet in 6 seconds, and...well...I won't dwell on it too much.

So, in honor of my own new infant daughter, here she is. And with this post, I hereby go incommunicado indefinitely while we take care of our baby, move into a new house, and lose lots of sleep. I hope to see you all soon, and I'll try to pop in whenever I can just to make sure I don't miss any cool new stats.

Enjoy, folks!

Baby Leia Organa, née Skywalker
http://images2.wikia.nocookie.net/starwars/images/thumb/2/2b/Baby_leia.jpg/200px-Baby_leia.jpg
CL 1; small female Human nonheroic child 1
Force 0; Dark Side 0
Init +0; Senses Perception +10
Languages Basic
---------------------------------------------------------
Defenses Ref 11 (flat-footed 11), Fort 9, Will 10
hp 1; Threshold 9
---------------------------------------------------------
Speed 4 squares
Base Atk +0; Grp +0
Special Actions None
---------------------------------------------------------
Abilities Str 4, Dex 10, Con 8, Int 11, Wis 10, Cha 13
Feats Skill Foci (Perception, Persuasion, Endurance), Skill Training (Endurance)
Skills Endurance +9, Perception +9, Persuasion +14
Possessions Pacifier, Swaddling Clothes, Silver Spoon


Forums member Zrissa joins in the fun with her own submissions. I should point out that while official stats for Bail Organa have since been provided in Threats of the Galaxy, building him as a Noble 9, Threats only provides one build for a Bail Organa of any era. While, I suppose Zrissa's first build for Bail as Noble 9 is trumped by the official build, it's still useful if you're not interested in buying Threats. In any event, her second build is always useful to represent him later in life.

Of her builds, she says:

Alright, here are stats for Bail Organa ... working off the RCR stats http://www.wizards.com/default.asp?x=starwars/article/sw20050728a. There are 2 versions ... for RotS and early ANH. Organa was the easiest to do by far. Since most of the non-combat feats he had do not exist in SE, I replaced them with Point Blank Shot (most Aldaraanian nobles are good at shooting sports) plus feats I felt would help him get out of the way in case of trouble while others (bodyguards, Jedi, etc) dealt with it, like Dodge and Improved Defenses. .... Incidentally, if you feel the lack of the RCR Noble SQ Favor+1 & do not mind unofficial mechanics, Donovan Morningfire created a Favors talent for the Lineage Talent Tree. It allows a check to call in a favor by spending a Force Point.

[B]Bail Organa, Senator and Prince-Consort of Aldaraan (As of RotS)
http://images3.wikia.nocookie.net/starwars/images/thumb/5/5d/BailOrganaOfficialPix.jpg/250px-BailOrganaOfficialPix.jpg
Medium Noble 9
Force 4; Destiny 5; Rescue Destiny: help Yoda & Obi-wan escape Order 66 & adopt Leia
Init +10; Senses Perception +11
Languages Basic, Bothan, Cerean, Camaasi, Gran, Mon Cal
Defenses Ref 22 (flat-footed 21), Fort 22, Will 25
hp 68; Threshold 22
Speed 6 squares
Melee Unarmed +6 (1d4+4)
Ranged Sporting blaster pistol +7 (3d4+4/2d4+4 Stun)
Base Atk +6; Grp +7
Atk Options Point Blank Shot
Special Actions Born Leader, Coordinate, Fearless Leader, Inspire Confidence
Abilities Str 10, Dex 13, Con 14, Int 15, Wis 15, Cha 17
Talents Born Leader, Coordinate, Fearless Leader, Inspire Confidence, Wealth
Feats Dodge, Improved Defenses, Linguist, Mobility, Point Blank Shot, Skill Focus (Deception, Knowledge , Persuade), Skill Training: Initiative, Weapon Proficiencies (Pistols, Simple)
Skills Deception +17, Gather Information +12, Initiative +10, Knowledge (Bureaucracy) +16, Knowledge (Galactic Lore) +11, Knowledge (Social Sciences) +16, Perception +11, Persuasion +17, Pilot +10, Use Computer +11
Possessions Sporting blaster, comlink, Senate identity tag, personal airspeeder, Corellian corvette (Tantive IV).

[B]Bail Organa, Viceroy and Leader of Aldaraan (As of ANH)
Medium Noble 11
Force 4; Destiny 5; Education Destiny: train Leia for galactic leadership
Init +11; Senses Perception +12
Languages Basic, Bothan, Cerean, Camaasi, Gran, Mon Cal
Defenses Ref 24 (flat-footed 23), Fort 24, Will 26
hp 68; Threshold 24
Speed 6 squares
Melee Unarmed +8 (1d4+5)
Ranged Sporting blaster pistol +9 (3d4+5 or Stun)
Base Atk +8; Grp +9
Atk Options Point Blank Shot
Special Actions Bolster Ally, Born Leader, Coordinate, Fearless Leader, Inspire Confidence
Abilities Str 10, Dex 13, Con 14, Int 15, Wis 15, Cha 17
Talents Bolster Ally, Born Leader, Coordinate, Fearless Leader, Inspire Confidence, Wealth
Feats Dodge, Improved Defenses, Linguist, Mobility, Point Blank Shot, Skill Focus (Deception, Knowledge [bureaucracy, social sciences], Perception, Persuade), Skill Training: Initiative, Weapon Proficiencies (Pistols, Simple)
Skills Deception +18, Gather Information +13, Initiative +11, Knowledge (Bureaucracy) +17, Knowledge (Galactic Lore) +12, Knowledge (Social Sciences) +17, Perception +17, Persuasion +18, Pilot +11, Use Computer +12
Possessions Sporting blaster, comlink, Aldaraanian government identity documents, personal airspeeder


While the EU and original Star Wars CCG developed many of the background "extras" from the original trilogy, many more had been neglected until the resurgence of interest in the franchise sparked by the prequel trilogy.

The official StarWars.com website featured a "contest" of sorts entitled "What's the Story?" that allowed fans to submit proposed backgrounds for these "extras" that were read and judged by Lucasfilm, the winners being officially deemed canonical.

One such entry was by fan and three-time "What's the Story" winner Edward M. Erdelac, who penned winning entries for the "Mini-Huvicko/Yuzabi Dowser binary hydroponics droid," seen in the Jawa sandcrawler in A New Hope; "Yoxgit" the Ugnaught, seen in Cloud City in The Empire Strikes Back; and dark-helmeted bounty hunter "Bane Malar," seen in the background of Jabba's Palace in Return of the Jedi.

Erdelac's entry for the lattermost character established him as a bounty hunter for the Imperial Kessel mines with ties to the Hutts and Black Sun.

While no mention is made of Malar's species in the final canonical cut of the "What's the Story" entry, Erdelac, under the moniker of caledre, maintains a blog on StarWars.com entitled ""If There's A Bright Center To The Universe..." in which he has stated his original intention that Malar be a member of the Draethos species.

Since the Draethos species is given an official species template in the recently released Knights of the Old Republic sourcebook, I thought this was the time to stat Malar. In honor of Edward Erdelac's intention that Malar be Draethos, I have built him using the official Wizards of the Coast Draethos template (which is not reproduced in this post for copyright reasons).

Bane Malar
http://images.wikia.com/starwars/images/9/91/Bane-malar.jpg
Medium Male Draethos scout 3/soldier 1; CL4
Force 3; Dark Side 2
Init +15; Senses Low-light; Perception +10
Languages Basic + 2
Defenses Ref 21 (FF 19), Fort 21, Will 16
HP 47; Threshold 20
Speed 6 squares
Melee Vibro Bayonet +4 (2d6+4)
Ranged Blaster Rifle +6 (3d8+2) or +6 (3d8+2)
Ranged Blaster Pistol +5 (3d6+2)
BAB +3; Grp +4
Atk Options Autofire (blaster rifle), Deadeye (blaster pistol), Devastating Attack (blaster rifle), Stun (blaster pistol)
Special Options Acute Senses, Improved Initiative
Abilities Str 12, Dex 15, Con 15, Int 14, Wis 12, Cha 10
Species Abilities: Natural Armor; +5 to the Telepathy subskill of Use the Force even when untrained & not Force Sensitive, Lowlight Vision, WP (advanced melee)
Talents: Acute Senses, Devastating Attack, Improved Initiative
Feats: AP (light), Point Blank Shot, Shake It Off, Weapon Focus (rifles), WP (pistols, rifles, simple, advanced melee)
Skills: Endurance +9, Initiative +14, Knowledge (Bureaucracy) +9, Mechanics +9, Perception +8, Pilot +9, Stealth +9,
Gear: Envirosuit (+6 Armor, +2 Fort, +4 Max Dex, provides +5 to Fort vs. extreme temperatures), Blaster Pistol, Blaster Rifle, Binder Cuffs, Liquid Cable Dispenser, Glow Rod, Tool Kit, Utility Belt


The creator made his first and only cameo in Revenge of the Sith, at the insistance of his children, which may explain the character's name.

Baron N. Papanoida was a playwright on Wroon who became an influencial trade guild baron, and later used his influence to create an information/spy network that rivaled that of the Bothans. He was an outspoken critic of Palpatine, and used his information network to funnel aid to the Emperor's enemies.

The baron's stats were created using the following fan made species stats for Wroonians, which can be found in the Saga Alien Anthology in my sig:

Wroonian Species Traits:
Ability Modifiers: None
Amicable: Wroonians may reroll Persuasion checks to improve another sentient's attitude, but must keep the reroll, even if it is worse.
Wealthy: Members of this species triple their starting credits.
Conditional bonus feats: Skill Focus (Pilot) if trained in Pilot.
Bon Vivant: A Wroonian must make a DC 10 Wisdom check to resist temptations, challenges, luxuries, and the like, even where such indulgences may have detrimental or dire consequences.
Speed: 6 squares.
Size: Medium
Language: Wroonian and Basic

Baron N. Papanoida
http://www.swg1.net/encyclo/images/papanoida.jpg
Wroonian Noble 8 / Scoundrel 2
Force 10 (use d8s), Dark Side Rating 0
Init +4; Senses Perception +18
Languages Wroonian, Basic, High Galactic, Ryl, Bothese, Durese, Huttese, Mon Calamari, Sullustese, Bocce, Binary, Shyriiwook, Ithorese
---------
Defenses Ref 21 (flat-footed 21), Fort 21, Will 25
hp 66; Threshold 21
---------
Speed 6 squares
Melee unarmed +7 (1d4+5) or
Melee Walking Stick Sword (1d8+5)
Ranged Blaster Pistol +6 (3d6+5)
Base Atk +7; Grp +7
Atk Options Point Blank Shot
Special Actions Coordinate
Species Traits: Amicable, Wealth, Conditional Bonus Feat (Skill Focus: Pilot if trained in Pilot), Bon Vivant
--------
Abilities Str 10, Dex 8, Con 12, Int 16, Wis 16, Cha 2
Talents: Connections, Educated, Wealth, Coordinate, Trace
Feats Strong in the Force, Linguist (x2), Weapon Proficiencies (Simple, Pistol), Skill Foci (Deception, Gather Information, Knowledge: Galactic Lore, Knowledge: Bureaucracy, Knowledge: Social Sciences, Persuasion, Perception), Point Blank Shot
Skills Deception +17, Gather Information +17, Knowledge: Bureaucracy +18, Knowledge: Galactic Lore +18, Knowledge: Social Sciences +18, Perception +18, Persuasion +17, Stealth +9, Use Computer +13
Possessions Baronic robes, mitre, walking stick (with concealed sword)


From Johnnyputrid:
Barriss Offee, while somewhat more impulsive than her master, was also a highly skilled duelist and was proficient with Form III. Barriss possessed considerable talent in the Jedi healing arts and used these abilities prior to and during the Clone Wars. Barriss had the ability to heal not only physical wounds, but mental ones as well. Though she stayed by her master's side during the most of the Clone Wars, she soon became a Jedi Knight and undertook missions of her own.

Barriss was stationed on Felucia at the tail end of the Clone Wars, along with Aayla Secura and members of the 501st Legion. When Order 66 was issued, Barriss was killed by AT-TE fire. Official Imperial records state that she was executed along with Aayla for plotting to poison Felucia's water supply.

BARRISS OFFEE
http://www.starwars-union.de/bilder/lexikon/20050817_barriss.jpg
CL 8
Female Mirialan (near-human) Jedi 7/Jedi Knight 1
Destiny 3; Force 6; Dark Side 1
Init+12; Senses Perception +11
Languages Basic, Huttese, Mirialan
--------------------------------------------------------------------------
Defenses Reflex 24 (flat-footed 21), Fort 22, Will 23; Block, Deflect, Soresu
Hp 73; Threshold 22
--------------------------------------------------------------------------
Speed 6 squares
Melee unarmed +11 (1d4+5)
Melee lightsaber +12 (2d8+6) or
Melee lightsaber +7/+7 (2d8+6) with Double Attack
Ranged by weapon +11
Base Atk +8; Grp +11
Atk Options Double Attack, Redirect Shot
Special Actions Cleanse Mind, Quick Draw
Force Powers Known (Use the Force+15): force thrust, mind trick, move object, surge, vital transfer (2)
--------------------------------------------------------------------------
Abilities Str 12, Dex 16, Con 12, Int 14, Wis 15, Cha 13
Talents Block, Cleanse Mind, Deflect, Redirect Shot, Soresu
Feats Double Attack (lightsabers), Force Sensitivity, Force Training (2), Improved Defenses, Quick Draw, Skill Focus (Use the Force), Weapon Finesse, Weapon Proficiency (lightsabers, simple weapons)
Skills Acrobatics+12, Initiative+12, Knowledge (life sciences)+11, Perception+11, Use the Force+15
Possessions lightsaber (self-built), comlink (encrypted), utility belt, Mirialan Jedi robes



Here's another one I didn't do and don't remember who did: Bib Fortuna. Unlike with Agen Kolar, although they got a new actor to play him in the prequels, he was the same Bib Fortuna (albeit younger).

Bib Fortuna
http://swg.stratics.com/content/lore/personas/images/bibfortuna1.jpg
(Jabba's Minion) CL 3
Medium Twi'lek Nonheroic 9
Init +4; Senses Perception +14, low-light vision
Languages Basic, High Galactic, Huttese, Ryl
Defenses Ref 10 (flat-footed ), Fort 14, Will 10;
hp 36; Threshold 14
Speed 6 squares
Melee +8 dagger (1d4 + poison)
or +6 dagger (2d4 + poison) with Rapid Strike
Ranged +8 (3d4) holdout blaster
Base Atk +6; Grp +6
Atk Options
Special Actions
Abilities Str 11, Dex 14, Con 14, Int 14, Wis 10, Cha 16
Feats Coordinated Attack, Rapid Strike, Skill Focus (deception), Skill Training (persuasion), Weapon Finesse, Weapon Group Proficiency (simple, pistols)
Skills Deception +17 (may reroll), Gather Information +12, Knowledge (bureaucracy) +11, Persuasion +12
Possessions Hold-out blaster, poisons, Twi'lek dagger, robes.



While my stats for BoShek came first, the ones in the Scum and Villany sourcebook are now the official ones. I keep these here, however, as an alternate build for the one crazy guy who likes mine better.

I hasten to point out that BoShek, the original "Rockabilly Spaceman," beat Han Solo's Kessel Run record in the EU...

http://images.wikia.com/starwars/images/7/73/BoShekGlances-ANHHD.jpg

BoShek CL 8
Medium Human Scoundrel 6 / Scout 1 / Ace Pilot 1
Force 9, Dark Side Rating 1
Init +12; Senses Perception +4
Languages Basic, Bocce, Binary
---------
Defenses Ref 25 (flat-footed 22), Fort 20, Will 19; Dodge, Vehicular Combat, Evasion, Wotan Weave, Snap Roll, Angle Deflector Shields
hp 61; Threshold 20
---------
Speed 6 squares
Melee unarmed +5 (1d4+4)
Ranged blaster pistol +7 (3d6+4)
Base Atk +4; Grp +7
Atk Options Point Blank Shot
Special Actions Spacehound, Stellar Warrior
Starship Maneuvers (Pilot +17)*: Snap Roll, Wotan Weave, Angle Deflector Shields
--------
Abilities Str 13, Dex 17, Con 12, Int 14, Wis 10, Cha 10
Talents Hyperdriven, Spacehound, Stellar Warrior, Evasion, Full Throttle
Feats Force Sensitive, Point Blank Shot, Dodge, Skill Focus (Pilot), Starship Tactics x3, Vehicular Combat, Weapon Proficiencies (pistols, simple weapons, rifles)
Skills Deception +9, Initiative +12, Mechanics +11, Pilot +17, Use Computer +8
Possessions blaster pistol, comlink, datapad, tool kit, flight suit

RobShanti
03-29-08, 12:50 AM
Forums member Zrissa brings us:

Breha Antilles Organa, Queen of Aldaraan
http://images.wikia.com/starwars/images/2/24/Mizorgana.jpg
Medium Noble 9
Destiny 6; Force 6
Rescue Destiny: Adopt Leia
Init +11; Senses Perception +7
Languages Basic, Camaasi, Cerean, High Galactic, Kel Dor, Mon Cal, Quarren, Ryl, Zabrak
Defenses Ref 22 (flat-footed 20), Fort 19, Will 24
hp 50; Threshold 19
Speed 6 squares
Melee Unarmed +5 (1d4+4)
Ranged Sporting blaster pistol +8 (3d4+4/2d4+4 Stun)
Ranged Holdout blaster pistol +8 (3d4+4)
Base Atk +6; Grp +8
Atk Options Melee Defense
Special Actions Bolster Ally, Coordinate x2, Inspire Confidence
Abilities Str 9, Dex 14, Con 10, Int 15, Wis 16, Cha 17
Talents Bolster Ally, Coordinate x2, Inspire Confidence, Wealth
Feats Dodge, Improved Defenses, Linguist x2, Melee Defense, Skill Focus (Knowledge , Persuade), Skill Training: Initiative, Weapon Proficiencies (Pistols, Simple)
Skills Deception +12, Initiative +11, Knowledge (Bureaucracy) +16, Knowledge (Galactic Lore) +16, Knowledge (Life Sciences) +11, Knowledge (Social Sciences) +16, Persuasion +16, Pilot +11, Ride +11, Use Computer +11
Possessions Sporting blaster, Holdout blaster, datapad, comlink, Aldaraanian government identity documents, personal airspeeder, variety of expensive gowns and jewels

Aldaraan’s beloved last monarch was much like her planet, calm, serene and lovely. She and her consort loved each other a great deal, and found their long separations during Senate sessions trying, but both believed their people and planet were worth the sacrifice. This was much easier to deal with than the loss of 2 pregnancies and the royal physician’s strong advice that Breha should not risk a third try, since both of them wanted children badly, aside from dynastic reasons.
Breha kept her grief private, since she had a duty to her people, finding solace in the palace gardens she loved to design and help tend in her limited free time. Bail’s return with a baby girl named Leia brought happiness back to her, and she was a devoted mother. Unfortunately, the Queen seemed never to have completely recovered physically from the second miscarriage, remaining somewhat frail. This may have been a factor in her early death when her daughter was only a few years old, leaving Aldaraan in the hands of Bail as Viceroy (regent) for Princess Leia.
As Queen, Breha focused on the domestic side of ruling; she governed Aldaraan while her consort Bail dealt with the Republic government, the Clone Wars and other galactic affairs in her name. Because of this, and Breha’s quiet personality, many other leaders and diplomats believed that she either did not care about affairs beyond Aldaraan or that Bail was the real power while she just enjoyed the perks of being a planetary ruler. Neither was true—Breha and Bail were equally concerned about where Palpatine was taking the Republic and the wisdom of continuing the War. The truth was that they were a team and divided up the work of ruling according to their strengths.
In addition to her husband and baby, Breha had a sister, Deara, who lived at the palace for a while. Raymus Antilles, captain of the Tantive IV, was a kinsman of hers, in addition to being a loyal and highly trusted officer.


[QUOTE=RobShanti;17554871]I'm posting some official WotC stats for Captain Panaka that appear, of all places, in their Knights of the Old Republic Minis Preview #5 (http://www.wizards.com/default.asp?x=starwars/article/KOTORminispreview5) (what Panaka has to do with KotOR, I have no idea). Since it's already available for free on the web, there's no copyright problem in reproducing the stats wholesale here. This is something I've not done before in this thread, post official stats. I'm posting Panaka's because, well, first, I have an anecdote, which people seem to appreciate. But secondly, and more importantly, Panaka's stats contain the official stats for the very popular S-5 Ascension Gun. If you don't have one of these for your character, get one!

The anecdote is this. I have the good fortune of running tw (http://forums.gleemax.com/showpost.php?p=17509353&postcount=124)o (http://forums.gleemax.com/showpost.php?p=17509354&postcount=125) co (http://forums.gleemax.com/showpost.php?p=17509362&postcount=127)nc (http://forums.gleemax.com/showpost.php?p=17509366&postcount=128)urr (http://forums.gleemax.com/showpost.php?p=17509369&postcount=129)ent (http://forums.gleemax.com/showpost.php?p=17509374&postcount=130) Star Wars campaigns. The first one started shortly after the RCR was published, before Attack of the Clones was released, and we only recently converted it to Saga Edition.

In that game, I killed off Captain Panaka years before the EU (namely Star Wars: Complete Locations by Hans Jensen & Richard Chasemore, DK Publishing, October 17, 2005, ISBN # 0756614198) established that he, in fact, survived into the Imperial Era and became a Moff. I like to stick to already established Canon when I can (it fulfills a certain guilty, geeky pleasure of mine), but here's an instance where my game Canon already established something that was contradicted by subsequent (what I'm presuming is) C-Canon. So this is one small instance where my game diverges.

Although, if I ever really need to ret-con, I can always say the dead Panaka was a clone, or the Moff is the clone.

Captain Panaka (Official Wizards of the Coast stats) CL 11

http://images4.wikia.nocookie.net/starwars/images/thumb/2/28/Panaka_btm.jpg/250px-Panaka_btm.jpg

Medium Human soldier 7/elite trooper 2/officer 2
Destiny 1; Force 5
Init +14; Senses Perception +12
Languages Basic, Binary, Huttese
---
Defenses Ref 28 (flat-footed 23), Fort 27, Will 27
hp 107; DR1; Threshold 27
---
Speed 6 squares
Melee unarmed +14 (1d6+8)
Ranged S-5 heavy blaster pistol (ascension gun) +17 (3d8+5 or special) or
Ranged blaster pistol +17 (3d6+5)
Base Atk +11; Grp +15
Atk Options Point Blank Shot, Precise Shot
Special Actions Battle Analysis, Deployment Tactics, Draw Fire, Harm's Way
---
Abilities Str 16, Dex 18, Con 14, Int 15, Wis 14, Cha 13
Special Qualities command cover, share talent (Harm's Way)
Talents Armored Defense, Battle Analysis, Deployment Tactics, Draw Fire, Greater Weapon Focus, Harm's Way
Feats Armor Proficiency (light, medium), Far Shot, Martial Arts I, Point Blank Shot, Precise Shot, Quick Draw, Weapon Focus (pistols), Weapon Proficiency (advanced melee weapons, heavy weapons, pistols, rifles, simple)
Skills Climb +13, Initiative +14, Knowledge (tactics) +12, Mechanics +12, Perception +12, Pilot +14
Possessions S-5 heavy blaster pistol (ascension gun), Naboo Royal Pistol (blaster pistol), Security Officer uniform with blast vest (+2 armor), encrypted comlink

S-5 Ascension Gun
http://images1.wikia.nocookie.net/starwars/images/thumb/8/83/AscentionGun_negwt.jpg/250px-AscentionGun_negwt.jpg
Theed Arms S-5 heavy blaster pistol (ascension gun) -- The Theed Arms S-5 combines the firepower of a heavy blaster pistol with the utility of an ascension gun. This allows the wielder to carry a single weapon that provides for defense, quick ascension capability, and the ability to capture an opponent. A successful hit using the liquid cable feature ensnares a target or securely attaches to a targeted surface. It can lift up to 500 kilograms and has a range of 8 squares. It holds two 20-meter liquid cables. The blaster pack holds 20 shots before depletion. The gun also holds 10 microdarts (1d2 points of damage and paralytic poison [see page 255 of the Saga Edition Core Rulebook], max range 6 squares).


I've heard it said, on these forums and elsewhere, that Gungans aren't odious, it's just that Jar Jar is a nitwit. (I suspect, however, that the reason Gungans aren't a playable species in Star Wars Galaxies is because haters would go around PKing them out of sheer bigotry.) Personally -- and I know I'm in an infinitesimal minority here -- I actually like Jar Jar. Forums member Disciple of Darkness did an excellent job statting Jar Jar (http://forums.gleemax.com/showthread.php?t=876580&page=2) in his own thread, and I hope to use those stats someday. Back in my old RCR campaign, I used Jar Jar as an NPC and made him sort of a drunken master...when he got intoxicated on aleudrupe berry wine, he was actually much more coherent and a fairly good general. I actually played Jar Jar in a PbEM game that allowed the players to play characters from the movies, and whenever I had him speaking to C3P0, he would use his native tongue of Gunganese (instead of that ridiculous Gungan-Basic pidgin tongue), and wrote his dialogue as eloquently as an English professor's.

But the anathema of Jar Jar aside, I think one of the reasons people are forgiving of Gungans as a species was because Captain Roos Tarpals was a pretty cool character...not that he did much of note in the films, but he's an example of what Jar Jar could have been if he hadn't been portrayed as a buffoon.

I like the fact that the EU developed Captain Tarpals' past relationship with Jar Jar. It was obvious from the film that they were all too familiar with each other when Tarpals first appeared, and that Tarpals was somewhat sympathetic toward Jar Jar in the face of Nass' fury (except for the fact that Tarpals needlessly shocks Jar Jar with his electrostaff -- that always bothered me...I rationalize it by saying that it was just for show for the benefit of all the onlookers). I always figured they knew each other from the days when Jar Jar served Boss Nass...but the EU explains that they go back even further...that Tarpals was an outlaw before straightening out and following his family tradition of joining the Gungan Honor Guard. Tarpals and his band of outlaws enlisted a young Jar Jar to distract the guards while they pulled off heists. So Tarpals is sort of a Turin Turambar, if you will. ;)

Captain Roos Tarpals
http://www.starwars.jp/databank/character/image/captain_tarpals.jpg
Male, Middle-Aged Gungan Scoundrel 2 / Soldier 2 / Noble 3 / Officer 1
Force 8
Init +4; Senses Perception +5
Languages Basic, Gunganese, High Galactic, Bocce
Defenses Ref 24 (flat-footed 24), Fort 21, Will 26
hp 46; Threshold 21
Speed 6 squares
Melee unarmed +5 (1d4+4) or
Melee Force Pike +5 (2d8+4)
Ranged Atlatl/Cesta +6 (2d4+4)
Base Atk +6; Grp +6
Atk Options Point Blank Shot, Far Shot, Charging Fire, Weapon Finesse, Dastardly Strike, Battle Analysis, Inspire Confidence, Coordinate, Deployment Tactics
Special Actions Expert Swimmer, Hold Breath, Lowlight Vision, Weapon Familiarity (Atlatl & Cesta)
Abilities Str 9, Dex 11, Con 13, Int 13, Wis 13, Cha 15
Talents Dastardly Strike, Battle Analysis, Inspire Confidence, Coordinate, Deployment Tactics
Feats Shake It Off, Point Blank Shot, Weapon Proficiencies (Pistols, Simple, Advanced Melee), Dodge, Far Shot, Armor Proficiency (light), Linguist, Charging Fire, Weapon Finesse
Skills Endurance +10, Knowledge: Bureaucracy +10, Knowledge: Tactics +10, Ride +9, Swim +8
Possessions Force Pike, Atlatl, Boomers, Kaadu



And, in the spirit of the First Book of Samuel, chapter 28:3–25, the Witch of Endor summons herself, this time, pursuant to ErikModi's request:

Charal, Nightsister of Dathomir CL 9
http://images.wikia.com/starwars/images/d/d2/Charal.jpg
Middle-Aged, Female Nightsister (Noble 7, Force Adept 1)
Force Points 34 Dark Side 16
Init +8; Senses Perception +12, Farseeing
Languages Basic, Bocce, Sanyassin, High Galactic, Ewokese, Yuzzum
Defenses Ref 20 (flat-footed 20), Fort 20, Will 28, Force Talisman (increases Will defense by +1), Rebuke x2
hp 44; Threshold 20
Speed 6 squares
Melee unarmed +4 (1d4+4)
Ranged blaster pistol +4 (3d6+4)
Base Atk +5; Grap +4
Atk Options Force Stun, Adept Spellcaster
Abilities Str 8, Dex 8, Con 11, Int 14, Wis 16, Cha 18
Talents Presence, Adept Spellcaster, Dark Presense, Flight, Force Talisman (increases Will defense by +1)
Feats Force Sensitive, Linguist, Weapon Proficiency (pistols, simple weapons), Force Boon, Force Training (x2), Skill Foci (Use the Force, Persuasion & Deception)
Force Powers Farseeing, Force Stun, Mind Trick (x3), Negate Energy, Rebuke (x2)
Skills Deception +18, Gather Information +13, Initiative + 8, Knowledge (galactic lore) +11, Perception +12, Persuasion +18, Ride (H) +13, Treat Injury +12, Use the Force +18
Possessions Force Talisman ring: aside from granting Charal a +1 to Will Defense, per her Force Talisman Talent, Charal's ring is imbued with the ability to allow her to shapeshift into a raven once per day. Charal gains the bonuses, penalties, unarmed damage, STR score and carrying capacity of the raven (a small creature) when in that form. Charal may remain shapeshifted indefinitely, provided the ring is intact and on her finger, but reverts to her original form if killed. If the ring is destroyed or taken from her finger, she is trapped in raven form until she reacquires the ring (if it is not destroyed) or dies. Charal does not gain the mental traits, ability bonuses, mental powers, feats, skills or psychological limitations of a raven when in that form. Her flight in raven form is limited by all the terms and conditions of her Flight talent, and is really just a half-fluff/half-crunch interpretation of that Talent (the ring nevertheless increases Charal's CL from 8 to 9 because of the crunch portion of its description).


Forums member Elias Windrider asked for Chellemi Chuovvick, so I've delivered.

Chellemi Chuovvick is a Jedi of mystery. Some sources (http://images.google.com/imgres?imgurl=http://images4.wikia.nocookie.net/starwars/images/thumb/0/05/ChellemiChuovvickReal.jpg/120px-ChellemiChuovvickReal.jpg&imgrefurl=http://starwars.wikia.com/wiki/Unidentified_Human_Jedi_(Geonosis)&h=93&w=120&sz=5&hl=en&start=1&tbnid=1eEjKRs_BtrqLM:&tbnh=68&tbnw=88&prev=/images%3Fq%3Dchellemi%2Bchuovvick%26gbv% 3D2%26hl%3Den) point to this person as Chellemi Chuovvick:

http://www.wizards.com/global/images/starwars_article_sw20050224_pic1_en.jpg

Other sources (http://starwars.wikia.com/wiki/Emma_Howard) point to this person as Chellemi Chuovvick:
http://images.wikia.com/starwars/images/f/fa/Chellemi_Chuovvick.jpg

Some sources (http://www.starwars-union.de/forum/thread.php?postid=112902) indicate Chellemi Chuovvick was a padawan who died at the Battle of Geonosis.

Other sources (http://forums.gleemax.com/archive/index.php/t-885652.html) indicate Chellemi Chuovvick was a Jedi Knight who survived the Battle of Geonosis.

All we know for sure about Chellemi Chuovvick is that, according to Holonet News (http://www.holonetnews.com/49/jediwatch/13328_2.html) (which, I suppose, is G-Canon), this person, along with Empatajayos Brand and Bultar Swan, was sent by the Council to negotiate peace in the Sepan Sector, and that the name was used for one of the Jedi in the Geonosis Arena.

But, for purposes of this build, and for the sake of the fanboys who love her (http://forums.gleemax.com/showthread.php?t=1022852), we'll assume Chellemi Chuovvick is a Jedi Knight and was portrayed in the film by Emma Howard, an Australian member of the Byron Bay Kendo Club. Whether she lived or died at Geonosis is up to you, dear reader:

Chellemi Chuovvick
http://www.wizards.com/global/images/starwars_article_sw20050224_pic1_en.jpg
Female Human Jedi 7 / Jedi Knight 2
Force 10, Dark Side Points 0
Init +5; Senses Perception +11
Languages Basic, High Galactic, Ripoblusian, Dimokian
Defenses Ref 23 (flat-footed 22), Fort 23, Will 24, Niman
hp 83; Threshold 23 (24 when wielding a lightsber)
Speed 6 squares
Melee self-built lightsaber +10 (2d8+5)
Ranged as weapon +10 (damage as weapon +4)
Base Atk +9; Grp +10
Atk Options Combat Reflexes, Quick Draw, Niman, Force Disarm, Force Stun, Negate Energy
Special Actions Adept Negotiator, Force Persuasion, Master Negotiator, Skilled Advisor, Improved Telepathy
Abilities Str 10, Dex 12, Con 12, Int 13, Wis 14, Cha 15
Talents Adept Negotiator, Force Persuasion, Master Negotiator, Skilled Advisor, Niman
Feats Force Sensitive, Force Training, Weapon Proficiencies (lightsaber, simple), Combat Reflexes, Weapon Finesse, Weapon Focus (lightsabers), Quick Draw, Skill Focus (Use the Force), Melee Defense
Skills Knowledges (Bureaucracy & Galactic Lore) +10, Perception +11, Use the Force +16
Possessions Self-built lightsaber, Jedi robes, Jedi utility belt


So, I've always said that if you're an alien intent on establishing an archeological research facility on an asteroid to mine for ancient artifacts from a lost civilization, the first member of your staff you want to get is a specialist in human midwifery.

And, of course, the perfect candidate for a midwife is a lifeless droid with cold, metal speculae for hands, perfect for digging all up in someone's lady business.

That's why the Chroon-Tan B-Machine (I swear that's its name. What? You dare be incredulous when we've got Elan Sleazebagganos and Jek Porkinses running around?), the only other individual besides Anakin who has been up in Senator Amidala's lady business (as far as we know), was an integral part of the Kallidahins' (also known by the misnomer "Polis Massans") archeological dig for Eellayin artifacts in the asteroids that used to be the arid planetoid of Polis Massa.

Okay, in all fairness, Chroon-Tan B-Machine wasn't actually part of the staff of the archeological dig. But the Kallidahins did have it in a crate, and when Obi-Wan brought the pregnant Padmé to their research facility, they ran a computer check of their inventory for a droid who could deliver human babies, and lo and behold, they had a fresh-out-of-the-factory midwife droid packed in styrofoam peanuts just waiting to be unearthed for the important job of delivering the Galaxy's savior(s).

Let this be a lesson to the Emperor. In fact, it's item #69 in the well respected list of "Top 100 Things I'd Do If I Ever Became An Evil Overlord" (http://www.eviloverlord.com/lists/overlord.html); to wit: "All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals. Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild."

I give you, fresh out of his crate, Chroon-Tan B-Machine:

Chroon-Tan B-Machine
http://www.toplessrobot.com/526px-PM-midwife_negtd.jpg
Small* 1st Degree Midwife Droid, Non-heroic 3
Force 0, Dark Side Points 0
Init +3; Senses Perception +6, Improved Sensor Package**
Languages Basic, Binary, Kallidahin Sign Language, Bocce, Tech
Defenses Ref 13 (flat-footed 11), Fort 9, Will 13
hp 9; Threshold 9
Speed 4 squares
Melee unarmed +1 (1d3-1)
Base Atk +2; Grp +4
Atk Options None
Special Actions Surgical Expertise, Cybernetic Surgery, Memory Reprogramming, Nonliving immunities, Shut down, Hover, Lowlight vision
Droid Systems Heuristic Processor, Droid Traits, Locomotion (Hovering), Appendages (2 speculae / cradling paddle instruments, 2 telescopic tools), Behavioral inhibitors, Vocabulator, 5 kg Internal Storage with warming cushion, Secondary battery, Improved Sensor Package**
Abilities Str 8, Dex 15, Con N/A, Int 17, Wis 16, Cha 10
Talents None
Feats Skill Foci (Treat Injury, Knowledge: Life Sciences, Knowledge: Physical Sciences); Skill Training (Knowledge: Social Sciences); Surgical Expertise, Cybernetic Surgery
Skills Knowledges (Life & Physical Sciences) +14, Knowledge (Social Sciences) +9, Treat Injury +14, Use Computer +9
Possessions Nutrient Reservoirs

* +1 to Reflex (already added in), +5 to Stealth, 3/4 carrying capacity.
** Lowlight vision, +2 to Perception


Ever since I saw Attack of the Clones, I've loved this next character. He gets a little bit of screen time and comes within a hair's breadth of putting an end to the Separtist movement with a single stroke of his lightsaber. Now, since there is little EU info to go on, and no stats for this particular species, I had to come up with some on my own. Hopefully it turns out okay. First the species stats, then the character.

[B]VURK
Personality: Vurks are very nomadic creatures, having few permanent settlements on their home world. They are generally compassionate and have a highly developed philosophical tradition that emphasizes personal integrity and individual freedom. They tend to be very calm, but will defend themselves when provoked.
Physical Description: Vurks are tall, amphibious reptomammalians with bulbous eyes and sweeping head crests. Their hands and feet possess three digits each, with their hands having one digit opposable. They have distinguishable leathery gray-green skin.
Homeworld: Sembla, a watery world located in the Outer Rim.
Languages: Vurks speak their own language, Vurkish. Many Vurk venture off-world, and as such usually learn to speak Basic as well.
Example Names: Coleman Trebor, Sweitt Concorkill.
Adventurers: Vurks are natural explorers and tend to gravitate toward the scout and scoundrel classes. Due to their philosophical beliefs, more than a few are also nobles. Force Sensitive Vurk occur on occasion and a few have followed the path of the Jedi.

VURK SPECIES TRAITS
Vurks share the following species traits:
Ability Modifiers: +2 Cha, -2 Dex. Vurks are known for their execptional diplomatic skills.
Medium Size: As Medium creatures, Vurks have no special bonuses or penalties due to size.
Speed: Vurk base speed is 6 squares. Vurks have a swim speed of 4 squares.
Heightened Awareness: Having nearly 360-degree vision, Vurks are able to perceive their surroundings very clearly. A Vurk may choose to reroll any Perception check, but the result of the reroll must be accepted, even if it is worse.
Breathe Underwater: As amphibious creatures, Vurks cannot drown in water.
Expert Swimmer: A Vurk may choose to reroll any Swim check, but the result of the reroll must be accepted, even if it is worse. In addition, Vurks may choose to take 10 on Swim checks even when distracted or threatened.
Automatic Languages: Basic and Vurkish.


COLEMAN TREBOR, Vurk Jedi Council member

http://i87.photobucket.com/albums/k130/johnnyputrid/468px-Colemantrebor.jpg

A male Vurk from the watery world of Sembla, Coleman Trebor was a famed Jedi Master and member of the Jedi Council during the waning years of the Old Republic. Coleman was well-connected and earned a positive reputation for his many diplomatic successes. There were many galactic citizens who thought Coleman Trebor was the ideal representation of how a Jedi should behave and was in fact something of a media celebrity. His wide-spread contacts and ability to avert crisis without bloodshed earned him a place on the Jedi Council, replacing Yarael Poof after the Quermian Jedi's death in 27 BBY.

Though Coleman preferred negotiation and diplomacy to lightsaber combat, he was not unskilled, and proved his mettle during the Battle of Antar 4 as well as assisting Jedi Master Shaak Ti in foiling an assassination attempt on Supreme Chancellor Palpatine in 24 BBY. In addition to his skills as a cunning warrior and a diplomat, Coleman spent much time in the Jedi Archives and developed a keen friendship with Jedi padawan Jyl Somtay, sharing many insightful conversations with her.

During the Battle of Geonosis, Coleman was a member of the Jedi strike team sent in to rescue Anakin Skywalker, Obi-Wan Kenobi and Senator Amidala from the clutches of Count Dooku. After slaying several Geonosian warriors and laying waste to numerous battle droids, Coleman lept into Count Dooku's viewing platform, catching the elderly man off-guard. But before he could deliver the killing blow, Coleman was attacked by Jango Fett. Though he managed to deflect two of the bounty hunter's shots, one caught him in the shoulder and a second struck him in the head, knocking the Jedi off the balcony and plunging him to his death on the floor of the Petranaki arena several stories below. Perhaps if he had been quicker, or had Jango Fett not been present, Coleman could have ended the Clones Wars before they truly began.

COLEMAN TREBOR
CL 13
Male Vurk Jedi 7/Jedi Knight 5/Jedi Master 1
Destiny 1; Force 8; Dark Side 0
Init +13; Senses Perception +13
Languages Basic, Bocce, Bothese, Durese, Gran, Huttese, Vurkish
--------------------------------------------------------------------------
Defenses Reflex 28 (flat-footed 26), Fort 27, Will 28; Block, Deflect, Niman
Hp 103; Threshold 27
Immune fear effects
--------------------------------------------------------------------------
Speed 6 squares; swim 4 squares
Melee unarmed +15 (1d4+7)
Melee lightsaber +16 (2d8+8) or
Melee lightsaber +11/+11 (2d8+8) with Double Attack
Ranged by weapon +15
Base Atk +13; Grp +15
Atk Options Double Attack
Special Actions Adept Negotiator, Force Focus, Indomitable Will, Serenity, Skilled Advisor
Force Powers Known (Use the Force+19): farseeing (2), force stun, force thrust, mind trick (2), move object, rebuke, surge
Force Techniques Improved Mind Trick, Improved Sense Force
--------------------------------------------------------------------------
Abilities Str 12, Dex 14, Con 12, Int 15, Wis 15, Cha 16
Special Qualities Breathe Underwater, Expert Swimmer, Heightened Awareness
Talents Adept Negotiator, Block, Deflect, Force Focus, Force Persuasion, Indomitable Will, Niman, Skilled Advisor
Feats Double Attack (lightsabers), Force Sensitivity, Force Training (3), Informer, Linguist, Skill Focus (Use the Force), Weapon Finesse, Weapon Proficiency (lightsabers, simple weapons)
Skills Initiative+13, Knowledge (social sciences)+13, Perception+13 (may reroll, may substitute for Gather Information checks), Swim+7 (untrained; may take 10 when distracted, may reroll), Use the Force+19 (may substitute for Persuasion checks)
Possessions lightsaber (self-built), comlink (encrypted), datapad, utility belt, Jedi robes


The list of Star Wars actors who have earned the dubious honor of having been left on the cutting room floor began with Declan Mulholland, the rotund, Irish actor cast in the original Star Wars film (the one later referred to as A New Hope) as a stand-in for what Lucas hoped would be a bizarre alien known as Jabba the Hutt (or Jabba the Hut, as his name was spelled in those days). Due to insufficient technology to realize the vision, however, the entire scene was left on the cutting room floor until the release of the Special Edition of A New Hope twenty years later, in 1997, in which a CGI version of the slug creature introduced in The Empire Strikes Back was superimposed over Mulholland's image.

Next to join the club was English actor Sebastian Shaw. While we still (sort of) see his face -- albeit mostly covered with cosmetic prosthetics -- as the unmasked Darth Vader in the famous death scene in Return of the Jedi, Hayden Christensen's ghostly image was superimposed over the image of Shaw's Force Spirit in the final scene of the Special Edition of that film.

The newest member of the "Club of the Superimposed" is New Zealand actor Ian Watkin, who was originally cast as the commissary cook on the refugee transport Jendirian Valley, the ship on which Anakin and Padmé secured passage incognito to Naboo from Coruscant. Ian's character, who shooed R2D2 away from the food line, was replaced, presumably in an intended stroke of irony, with another droid (rendered, of course, in CGI), the six-limbed, COO-series cook droid COO-2180.

For a story featuring the theme of the triumph of humans over the shadow of technology, there certainly are a lot of behind-the-scene instances of film technology overshadowing humans.

Like the actor whom he replaced, COO-2180 also joins a long list of notable Star Wars personalities: the multi-armed cooks. This list began with the four-armed Gormaanda from the 1978 Star Wars Holiday Special and went on to include the four-armed Doodnik from the Droids cartoon of the mid-'80s and the four-armed Dexter Jettster from Attack of the Clones. COO-2180, who also appeared in Attack of the Clones, has the notable distinction of having six arms rather than the mere four of his predecessors.

The COO-series cook droid is a handy droid for a party of PCs to have aboard their ship. While he may be all but useless in a fight, he has a fairly broad knowledge of the culinary arts. While he is trained in Use Computer so he can search databanks to research recipes for all manner of alien biologies, that skill can be used in other areas, which may make him a surprisingly effective ally in a pinch.

Again revisiting the issue tackled with such characters as Ackmena, Rabé and Oola -- to wit, how to handle craft/professional/entertainment skills in the absence of those specific skills in Saga -- I opted to handle what would have been a "Craft (Cooking)" or a "Profession (Cook)" skill under the revised 2nd edition rules with a Skill Focus in Survival and Skill Training in Knowledge (Life Sciences). I chose the latter to represent a knowledge of botany and biology that would come in handy when preparing foods for the wide variety of intelligent species in the Galaxy, and the former to represent how he can prepare something edible with even the most meager of ingredients.

COO-2180
http://images4.wikia.nocookie.net/starwars/images/thumb/e/e4/COO-cook_negtd.jpg/250px-COO-cook_negtd.jpg
Medium 3rd Degree Cooking Droid, Non-heroic 3
Force 0, Dark Side Points 0
Init +1; Senses Perception +6, Improved Sensor Package*
Languages Basic, Binary, Bocce
Defenses Ref 12 (flat-footed 11), Fort 11, Will 13
hp 8; Threshold 11
Speed 6 squares
Melee unarmed +3 (damage = 1 point)
Ranged cup of hot stimcaf -2 (damage: see "Hazards" rules, SECR p. 252)
Base Atk +2; Grp +3
Atk Options None
Special Actions Memory Reprogramming, Nonliving immunities, Shut down
Droid Systems Heuristic Processor, Droid Traits, Locomotion (Walking), Appendages (six cooking/serving instrument appendages), Behavioral inhibitors, Vocabulator, Improved Sensor Package*
Abilities Str 12, Dex 13, Con N/A, Int 10, Wis 17, Cha 14
Feats Skill Focus (Survival), Skill Training (Use Computer and Knowledge: Life Sciences), Linguist, Improved Defenses
Skills Knowledges (Life Sciences) +6, Survival +14, Use Computer +6
Possessions Cooking Supplies

* Already factored into stats.


Fans of the television show Seinfeld may recognize the name of Corporal Vandolay, ISB attaché to and detention officer on Darth Vader's flagship Executor.

The Seinfeld character George Costanza used the name Vandelay as an alias, and later lied at a job interview, adopting the name for a phony architectural firm for which he claimed to work. When the prospective employer called George back at Jerry's apartment and Kramer failed to answer the phone with "Vandelay Industries," George was literally caught with his pants down.

When one of the Imperial officers in The Empire Strikes Back got his own Decipher trading card, a Decipher employee who happened to be a fan of Seinfeld named the character Vandolay, a reference to the Seinfeld gag.

I built him at CL 9. I figured, the guy's ISB attaché to Darth Vader's flagship...he'd better be fearsome.

Corporal Vandolay
http://images.wikia.com/starwars/images/7/7b/Corporal_vandolay.jpg
Medium Male Human Soldier 2 / Scoundrel 2 / Noble 3 / Officer 3
Force 10, DSP 5
Init +5; Senses Perception +11
Languages Basic, High Galactic, Bothan, Bocce, Binary, Mon Calamari
------------------
Defenses Ref 26 (flat-footed 25), Fort 21, Will 26
hp 62; Threshold 21
------------------
Speed 6 squares
Melee unarmed +7 (1d4+4)
Ranged Blaster Pistol +8 (3d8+4)
Base Atk +7; Grp +8
Attack Options Point Blank Shot, Melee Defense, Precise Shot, Battle Analysis, Coordinate, Assault Tactics
Special Actions Knack, Command Cover, Share Battle Analysis
------------------
Abilities Str 10, Dex 12, Con 10, Int 14, Wis 14, Cha 16
Talents Battle Analysis, Knack, Coordinate, Presence, Assault Tactics
Feats Skill Training (Gather Information, Stealth, Deception & Persuasion), Armor Proficiencies (Light & Medium), Weapon Proficiencies (Pistols, Rifles, Simple), Skill Focus (Gather Information), Mele Defense, Point Blank Shot, Precise Shot, Linguist
Skills Deception +12, Gather Information +17, Knowledges (Bureaucracy, Galactic Lore, Tactics & Technology) +11, Perception +11, Persuasion +12, Stealth +10, Use Computer +11
Possessions Heavy Blaster Pistol


Men of many faces, both in real life and in character, Anthony Daniels and Ahmed Best, most famous (and/or infamous) for their portrayals of C3P0 and Jar Jar Binks, also played the parts of con men Dannl Faytonni and Achk Med-Beq in Attack of the Clones.

In a nut shell, Faytonni & Med-Beq escaped the penitentiary, won Republic uniforms in a sabaac game, and went around swindling people out of their money.

In statting them, I based them on Michael Caine's & Steve Martin's characters in Dirty Rotten Scoundrels, with the added twist that I conceived of Ackh Med-Beq as having started his illicit career as a second-story man, before falling in with Faytonni and apprenticing himself in the ways of con artistry.

Dannl Faytonni
http://images.wikia.com/starwars/images/b/b6/Dannlfaytonni.jpg
Human Scoundrel 4
Force 7, Dark Side Rating 3
Init +3; Senses Perception +6
Languages Basic, High Galactic, Bocce, Huttese, Binary, Shyriiwook, Ryl, Rodese
---------
Defenses Ref 18 (flat-footed 17), Fort 14, Will 17
hp 25; Threshold 16
---------
Speed 6 squares
Melee unarmed +3 (1d4+2)
Ranged Blaster Pistol +4 (3d6+2)
Base Atk +3; Grp +4
Atk Options Point Blank Shot, Vehicular Combat
Special Actions Gamble, Fool's Luck
--------
Abilities Str 10, Dex 12, Con 8, Int 16, Wis 13, Cha 15
Talents: Fool's Luck, Gamble
Feats Skill Focus: Deception, Improved Defenses, Point Blank Shot, Weapon Proficiencies (Pistols, Simiple), Linguist, Vehicular Combat
Skills Deception +14, Gather Information +9, Knowledge: Bureaucracy +10, Knowledge: Galactic Lore +10, Perception +8, Persuasion +9, Pilot +8, Use Computer +10
Possessions Republic Uniform, Blaster Pistol


Darth Vader CL 19
http://www.cbswords.com/images/vaderCostume800.jpg
Medium Human Jedi 7/ace pilot 2/Jedi Knight 5/Sith apprentice 3/Sith Lord 2
Destiny 2; Force 8, Strong in the Force; Dark Side 14
Init +15; Senses Perception +11
Languages , Basic, Sith

Defenses Ref 34 (flat-footed 33), Fort 36, Will 34; Block, Elusive Dogfighter, Vehicle Dodge +1, Vehicular Combat
hp 175; Threshold 36
Immune fear effects

Speed 6 squares
Melee lightsaber +24 (2d8+15) or
Melee lightsaber +24 (2d8+19) with both hands
Ranged lightsaber +20 (2d8+15)
Base Atk +18; Grp +23
Atk Options Severing Strike, Improved Lightsaber throw
Special Actions Djem So, Elusive Dogfighter, Lightsaber Throw, Riposte, temptation
Force Powers Known (Use The Force +20) battle strike (2), dark rage, Force disarm, Force grip, Force scream, move object, negate energy, surge
Force Techniques Force Point Recovery, Improved Force Grip, Improved Dark Rge
Force Secrets Multitarget Power
Starship Maneuvers (Pilot +10) I have you know, Skywalker loop, counter

Abilities Str 20, Dex 13, Con 13, Int 12, Wis 14, Cha 20
Special Qualities build lightsaber
Talents Affliction, Armored Defense, Block, Djem So, Elusive Dogfighter, Force Pilot, Improved Lightsaber Throw, Lightsaber Throw, Riposte, Severing Strike, Weapon Specialization (lightsabers)
Feats Armor Proficiency (light), Force Boon, Force Sensitive, Force Training (3), Skill Focus (Use the Force), Starship Tactics, Strong in the Force, Tech Specialist, Vehicular Combat, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple)
Skills Initiative +15, Mechanics +15, Pilot +10 (may Use the Force +20 instead), Use the Force +20
Possessions cardio implant, Cortosis Weave armored flight suit (+5 armor, +3 equipment), 4 cybernetic prostheses, lightsaber (self-built), Sith Talisman


How did Dengar get left out of Threats of the Galaxy? I mean...who the heck doesn't want the gruff but lovable Dengar?!?! He rocks, bandages and all.

I am officially sending out the carillon call to any fanboys with mad Photoshop skillz to please colorize that awesome full body shot of him on his wookieepedia page.

I don't remember who statted this one, but I found him here on the forums a while back...


Dengar
http://www.partsofsw.com/images/dengar.jpg
Medium Human Scout 5/Soldier 2/Bounty Hunter 4
Force 11 Dark Side 4 Destiny 1
Init +3 ; Senses Perception +11
Languages Basic +1 language
Defences Ref 27 (flat-footed 25), Fort 25, Will 22, Armored Defence
hp 96 ; Threshold 25
________________________________________ ______________
Speed 6 squares
Melee unarmed +11 (1d3+6) or
Ranged blaster rifle +12 (3d8+5)
Base Atk +10 ; Grap +10
Atk Options Careful Shot, Deadeye, Point Blank Shot, Precise Shot,
Special Actions Familiar Foe +2,
________________________________________ ______________
Abilities Str 12, Dex 16, Con 11, Int 12, Wis 13, Cha 12
Talents Acute Senses, Armored Defence, Hunters Mark, Hunters Target, Improved Stealth, Keen Shot
Feats Armor Proficiency (light, medium), Careful Shot, Deadeye, Point Blank Shot, Precise Shot, Sniper, Vehicular Combat, Weapon Proficiency (pistols, rifles, heavy weapons, simple weapons)
Skills Climb +11, Mechanics +11, Perception +11, Pilot +12, Stealth +12, Survival +11
Possessions Battle armor (+8 armor,+2 equipment), blaster rifle with standard scope, Punishing One
Notes: Dengar's stats are calculated as if he was in full battle armor


I wanted to stat Dexter Jettster to put a new twist on non-heroic characters multiclassing with heroic levels. But Dex is different from most cases, because he's actually a character who starts out heroic, and multiclasses into non-heroic levels!

He was originally a gun runner (which I thought might well be represented by a level in Scoundrel) when Obi-Wan met him. He eventually became a miner, which I thought might be well represented by levels in Scout, and, although I don't have any canonical support for it, I like to think also a Jack-of-all-trades with some Soldier (the brawler type) in there. Then, eventually, as middle-age set in, he settled into a safer life as a short order cook (until the Dark Times, when Dexter became part of an Underground-Railroad-like organization...but that's after his depiction here).

Anybody who remembers the old television sit-com Alice from the 70s to mid-80s, starring Linda Lavin as an out-of-work singer who takes a job as a waitress in an Arizona diner to support herself and her young son Tommy (based on the film Alice Doesn't Live Here Anymore, which actually was not a comedy, and starred Ellen Burstyn in the title role) will recognize Dex's Diner as an homage to Mel's Diner, where Alice (both in the sit-com and the film) worked.

Dex is, of course, an homage to owner/frycook Mel (played by Vic Tayback, the only actor to appear in both the sit-com and the film).

The sassy waitress droid, WA-7, is an obvious homage to the sassy waitress character "Flo," who had a popular tagline she used (usually on Mel) whenever she got angry: "Kiss my grits!" (Flo was played by Diane Ladd in the film, but by Isabelle Dupree in the television show. Dupree's portrayal of Flo was so popular, the character got a spinoff sit-com, appropriately entitled "Flo," in which she became the owner of a roadhouse in Texas. When her character left Mel's diner, a new waitress was hired to fill her place...played by Diane Ladd, funnily enough. Bravo to the casting director for that clever move.) In fact, if you look closely, you can see the name "Flo" written in Aurabesh on the droid's left chestplate.

The similarities end there, however, unless Hermione Bagwa is supposed to be an homage to Alice, although Alice (the Linda Lavin version or the Ellen Burstyn version) was nowhere near as sexy as Hermione.

I find it interesting that in the 1978 Star Wars Holiday Special, Harvey Korman played Gormaanda, a four-armed television cooking show hostess who was an obvious take-off of Julia Child. I like to think that the four-armed Gormaanda influenced the four-armed frycook Doodnik (who also had some Vic-Tayback-like characteristics to him), one of C3PO & R2D2's many owners in the Star Wars: Droids cartoon. Since a lot of stuff from the Droids cartoon made it into the prequel trilogy (like Bodgen, the Baobab family, Roon, and many other persons, places and things...probably because prequel and classic trilogy sound designer Ben Burtt was heavily involved in writing the Droids series), I wouldn't be surprised if the Besalisk evolved (speaking in out-of-universe terms) directly from Doodnik.

Saga stats for a Besalisk can be found in the Saga Alien Anthology sourcebook in my sig. Both WizO_Tao and Isirga Eth provide their take on the Besalisk, which are identical, except that Isirga's gives the Besalisk an additional "Conditional Bonus Feat" of "Skill Focus (Endurance)" if the character is trained in Endurance. If you prefer to use WizO_Tao's stats, you can just leave off that Conditional Bonus Feat.

Besalisk
-4 Dex, +2 Con
Extra Limbs
Environmental Adaptation (may take 10 to survive Arctic conditions)
Resist Hunger (can go without food for a number of days equal to 2x CON before having to make an Endurance check)
Resist Thirst (can go without water for a number of hours equal to 5x CON before having to make an Endurance check)
Conditional Bonus Feat: receive the feat Skill Focus (Endurance) if trained in Endurance
Languages: Basic, Besalisk

Using that template, Dexter looks like this:

Dexter Jettster
http://www.swg1.net/encyclo/images/jettster_dexter.jpg
Male, Middle-Aged Besalisk Scout 2 / Soldier 2 / Scoundrel 1 / Non-Heroic 3
Force 8, Dark Side Points 1
Init +2; Senses Perception +11
Languages Basic, Besalisk, Bocce
Defenses Ref 12 (flat-footed 12), Fort 17, Will 15
hp 64; Threshold 17
Speed 6 squares
Melee unarmed +6 (1d4+5) or
Melee rolling pin +6 (1d6+5) or
Melee meat cleaver (1d4+5)
Ranged as weapon +3 (damage as weapon +4)
Base Atk +5; Grp +6
Atk Options Pin, Crush, Power Attack, Cleave, Point Blank Shot, Great Cleave, Expert Grappler
Special Actions Shake It Off, Extra Second Wind, Barter, Knack, Environmental Adaptation, Resist Hunger, Resist Thirst
Abilities Str 13, Dex 7, Con 16, Int 13, Wis 14, Cha 10
Talents Barter, Expert Grappler, Knack
Feats Pin, Skill Focus (Climb), Shake It Off, Weapon Proficiencies (Pistols, Simple, Rifles, Advanced Melee Weapons), Extra Second Wind, Crush, Power Attack, Cleave, Point Blank Shot, Great Cleave, Skill Focus (Knowledge: Galactic Lore)
Skills Climb +15, Endurance +17, Knowledge: Galactic Lore +15, Knowledge: Social Sciences +10, Perception +11, Survival +11
Possessions Apron, Spatula, Rolling Pin, Meat Cleaver


This one is hardly obscure, but it's from Closet_Skeleton, who is reknown for his great builds:

Emperor Palpatine CL 20
http://images1.wikia.nocookie.net/starwars/images/5/5d/Darktimesbegin.jpg
Medium Human Jedi 3/noble 4/Sith apprentice 8/Sith Lord 5
Destiny 4; Force 20; Dark Side 20
Init +16; Senses Perception +20
Languages , Basic, High Galactic, Sith, 7 unassigned

Defenses Ref 34 (flat-footed 33), Fort 32, Will 44
hp 94; Threshold 32
Immune fear effects

Speed 6 squares
Melee lightsaber +26 (2d8+12/x3) or
Melee lightsaber +21/+21 (2d8+12/x3) with Double Attack or
Melee lightsaber +16/+16/+16 (2d8+12/x3) with Triple Attack
Ranged by weapon +20
Base Atk +19; Grp +20
Atk Options Accelerated Strike, Double Attack (lightsabers), Triple Attack (lightsabers), Triple Crit (Lightsaber)
Special Actions Adept Negotiator, Power of the Dark Side, Swift Power, temptation
Force Powers Known (Use The Force +26) battle strike, corruption, dark rage, farseeing, fear, Force lightning (4), Force scream, force storm, mind trick, move object (3), negate energy (2), rebuke (4), resist Force, vital transfer, wound
Force Techniques Force Point Recovery, Improved Dark Rage, Improved Force Lightning, Improved Force Storm
Force Secrets Corrupted Power, Debiliating Power, Multitarget Power, Quicken Power

Abilities Str 12, Dex 13, Con 9, Int 18, Wis 20, Cha 22
Special Qualities build lightsaber
Talents Adept Negotiator, Conceal Force Use, Dark Side Adept, Dark Side Master, Force Deception, Force Persuasion, Idealist, Noble Fencing Style, Power of the Dark Side, Sith Alchemy, Swift Power
Feats Accelerated Strike, Double Attack (lightsabers), Force Boon, Force Sensitive, Force Training (4), Linguist, Skill Focus (Use the Force), Triple Attack (lightsabers), Triple Crit (lightsaber), Weapon Proficiency (lightsabers, pistols, simple)
Skills Acrobatics +16, Deception +16 (may Use the Force +26 instead), Initiative +16, Knowledge (bureaucracy) +19, Knowledge (galactic lore) +19, Knowledge (life sciences) +19, Knowledge (physical sciences) +19, Knowledge (social sciences) +19, Knowledge (tactics) +19, Knowledge (technology) +19, Perception +20, Persuasion +16 (may Use the Force +26 instead), Use the Force +26 (may reroll to activate dark side powers but must keep the result of the reroll even if worse; may reroll, spending a Force Point, to activate a dark side power and keep the better result)
Possessions lightsaber (self-built), Sith Robe, Walking Stick

LIST CONTINUED IN POST #4...
-

Batshido
03-29-08, 01:01 PM
Nice work, Rob. :)

I don't really have any of my own, unfortunately.

One thought on the write-up for BoShek, though;

If he beat Han's time on the Kessel Run, he might be better served with replacing that level of Scout for a 7th Scoundrel level and picking up Scoundrel's Luck or Knack (for use with Pilot or Astrogate checks). It would also give him one more point of bonus with Hyperdriven, and another point of BAB if it matters.

That would let him push his capabilities high enough to legitimately challenge Han in terms of bonuses, or reroll his check and potentially get lucky.

Not crucial, just a thought. ;)

RobShanti
03-30-08, 12:03 PM
Thanks, my man. Yeah, your suggestions for BoShek do sound good. Consider them an alternate build! :)

LIST CONTINUED FROM POST # 2, ABOVE...


When I first saw Erdan in a photo spread in some entertainment magazine in an article about The Phantom Menace when the movie first came out, I was intrigued. At that time, however, nothing was known (or probably even developed) about him, not even a name.

Years later, the Episode I Visual Dictionary provided the meager backstory that Erdan was a Human male slave in Mos Espa who was chemically enlarged by his slavemaster in order to increase his productivity. The patterns on his face, apparently, denote his slave ownership.

I considered creating a template like the old RCR "Clone," "Shaped" and "Spice Addicted" templates in the Hero's Guide Web Enhancement #1 (http://www.wizards.com/default.asp?x=starwars/article/sw20030612hero) to represent his chemical alteration. But I ultimately decided I'd just keep it simple, and stick to the Rules As Written for this build.

So, I gave Erdan two levels in Scout to represent an otherwise non-heroic character who was "chemically enlarged." I used his Scout levels to give him, inter alia, "Shake it Off" and "Long Stride" to represent the effects of the chemically induced size increase. Plus, the FPs give him an edge that he wouldn't otherwise get as a straight non-heroic build.

Also, in keeping with the "big strong slave" type, I made STR his highest ability score, and gave him "Mighty Swing" and "Bantha Rush" as his character level feats.

He doesn't generally go around carrying a weapon, and, in fact, I imagined him as sort of a "gentle giant" type. But for those times when he's got to rescue the hapless PC from some krayt dragon or Tusken raider, I gave him weapon proficiency: simple, so he can pick up a heavy iron rod and use it as a club, with an extra die of damage and some "knock-back" (to borrow a term from Champions).

Erdan
http://images.wikia.com/starwars/images/2/28/Erdan.jpg
Medium Human Nonheroic 4 / Scout 2
Force 6; Dark Side 0
Init +2; Senses Perception +9
Languages Basic, Huttese
Defenses Ref +14 (flat-footed +14), Fort +15, Will +14
hp 27; Threshold 15
Speed 8 squares (Long Stride)
Melee Unarmed +6 (2d4+5)
Melee Club +6 (2d6+5)
Base Atk +3; Grp +6
Special Actions Dodge, Shake It Off, Long Stride
Atk Options Mighty Swing, Bantha Rush
Abilities Str 16, Dex 10, Con 14, Int 12, Wis 14, Cha 8
Talents Long Stride
Feats Skill Training (Ride), Skill Focus (Endurance), Weapon Proficiency (Simple), Mighty Swing, Bantha Rush, Shake It Off, Dodge
Skills Climb +10, Endurance, +14, Gather Information +6, Jump +9, Perception +9, Ride +7, Survival +9, Treat Injury +9
Possessions Slave garb



I had the 3 1/4" Kenner action figure for FX-7, from The Empire Strikes Back, back in the day, and I have to say that he was one of my least favorite figures. There was something about him that wasn't very...I dunno...satisfying. He was just a cylinder of gray plastic. Sure, he had a flat, plate-shaped head that telescoped upward slightly...and a bunch of arms that could extend out radially from his "torso" or be "snapped" into place close to his body. But other than that, it was kinda like playing with the tubular cardboard remains of an empty toilet paper roll.

In Revenge of the Sith, the previous model, a more "Robbie-the-Robot-esque" FX-6, makes its debut as one of the ghoulish droids helping turn Darth Vader cybernetic.

I have created, below, generic stats for the FX-Series of droids. There is little information about the FX-Series models 1 through 5 and 8 through 10, but presumably the former group looks much like the FX-6, and the latter group looks much like the FX-7 (a picture of an FX-10 on Wookieepedia, for example, shows it looking identical to FX-7, to the extent Wookieepedia can be believed).

It was my hope that these stats could be used for any model of the FX-series. In other words, they're a generic set of stats for the FX-Series as well as for the characters FX-7 and FX-6 that appear in Empire and Sith (unlike my stats for 2-1B, which are meant to refer to the character in Empire only, since the generic 2-1B model stats are already in the Core Rulebook). If you're into homebrew stuff (and you probably are if you read this thread), forums member Tenor1411 created a very nice Medical Technician talent tree (http://forums.gleemax.com/showthread.php?p=16472270#post16472270) that would probably complement an FX-Series droid character well. I didn't incorporate it into the build below, but I encourage you to check it out if you wanted to create any -- *ahem* -- "special FX" for your game. :hides:

FX-Series Medical Assistant Droid (CL 0)
http://i306.photobucket.com/albums/nn265/RobShanti/FXSeries.jpg
Medium droid (1st degree) Non-heroic 1
Init N/A; Senses Perception +5, Improved Sensor Package
Languages: Basic, Binary, Tech, Bab-Neo, Bab-Prime
Defenses Ref 11 (FF’d 10), Fort 10, Will 12
hp 8, Threshold 10
Immune: Droid Traits
Speed 6 squares (wheeled)
Melee -4 (as weapon)
Base Atk +0; Grp +1
Atk Options None
Abilities STR 11, DEX 12, CON –, INT 17, WIS 16, CHA 10
Feats: Cybernetic Surgery, Skill Foci: Treat Injury, Knowledge (Life Sciences), Use Computers
Skills Knowledge (Life Sciences) +13, Knowledge (Physical Science) +8, Treat Injury +13, Use Computer +13
Systems Wheeled locomotion, Basic Processor, Diagnostics Package, 6 Instrument Appendages,10 kg Internal Storage, Locked Access, Secondary Battery, Improved Sensor Package


He was a Kubaz of many names, and his names had many meanings...

On the streets they called him "Long-Snoot," but his proper name, so far as anyone could tell, was Garindan, which meant either "blessed one," "burnt wood," "dust from a windstorm," "toast" or "ugly," depending upon which language you spoke.

And under all that costuming, if you can believe it, he was played by a chick.

With all due respect to WizO_Tao, and his great Saga Conversions site, I used Isirga Eth's template for the Kubaz species because, well, it's simply far superior to the one WizO_Tao has on his site. Not only is it better balanced, it's more in keeping with the conventions of Saga edition and simply resulted in a better build for Garindan.

Isirga Eth's Kubaz template is as follows:

-2 STR, +2 DEX, +2 INT
Information Network: Kubaz can reroll Gather Information checks, but must keep the second result, even if it is worse.
Conditional Bonus Feat: Kubaz gain Skill Focus (Gather Information) if trained in it.
Light Sensitive: Kubaz are blind in bright light without protective goggles.

With that template, Garindan looks like this:

Garindan, a/k/a "Long-Snoot"
http://images.wikia.com/starwars/images/c/c3/Garindan.jpg
Kubaz Noble 1 / Scout 3 / Scoundrel 2
Force 8, Dark Side Rating 2
Init +3; Senses Perception +9
Languages Kubazi, Basic, High Galactic, Bocce, Huttese, Ryl, Twi'lek Lekku-language, Bothese, Binary
---------
Defenses Ref 15 (flat-footed 15), Fort 14, Will 16
hp 38; Threshold 14
---------
Speed 6 squares
Melee unarmed +3 (1d4+3) or
Ranged Blaster Pistol +3 (3d6+3)
Base Atk +3; Grp +3
Atk Options Melee Defense, Dodge, Quick Shot, Point Blank Shot, Careful Shot, Precise Shot
Special Actions Sneak Attack
Species Traits: Information Network, Conditional Bonus Feat (Skill Focus: Gather Information, if trained in it), Light Sensitive
--------
Abilities Str 11, Dex 10, Con 10, Int 17, Wis 12, Cha 16
Talents: Wealth, Improved Stealth, Hidden Movement, Sneak Attack
Feats Melee Defense, Weapon Proficiencies (Pistols, Simple, Rifles), Linguist, Quick Draw, Dodge, Point Blank Shot, Careful Shot, Precise Shot
Skills Deception +11, Gather Information +16, Knowledge: Bureaucracy +11, Knowledge: Galactic Lore +11, Perception +9, Persuasion +11, Stealth +8, Use Computer +11
Possessions Dark Cloak, Protective goggles, blaster pistol, data pad (encrypted)


If someone wants to post the stats of an X-wing flown by Dreis, knock yourself out.

Garven Dreis served as a starfighter pilot in the Clone Wars, defending his home world, Virujansi. He flew alongside the Republic's greatest pilot, Jedi Knight Anakin Skywalker, during the Battle of Virujansi in 21 BBY.

21 years later, Dreis flew as "Red Leader" for the Alliance to Restore the Republic at the Battle of Yavin. After Gold Squadron failed to strike the Death Star's vulnerable exhaust port, Dreis made his attack run. His proton torpedoes hit the exhaust port. The excitement would be short-lived, because the shot impacted on the surface. Dreis would be shot down by Darth Vader, whom he had flown with 21 years before.

Garven Dreis (CL 9)

http://images4.wikia.nocookie.net/starwars/images/1/1c/AwesomeDave-ANHHD.jpg

Medium middle-aged Human soldier 7/ace pilot 2
Force 5
Init +6; Senses Perception +5
Languages Basic, Bocce
Defenses Ref 25 (flat-footed 23), Fort 22, 20
hp 81; Theshold 22
Speed 6 squares
Melee unarmed +8 (1d4+4)
Ranged blaster pistol +10 (3d6+4)
Base Atk +8; Grp +10
Atk Options Devastating Attack (heavy weapons), Far Shot, Penetrating Attack (heavy weapons), Point Blank Shot
Special Actions Begin Attack Run, Vehicle Dodge +1, Vehicular Combat
Starship Manuevers Known1 (Pilot +16): Angle Deflector Shields, Skim the Surface
Abilities Str 10, Dex 15, Con 10, Int 13, Wis 13, Cha 16
Talents Battle Analysis, Begin Attack Run2, Devastating Attack (heavy weapons), Penetrating Attack (heavy weapons), Weapon Specialization (heavy weapons)
Feats Armor Proficiency (light, medium), Far Shot, Point Blank Shot, Skill Focus (pilot), Starship Tactics3, Toughness, Vehicular Combat, Weapon Focus (heavy weapons), Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons)
Skills Knowledge (tactics) +10, Mechanics +10, Perception +5, Pilot +16, Use Computer 10
Possessions flight suit, blaster pistol

1Starships of the Galaxy, pages 24-30
2Starships of the Galaxy, pages 17-18
3Starships of the Galaxy, page 20


I still remember the happiest Christmas of my childhood: Christmas of 1979.

Star Wars (and, at that time, the term referred only to what would years later be called A New Hope) was still in its infancy, but Star Wars fever was in full swing. I already had the Kenner Star Wars "Early Bird" Set (http://www.youtube.com/watch?v=05cK5srUNn4) of 3 1/4 inch action figures: Luke, Leia, Chewbacca & R2D2. By that time, I'd also acquired, a la carte, Ben, Han, C3P0, Darth Vader, a stormtrooper, a sandperson and a Jawa. The next concentric circle outward was the Cantina aliens.

My mother must have ordered them from the Sears catalog, because I remember they didn't come separately in the usual Kenner packaging. They came as a set of four in a plain cardboard box roughly the shape of a box of jumbo crayons. I remember sitting under the tree Christmas morning, 1979, tearing the wrapping paper off and opening the box to find, inside, what were then known as "Snaggletooth" (Zutton), "Hammerhead" (Momaw Nadon), "Walrus Man" (Ponda Baba) and Greedo (the Younger). I remember turning the box over and sliding the figures into my hand...it was Greedo who slid out first. The second he hit my palm, and I got a look at the two-tone green, antennapalped figure in the futuristic unisuit, I remember feeling so happy I was literally dizzy.

I guess that's what swooning must be. You see it all the time in footage of old Frank Sinatra concerts -- the girls in the audience fainting at his feet. I always wondered how that could possibly happen. But I suppose I experienced it myself that day, Christmas, 1979, when I held the Greedo action figure in my hand for the first time and thought, "Wow...this is mine."

I guess, in a way, that's why I am such an avid stat collector (http://www.mediafire.com/?4tqu0ynmowh) on these boards today. I suppose, in a way, when I see, for example, Disciple of Darkness' Saga stat build for "Ben Kenobi, Dune Sea Hermit" (http://forums.gleemax.com/showpost.php?p=12923877&postcount=9), it's like seeing that new action figure on the shelf at Kiddie City, and it awakens in me some small vestige of that excitement I felt back then.

So, it is with great pleasure that I share with you my stats for the alien that almost made me pass out from joy: Greedo the Younger.

I checked out the official Wizards RCR stats for Greedo (http://www.wizards.com/default.asp?x=starwars/article/sw20050120a), and while I think a Scoundrel 4 build works perfectly under those rules, I don't feel that's the appropriate build for him under Saga. I actually built him three times -- first as a Scoundrel 4, then as a Scout 1 / Scoundrel 3, then as a Scout 2 / Scoundrel 2 -- before finally settling on Scout 3 / Scoundrel 1. As forums member RavingDork aptly pointed out (http://forums.gleemax.com/showthread.php?t=1012528), it's difficult to build a shlub in Saga. I suppose I could have resorted to non-heroic levels, but that just didn't feel right. With each build, I kept thinking, "Geez...this Greedo build is just too powerful for him to go down like such a sucker the way he does...he couldn't possibly have this feat..." And after much erasing and do-overs, I finally came to the conclusion that I shouldn't try to build Greedo ineptly...I should try to build him so that the encounter with Han in the Cantina simply doesn't play to any of his strengths (since Saga, after all, is designed to result in strong builds).

So, I built Greedo to be the kind of hunter who pursues his quarry through Beggar's Canyon on foot, taunting from the distance as he slowly closes in unseen, and finally downs his target with a distant shot from behind some rocky crag. A close-quarters encounter in a smoky, crowded cantina simply isn't Greedo's arena, and that's why he goes down like a punk. Now...Greedo has Point Blank Shot and training in Initiative in my build, so he's not incompetent in close quarters...which may explain why he thought he was good enough to capture Solo in Chalmun's Cantina. It's just that Solo was better.

One more anecdote -- I hope you'll indulge me -- before I get to the build. It was work to arrrange the standard stat package so that Greedo ended up with a +1 Int modifier, which I felt locked into since he spoke Huttese in the film. It's no secret that Huttese was based on the indigenous Andean language of the Quechua indians. Before I met my wife, I was engaged to a woman from Peru (now you catch a glimpse into the origins of my infatuation with Rabé). At the time, there was a rumor going around that Greedo's opening line, "Koona t'chuta, Solo?" was Quechua for "you have pretty eyes, Solo." So I remember sitting watching A New Hope with my fiancée, who happened to speak both Spanish and Quechua (her grandfather was Quechua), and when the line came up, I watched her reaction -- nothing. I kept watching her reaction through the whole dialogue, waiting to see the glint of recognition in her eyes at hearing her grandfather's native tongue -- nothing.

When the scene was over, I finally asked, "So...when Greedo first sat down, did he tell Han he had pretty eyes in Quechua?" She looked at me like I was speaking Bocce and said, "What?!" I repeated the question and she said no, bemusedly. In fact, Greedo's Quechua was apparently so poorly pronounced, or altered, that none of the Huttese was apparently recognizable at all as Quechua, even to a native speaker.

Greedo the Younger
http://images.wikia.com/starwars/images/c/c6/Greedo.jpg
Rodian Scout 3 / Scoundrel 1
Force 7, Dark Side Rating 1
Init +10; Senses Perception +1
Languages Basic, Rodian, Huttese
---------
Defenses Ref 19 (flat-footed 16), Fort 17, Will 14
hp 43; Threshold 17
---------
Speed 6 squares
Melee unarmed +1 (1d4+1)
Ranged Heavy Blaster Pistol +5 (3d8+2)
Base Atk +2; Grp +6
Atk Options: Running Attack, Far Shot, Point Blank Shot
Special Actions: Disruptive, Shake It Off, Acute Senses, Expert Tracker
Species Abilities: Heightened Awareness, Lowlight Vision, Conditional Bonus Feat
--------
Abilities Str 9, Dex 17, Con 14, Int 12, Wis 8, Cha 12
Talents: Acute Senses, Expert Tracker, Disruptive
Feats: Weapon Profieciencies (Pistols, Simple, Rifles), Weapon Focus: Pistols, Shake It Off, Running Attack, Far Shot, Point Blank Shot
Skills: Endurance +9, Gather Information +8, Initiative +10, Stealth +10, Survival +11
Possessions: DT-12 Heavy Blaster Pistol



Thanks to the generous PeteyRock for yet another great contribution!

The stats below represent Hobbie at the end of Episode V.

http://images4.wikia.nocookie.net/starwars/images/thumb/d/dc/HobbieESB.jpg/250px-HobbieESB.jpg
Derek "Hobbie" Klivian (http://starwars.wikia.com/wiki/Hobbie)----------------------------CL 6
medium Human Scoundrel 1/Soldier 5
Destiny 1; Force 8
Init +11; Senses Perception +9
Languages Basic, Bocce
-----------------------------------------------
Defenses Ref 21 (flat-footed 18), Fort 19, Will 18
hp 45; Threshold 24
-----------------------------------------------
Speed 6 squares
Ranged blaster pistol +8 (3d6+3)
Base Atk +5; Grp +8
Atk Options Devastating Attack (starship weapons), Penetrating Attack (starship weapons), Point Blank Shot, Precise Shot
Special Actions Fool's Luck, Indomitable
Starship Maneuvers (Pilot +14) Corellian Slip, Darklighter Spin
-----------------------------------------------
Abilities Str 10, Dex 16, Con 10, Int 12, Wis 12, Cha 14
Talents Devastating Attack (starship weapons), Fool's Luck, Indomitable, Penetrating Attack (starship weapons)
Feats Armor Proficiency (Light), Improved Damage Threshold, Point Blank Shot, Precise Shot, Skill Focus (Pilot), Starship Tactics, Vehicular Combat, Weapon Focus (starship weapons), Weapon Proficiency (pistols, simple)
Skills Initiative +11, Mechanics +9, Perception +9, Persuasion +10, Pilot +16, Use Computer +9
Possessions blaster pistol, comlink, cybernetic prosthesis (2), datapad, medpac, tool kit, flight suit


Incom T-65B X-wing Starfighter-----------------CL 13
gargantuan starfighter
Init +17; Senses Perception +9
-----------------------------------------------
Defenses Ref 18 (flat-footed 12), Fort 26; +7 armor, Vehicular Combat
hp 120; DR 10; SR 15; Threshold 46
-----------------------------------------------
Speed 16 squares (max. velocity 1050km/h), fly 4 squares (starship scale)
Ranged laser cannons +11 (see below) or
Ranged proton torpedoes +11 (see below)
Fighting Space 4x4 or 1 (starship scale); Cover total (pilot), +5 (astromech droid)
Base Atk +5; Grp +36
Atk Options autofire (laser cannons), point blank shot, precise shot
Starship Maneuvers (Pilot +17) Corellian Slip, Darklighter Spin
Abilities Str 42, Dex 22, Con --, Int 16
Skills Initiative +12, Mechanics +9 (+13*), Perception +9 (+3*), Pilot +17, Use Computer +9 (+13*)
-----------------------------------------------
Crew 1 (Hobbie) plus astromech droid; Passengers none
Cargo 110kg; Consumables 1 week; Carried Craft none
Payload 6 proton torpedoes
Hyperdrive x1, 10-jump memory (astomech droid)
* If the ship has an astromech droid, use these skill modifiers instead

Laser cannons (pilot)
Atk +11 (+6 autofire); Dmg 6d10+3x2

Proton torpedoes (pilot)
Atk +11; Dmg 9d10+3x2, 4-square splash

Also, assuming his stats during the Battle of Hoth are close enough to Petey's build, here is his snowspeeder, with him piloting and a skilled tail gunner:

Modified Incom-T47 Snowspeeder CL 9
Huge air vehicle (airspeeder)
Init +20; Senses Perception +10
-----------------
Defense Ref 20 (flat-footed 13), Fort 16; +2 armor; Elusive Dogfighter, Vehicular Combat
hp 60; DR 10; Threshold 26
-----------------
Speed fly 16 squares (max. velocity 1,100 km/h), fly 4 squares (starship scale)
Ranged double laser cannon +11 (see below) and blaster cannon +4 (see below) or
Ranged double laser cannon +11 (see below) and harpoon gun +4 (see below)
Fighting Space 3×3 or 1 square (starship scale); Cover total (crew)
Base Atk +7 (pilot), +2 (gunner); Grp +21
Atk Options autofire (double laser cannon, blaster cannon), harpoon gun
Starship Maneuvers (Pilot +20) Corellian Slip, Darklighter Spin
-----------------
Abilities Str 22, Dex 22, Con —, Int 14
Skills Initiative +20, Mechanics +9, Perception +9, Pilot +20
Crew 2 (unique pilot [Derek "Hobbie" Klivian], skilled gunner); Passengers none
Cargo 50 kg; Consumables 1 day; Carried Craft none
Availability Military; Cost 50,000 used
-----------------
Harpoon Gun -- a gunner uses the harpoon gun to make a grapple check against an enemy walker. The gunner must make an attack roll against the walker; if successful, the pilot must make an opposed grapple check. If the grapple check succeeds, the target walker cannot move without first making a Pilot check (DC = harpoon gun's grapple check result). If this Pilot check fails, the walker suffers an automatic collision, taking twice its collision damage.

Double laser cannon (pilot)
Atk +11 (+6 autofire); Dmg 5d10
-----------------
Blaster cannon (gunner)
Atk +4 (–1 autofire); Dmg 3d10
-----------------
Harpoon gun (gunner)
Atk +4; Dmg -- (grapple +27)


In a dedicated thread (http://forums.gleemax.com/showthread.php?p=17297020), forums member S0L-D13R came up with stats for IG-88:

http://images4.wikia.nocookie.net/starwars/images/thumb/8/82/IG-88.jpg/250px-IG-88.jpg

IG-88
CL 12

Medium droid (4th-degree) scout 3/soldier 2/bounty hunter 2/elite trooper 3/independent droid 2
Init +15; Senses low-light vision; Perception +16
Languages Basic, Binary, Durese

Defenses Ref 27 (flat-footed 26), Fort 27, Will 29
hp 108; DR 1; Threshold 27
Immune droid traits

Speed 6 squares
Melee by weapon +11
Ranged blaster rifle +15 (3d8+6) or
Ranged blaster rifle +10 (3d8+6) with autofire or
Ranged blaster rifle +10 (4d8+6) with Rapid Shot or
Ranged blaster rifle +14/+14 (3d8+6) with Double Attack or
Ranged blaster rifle +9/+9 (4d8+6) with Double Attack and Rapid Shot
Base Atk +10; Grp +14
Atk Options autofire (blaster rifle), Double Attack (rifles), Hunter's Mark, Point Blank Shot, Precise Shot, Rapid Shot
Special Actions Hotwired Processor

Abilities Str 12, Dex 18, Con -, Int 12, Wis 16, Cha 10
Special Qualities delay damage, familiar foe +1
Talents Acute Senses, Armored Defense, Hotwired Processor, Hunter's Mark, Improved Initiative, Multiattack Proficiency (rifles) (2)
Feats Armor Proficiency (light, medium), Double Attack (rifles), Martial Arts I, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple)
Skills Initiative +15 (may reroll but must keep the result of the reroll even if worse), Perception +16 (may reroll but must keep the result of the reroll even if worse), Pilot +15, Stealth +15, Survival +14, Use Computer +12
Systems diagnostics package, 2 hand appendages, heuristic processor, improved sensor package, integrated comlink, jump servos, 2kg internal storage, locked access, magnetic feet, quadanium shell, secondary battery, vocabulator, walking locomotion (exclusive)
Possessions blaster rifle

In the same thread, forums member JG-34 came up with an alternate build:


IG-88

Medium droid (4th degree) Scout 3/ Independent Droid 1/ Soldier 3/ Scoundrel 1/ Bounty Hunter 3/ Gunslinger 1

Force 6; Dark Side 12
Init +8 (may re-roll); Sense Perception +14 (may re-roll); darkvision, low-light vision
Languages Binary, Basic, High Galactic
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Defenses 34 Ref (flat-footed 31), 27 Fort, 27 Will
hp 81; Threshold 27
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Speed 6 squares
Melee vibroblade +12 (2d6+9)
Ranged blaster rifle +13 (4d8+6) with Rapid Shot
Base Atk +9; Grp +12
Atk Options Point blank shot, Precise shot, Rapid shot
Special Actions familiar foe +1, Hunter's mark, Hunter's target, Quick draw
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Abilitie Str 16, Dex 16, Con --, Int 15, Wis 12, Cha 8 (+2 enhanced dexterity droid modification)/ (21 pt build with level increases)
Talents Acute senses, Armored defense, Hunter's mark, Hunter's target, Improved armored defense, Improved Initiative, Modifications specialist, Trace, Trigger work
Feats Armor proficiency (light, medium, heavy), Point blank shot, Precise shot, Quick draw, Rapid shot, Weapon proficiency (advanced melee, heavy, pistols, rifles, simple)
Skills Knowledge (galactic lore) +13, Mechanics +13, Perception +14, Pilot +14, Persuasion +9, Stealth +14, Survival +12, Use Computer +13 (may use for Gather Information)
Systems walking locomotion, heuristic processor, 2 claw appendages, darkvision, improved sensor package, integrated comlink, locked access, vocabulator, 360-degree vision*, telescopic vision*, environmental compensations* (corrosion, heat, cold, dust, water)
Possessions Duranium battle armor (+1 Dex mod), weapons, etc. (later I'll update these for tech modifications)

*360-degree vision: The droid can see in all directions at once, gaining a +5 equipment bonus to Peception checks to determine awareness and avoid surprise.
*Telescopic vision: The droid’s visual sensors include long-range capability. Activiating these sensors requires a swift action and turning them off is a free action. While active, the droid takes a -5 per 30 squares, rather than the usual -5 per 10 squares, when making Perception skill checks.
*Environmental compensations: The droid receives a +5 equipment bonus to its Fortitude Defense when resisting damage from the specific hazard. Additionally, attacks from the specific hzard are only resolved every two time periods. For example, extreme cold would only attack once per two hours, instead of every hour.

I tried to stick with the RCR version as much as possible, and added some custom equipment as shown (these are from my own house-rules).

...and I found yet a third build on Wiz_O Tao's site (saga-edition.com)...geez! For a character as yet without official stats, IG-88 sure is popular!

IG-88 CL15
Medium 4th-Degree Droid Scout 3/Soldier 6/ Bounty hunter 3/ Elite Trooper 3
Force 5 Destiny 3 Dark Side 7
Init +17 Senses dark vision; Perception +16
Languages Basic, Huttese, Dosh, Binary
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Defenses Ref 38 (flat-footed 33), Fort 32, Will 27
hp 104; Threshold 32 DR 1
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Speed 6 squares
Ranged Blaster Rifle +21 3d8+7 or
Ranged Blaster Rifle +19 4d8+7 with rapid shot or
Ranged Light Repeating Blaster Rifle +16 (+19 with bracing) 3d8+7 or
Ranged Flamet