RobShanti
03-27-08, 12:10 AM
Doing the Wicket stats (http://forums.gleemax.com/showthread.php?t=1005958) was fun, so I thought I'd try my hand at some of my favorite obscure film characters. Others, like PeteyRock, Zrissa, Johnnyputrid, Powercat and Ronium, have joined in the fun. Feel free to contribute stats for your favorite obscure live-action film character!
Men of many faces, both in real life and in character, Anthony Daniels and Ahmed Best, most famous (and/or infamous) for their portrayals of C3P0 and Jar Jar Binks, also played the parts of con men Dannl Faytonni and Achk Med-Beq in Attack of the Clones.
In a nut shell, Faytonni & Med-Beq escaped the penitentiary, won Republic uniforms in a sabaac game, and went around swindling people out of their money.
In statting them, I based them on Michael Caine's & Steve Martin's characters in Dirty Rotten Scoundrels, with the added twist that I conceived of Ackh Med-Beq as having started his illicit career as a second-story man, before falling in with Faytonni and apprenticing himself in the ways of con artistry.
Achk Med-Beq
http://images.wikia.com/starwars/images/d/d1/Achkmedbeq.jpg
Human Scout 1 / Scoundrel 2
Force 6, Dark Side Rating 2
Init +8; Senses Perception +5
Languages Basic
---------
Defenses Ref 17 (flat-footed 15), Fort 15, Will 13
hp 28; Threshold 15
---------
Speed 6 squares
Melee unarmed +2 (1d4+1)
Ranged Blaster Pistol +3 (3d6+1)
Base Atk +1; Grp +3
Atk Options Point Blank Shot, Disruptive
Special Actions Shake It Off, Extra Second Wind, Improved Stealth
--------
Abilities Str 13, Dex 15, Con 12, Int 10, Wis 8, Cha 14
Talents: Improved Stealth, Disruptive
Feats Skill Training (Stealth & Perception), Shake It Off, Weapon Proficiencies (Pistols, Rifles, Simple), Extra Second Wind, Point Blank Shot, Weapon Proficiencies (Advanced Melee Weapons)
Skills Acrobatics +8, Climb +7, Deception +8, Endurance +7, Initiative +8, Jump +7, Perception +5, Stealth +8
Possessions Republic Uniform, Blaster Pistol
Ask any one of my players from any one of my Star Wars campaigns who was tending bar when they entered Chalmun's Cantina on Tatooine, and not a one will say Wuher. No matter what the day, no matter what the shift, if you go to Chalmun's in one of my games, you will invariably find the bar tended by Ackmena, Bea Arthur's character from the 1978 Star Wars Holiday Special.
Few realize that after several variety show appearances in the 50s and 60s, Bea Arthur actually gained fame as her iconic, overbearing character "Maude" in the first season of All in the Family; Maude was Edith's cousin. The character was so popular so fast, that the following year, she had her own eponymous spinoff! (The first of five spinoffs of All in the Family -- cookies to anyone who can name the other four off the top of their head...and extra cookies to anyone who can name the Maude spinoff off the top of their head!). Maude ran from 1972 to 1978, whereupon it immediately "jumped the shark" after Norman Lear moved the characters to Washington, D.C. so Maude could be a congresswoman. The show was cancelled two episodes later when Arthur left the show. Seven months later, and apparently desperately worried where her next meal was coming from, Arthur agreed to appear in the 1978 Star Wars Holiday Special as Ackmena, the tough barmaid.
(Whether that hurt her or helped her in the long run is difficult to discern; it was nearly seven years before she landed her next steady role, appealing to a whole new generation. Usually, when referring to "a whole new generation," one means the next generation. In Arthur's case, she'd become the darling of the previous generation, the septugenarians and octogenarians who, twelve years earlier, never found anything offensive about anything that came out of Archie Bunker's mouth. Thus began her new iconic role as the overbearing Dorothy in Golden Girls.)
In the Star Wars EU (I mean...aside from the Star Wars Holiday Special, which I consider G-Canon, a small point on which I and Lucasfilm continuity official Leland Chee vehemently differ), it is said that after the events of Return of the Jedi, Ackmena teamed up with one of the other Cantina occupants from the Holiday Special, Cebann Veekan -- who appeared therein as a cross between a baboon (hence his early production moniker "Baboon Man") and character actor Kevin Bacon (a resemblance that obviously inspired the character's name and profession in the Starwars.com "What's His Story?" feature in which he was later fully and officially established as an out-of-work holo-performer) -- and went around the galaxy performing reenactments of the exploits of Luke Skywalker. The "What's His Story?" piece obviously references Ackmena's performing abilities as seen in the Holiday Special when she does a song and dance to quell the ire of the cantina patrons after an official Imperial communique orders them all back to their homes pursuant to a newly imposed curfew.
Unless you're prepared to use the home-brew entertaining rules found at WizO_Tao's Saga conversion website (http://saga-edition.com/?p=216), there's no satisfactory mechanic to represent Ackmena's song and dance capabilities in Saga, one of the few but long-standing criticisms of the system. It's all just summarily handled with a Persuasion roll. To that end, I statted Ackmena with both Skill Training and Skill Focus in Persuasion, to represent her many talents.
It is also established in the EU that during the events of A New Hope, when Luke and Ben entered the Cantina and Wuher was tending bar, Ackmena was actually in the back room with Chalmun trying to negotiate better hours. For all her bonuses in Persuasion, she was apparently unsuccessful given that she ended up subsequently working the night shift in the Holiday Special, and every single shift featured in my games.
And then there's...
Ackmena
http://images.wikia.com/starwars/images/b/ba/Ackmena1.jpg
Human Middle-Aged Female Non-Heroic 3/ Scout 1 / Scoundrel 1 / Noble 1
Force 6, Dark Side Rating 0
Init +3; Senses Perception +16
Languages Basic, Huttese, Bocce, Rodese, Ryl, Jawa Trade Language
---------
Defenses Ref 15 (flat-footed 15), Fort 13, Will 18
hp 21; Threshold 13
---------
Speed 6 squares
Melee unarmed +0 (1d4-1) or
Ranged Blaster Pistol +2 (3d6+1)
Base Atk +2; Grp +2
Atk Options Point Blank Shot, Careful Shot, Coordinated Attack
Special Actions Fringe Savant, Presence, Knack
--------
Abilities Str 7, Dex 11, Con 9, Int 14, Wis 16, Cha 16
Talents: Fringe Savant, Knack, Presence
Feats Linguist, Weapon Proficiencies (Pistols, Simple), Toughness, Point Blank Shot, Careful Shot, Coordinated Attack, Skill Foci (Persuasion, Knowledge: Bureaucracy, Perception)
Skills Gather Information +11, Knowledge: Bureaucracy +15, Perception +16, Persuasion +16
While a "thank you" gesture for photoshopping a character pic for her was certainly unnecessary, the contribution by Zrissa is most definitely a welcome one!
Latest Imperial Navy Scandal: Admiral Motti Was Flirting With Me!!! Hot Double-Agent Tells All!!!
Admiral Motti is best known for being the only movie character to live (although not for long) to tell of being Force-choked by Lord Vader. Perhaps an alternative build should include a level dip into Scoundrel for Fool's Luck? ;)
Seriously, I based his stats on the standard Imperial Officer from SECR, adding a couple levels of Officer and altering his Abilities somewhat. I increased his STR and CON (and gave him Martial Arts I and Trip feats), since the novel Death Star mentions his enthusiasm for physical training and hints at his vanity over his physique. I took his Officer Talents from the new Naval Officer talent tree in SotG to represent his position as head of Naval Operations for the Death Star project.
However, as Wookieepedia, Death Star and other sources indicate, competence did not play a big part in Admiral Motti's promotions and appointments over his career. He had connections--such as being related to Tarkin's wife--and was devoted to the New Order. Perhaps the latter is why Palpatine gave him his Death Star postion. I do think he was marginally competent, since Palpy very much wanted a Death Star in action ASAP, so I doubt he would have appointed someone so inept that he might slow things down. (Compare the Emperor's interest in the Death Star II's delays in RotJ). Thus, the talents mentioned above.
In addition to his near obsessive believe in the power of technology, Conan Motti was very, very ambitious. He was hoping that Tarkin might take his hints that he could become Emperor, with Motti at his side of course.
Admiral Motti was played by Richard LaParmentier, an actor and screenwriter. Of the SW actors that I have met, I cannot choose who I like the best, they have all been so nice; however, my meeting with Mr. LaParmentier several years ago at DragonCon was the most fun. Including a good, clean joke on me.
My Hubby, "Lon" (his favorite username) & I volunteered some time to help man the tables for the Rebel and 501st Legions (we are double agents from a certain point of view). During his Saturday shift, I was hanging out in my Imperial Officer uniform talking to another 501st officer costumer, a comely college girl. An older gentleman walks up to us, puts his arms around us and starts play-flirting. You know, the very mild flirting that is just for fun. I didn't mind, as he wasn't getting out of line, just flattering us. However, Lon saw what was going on & I wondered why he didn't react at all. He just looked over once or twice, and went back to his job of answering questions about the 2 clubs and the displayed props. After the gentleman went on his way, Lon told me, "That was Admiral Motti hugging you!" I don't think I believed him at first.
Lon then revealed the backstory of how he knew who was flirting with his wife. Earlier, while I was doing my volunteer shift, Lon was browsing the Dealers' Room. As anyone who's attended even a small con--and DragonCon is very large--knows, Dealers' Rooms are crowded. A large group of people came down the aisle where Lon was looking, and to get out of the way, he ducked into the nearest booth. The man sitting there looked up, noted Lon's Jedi costume and started a conversation about Star Wars. As they chatted, Lon spotted a poster--and finally recognized the gentleman was Richard "Admiral Motti" LaParmentier!
Later that night I had a chance to formally introduce myself to the Admiral. The Legions like to host SW celebrities at little members-only get-togethers at cons, and there was one that evening at a local bar and grill. Mr. LaParmentier did not seem at all unhappy that I hadn't known who he was--or that my husband had not recognized him right away. If anything, he seemed amused in a sweet way. I got a picture with him, which I would post if I could locate it. (We still have lots of stuff in storage from our move last year, including the tote where I have several of my 501st mementoes.)
As a thank you for his role in a great movie, and for a very fun evening with this Imperial Admiral, the fanfic I mentioned a few posts up includes a Rebel shuttle named Parmentier. And yes, the Rebels probably stole it from the Empire. So what else is new?
http://images1.wikia.nocookie.net/starwars/images/thumb/c/c2/Motti-anh.jpg/250px-Motti-anh.jpg
Admiral Conan Antonio Motti
Medium Human Nonheroic 4/Noble 3/Officer 3
Force 6; Dark Side 6
Init +3; Senses Perception +8
Languages Basic, Bocce, Durese, High Galactic
Defenses Ref +18 (flat-footed +18), Fort +18, Will +22
hp 53; Threshold 24
Speed 6 squares
Melee Unarmed +5 (1d6+5)
Ranged Blaster pistol +3 (3d6+3 or Stun)
Base Atk +3; Grp +5
Special Actions Born Leader, Command Cover, Distant Command, Fleet Deployment, Fleet Tactics, Share Talent (Born Leader)
Atk Options Martial Arts I
Abilities Str 14, Dex 10, Con 10, Int 12, Wis 10, Cha 13
Talents Born Leader, Distant Command, Fleet Deployment, Fleet Tactics
Feats Armor Proficiency (Light), Linguist, Skill Focus (Persuade), Skill Training (Deception, Use Computer), Weapon Proficiencies (pistols, simple)
Skills Deception +11, Knowledge (tactics) +9, Perception +8, Persuasion +11, Use Computer +9
Possessions Blaster pistol, encrypted comlink, Imperial code cylinders, Imperial Admiral's uniform, various personal items
I find this interesting about Piett: Aside from Tarkin, who spanned two trilogies, he was the only Imperial officer to appear in two Star Wars films, premiering in The Empire Strikes Back and returning in Return of the Jedi. Lucas had not planned to have Piett reappear in Return of the Jedi, but fan mail supporting the return of the character convinced him to rehire actor Kenneth Colley and write some dialogue for him.
Colley remarked, "You can't just play a uniform or a single attitude, you have to somehow try to dig up within the parameters of the part something human, because that's what the audiences respond to, the humanity. The response I got was because of the humanity, not because of the uniform..."
Admiral Firmus Piett (CL 12)
http://images3.wikia.nocookie.net/starwars/images/8/8b/Piett_btm.jpg
Medium middle-aged Human noble 7/officer 5
Force 7; Dark Side 4
Init +13; Senses Perception +12
Languages Basic, Bothese, Durese, Hapan, High Galactic, Huttese, Rodese Ryl
Defenses Ref 26 (flat-footed 24), Fort 22, Will 27; Command Cover +2
hp 61; Threshold 22
Speed 6 squares
Melee unarmed +10 (1d4+6)
Ranged sporting blaster pistol +13 (3d6+6) or
Ranged sporting blaster pistol +14 (3d6+6) or with Careful Shot
Ranged sporting blaster rifle +13 (3d6+6) or
Ranged sporting blaster rifle +14 (3d6+6) with Careful Shot
Base Atk +10; Grp +12
Atk Options Careful Shot, Far Shot, Point Blank Shot
Special Actions Born Leader, Combined Fire, Demand Surrender, Distant Command, Fleet Deployment, Presence, Share Talent (Demand Surrender, Presence)
Abilities Str 10, Dex 14, Con 10, Int 16, Wis 13, Cha 16
Talents Born Leader, Combined Fire1, Demand Surrender, Distant Command, Fleet Deployment2, Legendary Commander3, Presence
Feats Careful Shot, Far Shot, Linguist, Point Blank Shot, Skill Focus (Knowledge , Persuasion), Skill Training (Knowledge [social sciences]), Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Deception +14, Gather Information +14, Initiative +13, Knowledge (bureaucracy) +19, Knowledge (galactic lore) +14, Knowledge (social sciences) +14, Knowledge (tactics) +19, Perception +12, Persuasion +19, Pilot +13, Use Computer +14
Possessions admiral’s uniform, blaster pistol, sporting blaster rifle with standard targeting scope, code cylinder, Executor-class Star Dreadnaught (Executor)4
1Starships of the Galaxy, page 18
2Starships of the Galaxy, page 18
3Starships of the Galaxy, page 18
4Starships of the Galaxy, pages 136-137
I gave Piett the feats for shooting because I wanted something beyond Skill Training and Skill Focus, and I thought target shooting would be a suitable hobby for a man of his station.
I didn't stat Agen Kolar, and I don't recall who did, but here's the Jedi who was originally intended to be Eeth Koth (from The Phantom Menace), but the new actor didn't quite look enough like the original, so he became a whole new character:
Agen Kolar
http://www.swg1.net/encyclo/images/agen-kolar.jpg
Jedi Master CL 13
Medium Zabrak Jedi 7/Jedi Knight 5/Jedi Master 1
Destiny 0; Force 6
Init Use the Force +18; Senses Perception +13, Heightened Awareness
Languages Basic, Zabrak, Huttese, Bocce
________________________________________
Defences Ref 30 (flat-footed 27), Fort 27, Will 29; Deflect
hp 96; Threshold 27
Immune Fear effects
________________________________________
Speed 6 squares
Melee lightsaber +19 (2d8+10) or
Melee lightsaber +17 (3d8+10) with Rapid Strike or
Melee lightsaber +18/+18 (2d8+10) with Double Attack or
Melee lightsaber +16/+16 (3d8+10) with Double Attack and Rapid Strike
Melee unarmed +16 (1d4+6)
Ranged by weapon +16
Base Atk +13; Grp +13
Atk Options Double Attack, Rapid Strike
Special Actions Serenity, Redirect Shot
Force Powers Known (Use the Force +18): Battle Strike, Force Slam, Force Stun, Force Thrust, Move Object, Surge
Force Techniques Force Point Recovery (2)
________________________________________
Abilities Str 10, Dex 16, Con 10, Int 14, Wis 14, Cha 14
Talents Deflect, Force Intuition, Greater Weapon Focus (lightsaber), Greater Weapon Specialisation (lightsaber), Multiattack Proficiency (lightsabers, x2), Redirect Shot, Weapon Specialisation (lightsaber)
Feats Double Attack (lightsaber), Force Sensitivity, Force Training (2), Rapid Strike, Skill Focus (Use the Force), Weapon Finesse, Weapon Focus (Lightsabers), Weapon Proficiency (lightsabers, simple weapons)
Skills Acrobatics +14, Knowledge (Galactic Lore) +13, Perception +13 (may re-roll), Use the Force +18
Possessions Lightsaber (constructed own), robes.
Italian Spaghetti Western hero Django (after whom Jango Fett was named, incidentally) was a gun runner / bounty hunter who dragged a coffin around (a quirk parodied in an episode of Cowboy Bebop). The Amanin bounty hunter known only as "Amanaman" drags a corpse around in a suspiciously reminiscient move. He also dangles the dried heads of three victims from his staff, which is rendered more as a double-pointed spear and favored weapon of the Amanin in some illustrations. I liked that unique weapon, and developed it for Amanaman:
Amanin Double-Ended Spear
Damage: 1d8/1d8 [piercing]
Type: Exotic Melee or Thrown weapon (Simple for Amanin)
Weight: 2 kg
Size: Large
Availability: Rare
Cost: n/a
Amanaman himself was created using the official Wizards stats for the Amanin:
Ability Modifiers: +2 Str, –2 Int, –2 Cha
Size: Medium
Speed: 6 squares
Expert Climber: Due to their arboreal background, Amanin may choose to take 10 on Climb checks even when distracted or threatened. Primitive: Amanin do not gain Weapon Proficiency (pistols, rifles, or heavy weapons) as starting feats at 1st level, even if their class normally grants those feats.
Reach: Unlike most Medium-sized species, Amanin have a natural reach of 2 squares.
Resilient: Amanin gain a +1 species bonus to their Fortitude Defense due to their natural resilience.
Roll: When using the run action, Amanin may roll into a ball to move at greater speed. When rolling, Amanin take a –5 penalty on Perception checks, but their speed is doubled.
Languages: Amanese.
Without further ado...
"Amanaman"
http://images.wikia.com/starwars/images/e/eb/Amanaman.jpg
Amanin Scout 3 / Scoundrel 1 / Soldier 3 / Bounty Hunter 1
Force 10, Dark Side Rating 4
Init +10; Senses Perception +9
Languages Basic, Amanese, Huttese
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Defenses Ref 23 (flat-footed 26), Fort 21, Will 19
hp 59; Threshold 21
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Speed 6 squares
Melee unarmed +9 (1d4+7)
Melee Amanin Double-Ended Spear +10 (1d8+10)
Ranged blaster pistol +7 (3d6+4)
Base Atk +6; Grp +9
Atk Options Dual Weapon Mastery I, Powerful Charge, Running Attack, Weapon Focus (simple), Familiar Foe, Dastardly Strike, Devastating Attack (simple), Weapon Specialization (Simple), 2-square Reach
Special Actions Improved Stealth, Hidden Movement, Nowhere to Hide, Roll, Expert Climber
--------
Abilities Str 17, Dex 13, Con 10, Int 12, Wis 10, Cha 12
Talents Improved Stealth, Hidden Movement, Dastardly Strike, Devastating Attack (simple), Weapon Specialization (Simple), Nowhere to Hide
Feats Skill Training (Climb), Dual Weapon Mastery I, Powerful Charge, Weapon Proficiency (simple, pistols & rifles), Running Attack, Weapon Focus (simple)
Skills Climb +12, Gather Info +10, Initiative +10, Knowledges (Life Sciences & Galactic Lore) +10, Perception +9, Stealth +10
Possessions Amanin Double-Ended Spear, 3 desiccated heads, 1 corpse
It is with great sadness that I report that comedic actor Harvey Korman, best known for co-starring on the Carol Burnett Show, but known to Star Wars fans as having portrayed Krelman, Chef Gormaanda the "Amorphian being" instructor in the 1978 Star Wars Holiday Special, passed away at age 81 Thursday evening, May 29, 2008, at UCLA Medical Center.
I, for one, thank you, Harvey, for your contributions to the Star Wars mythos, regardless of the short shrift given to them by Leeland Chee.
In memoriam of Harvey Korman, I've statted the Amorphian being, using the "species" template for the Replica Droid on page 153 of Threats of the Galaxy, since long before the EU gave us Guri, there was Harvey's Amorphian.
I won't reveal the species template, since that might cause a copyright problem, but suffice it to say that since he's 1st level, there's been no level adjustment to his stats, and I used the standard pre-made stat package from the Core Rules. Also, when choosing which two items of bonus equipment I wanted, I did so by exclusion; I figured integrated comlink, darkvision, improved sensor package and internal storage weren't really appropriate. 'Nuff said. ;)
Given that "The motor abilities of Amorphian citizens are frequently impaired by malfunctions which result in a temporary loss of power," as explained in the Star Wars Holiday Special, I decided to modify the "Junker" template from Starships of the Galaxy so it can be used for droids:
Junker Template for Droids
Ability Modifiers: -2 STR, -2 DEX, -2 INT
Reduced CL: Reduce the CL of the junker droid by 20%, rounded down.
Reduced Initiative: Reduce a junker droid's Initiative by 5 after all other modifications.
Systems Failure: Every time a junker droid moves down -1 step on the Condition Track, one of its systems fails (determined randomly by a d% roll) and remains totally nonfunctional until the junker droid moves back up the Condition Track. If you roll a system the droid does not have, simply ignore the result.
01-30 One non-locomotive appendage
31-60: Locomotion (reduce speed by 2 squares)
61-85: One mounted weapon
86-95: Communications (Vocabulator and Integrated Comlinks)
96-100: Shields
Patchwork: Reduce the DC of any Mechanics check made to repair the junker droid by 2.
Reduced Cost: Reduce the cost of the droid by 45%
So, applying that template to the Replica Droid template, we get the following stat block for the Amorphian being:
Amorphian Being (as seen in the Star Wars Holiday Special (http://www.youtube.com/watch?v=9saImXFGlcs&feature=related))
http://images1.wikia.nocookie.net/starwars/images/thumb/5/5e/Swhs82.jpg/250px-Swhs82.jpg
Medium Male-programming Replica Droid Non-Heroic 1
Force 0; Dark Side 0
Init -5; Senses Perception +1
Languages Basic, Binary, Tech
Defenses Ref +11 (flat-footed +10), Fort +10, Will +11
hp 3; Threshold 10
Speed 6 squares
Melee Unarmed +1 (1d4+1)
Ranged -3 (damage as weapon)
Base Atk +0; Grp +1
Special Qualities Droid Traits, Diagnostics Package, Translator Unit (DC 15), Conditional Bonus Feat: Skill Focus (Deception) if trained in Deception, Systems Failure, Patchwork
Abilities Str 12, Dex 10, Con N/A, Int 13, Wis 13, Cha 12
Feats Skill Training: Use Computer, Skill Foci: Knowledge (Technology), Persuasion, Use Computer
Skills Knowledge: Technology +11, Mechanics +6, Persuasion +11, Use Computer +11
Possessions Mini-Transmitter
This one is hardly obscure, but it's from Closet_Skeleton, who is reknown for his great builds. Here's Anakin just before his fall to the Dark Side:
Anakin Skywalker CL 14
http://scifipedia.scifi.com/images/8/88/Anakin.jpg
Medium Human Jedi 7/ace pilot 2/Jedi Knight 5
Destiny 2; Force 8, Strong in the Force; Dark Side 3
Init +14; Senses Perception +8
Languages , Basic
Defenses Ref 30 (flat-footed 28), Fort 28, Will 27; Block, Elusive Dogfighter, Vehicle Dodge +1, Vehicular Combat
hp 129; Threshold 28
Speed 6 squares
Melee lightsaber +19 (2d8+13) or
Melee lightsaber +19 (2d8+17) with both hands
Ranged by weapon +15
Base Atk +13; Grp +17
Atk Options Severing Strike
Special Actions Djem So, Elusive Dogfighter, Lightsaber Throw, Riposte
Force Powers Known (Use The Force +20) battle strike, Force grip, move object, surge
Force Techniques Force Point Recovery
Starship Maneuvers (Use the Force +20) I have you know, Skywalker loop
Abilities Str 19, Dex 14, Con 14, Int 10, Wis 13, Cha 18
Special Qualities build lightsaber
Talents Block, Djem So, Elusive Dogfighter, Force Pilot, Lightsaber Throw, Riposte, Severing Strike, Weapon Specialization (lightsabers)
Feats Force Boon, Force Sensitive, Force Training (2), Skill Focus (Use the Force), Starship Tactics, Strong in the Force, Tech Specialist, Vehicular Combat, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple)
Skills Initiative +14, Mechanics +12, Pilot +9 (may Use the Force +20 instead), Use the Force +20
Possessions lightsaber (self-built), cybernetic prosthesis
Three years ago, I became a father for the first time.
Fourteen months later, I became a father for the second time.
In less than two months, I'll be a father for the third time.
If there's one thing that fatherhood has confirmed for me, it's that among parents' deepest desires is to see their children surpass them in terms of success.
For Chewbacca's father Attichitcuk -- or "Itchy," as he was dubbed by Han Solo -- that became a reality as far as my build is concerned (to the extent that character levels can be considered a measure of success).
Chewbacca is statted as a 10th level heroic character. I statted Attichitcuk as a 9th level character, but three of those levels were non-heroic. I wanted to give Itchy at least that satisfaction of seeing his son surpass him in terms of success, since he also suffered the most horrendous tragedy a parent could suffer -- to bury his child.
R.A. Salvatore didn't win any points with Star Wars fans when he killed off Chewbacca in Vector Prime by dropping a moon on him (see, e.g., forums member Chick's reaction (http://forums.gleemax.com/showpost.php?p=15789998&postcount=196)). To Attichitcuk's credit, he showed the great strength typical of Wookiees when he was told of his son's demise; he asked, incredulously, "How could a moon be any match for my son?"
The 400-year-old Attichitcuk was first introduced in the 1978 made-for-television Star Wars Holiday Special as "Itchy," a hunched, white-furred Wookiee waiting for his son Chewbacca to return home for Life Day. The character was originally intended to appear in the original Star Wars film (the one eventually referred to as A New Hope), and was written into an early draft of the film as "Auzituck." The character remained unused, however, until he was brought into the Holiday Special as comic relief. EU authors decided to combine his original name and the comedic name used in the Holiday Special, and develop him as a serious character. By the time the memorial graphic novel Star Wars: Chewbacca was released, he had fully developed as a sad, tragic character, recalling, with a heavy heart, his fondest memory of his beloved son.
Recent EU accounts list Itchy as having participated in the Clone Wars by serving as a gunner aboard an Oevvaor jet catamaran during the Battle of Kashyyyk.
In his lifetime, Itchy has been a master of the Ryyk blade (killing 20 katarns armed only with it), a soldier, and an elder advisor to the Wookiee tribes and clans.
The recordings of the noises used for his voice in the Star Wars Holiday Special were dug out again for Revenge of the Sith, and used as Tarfful's baleful wail as Yoda departs.
Attichitcuk (a/k/a "Itchy")
http://images.wikia.com/starwars/images/a/a8/Attichitcuk.jpg
Medium Venerable Male Wookiee Non-heroic 3 / Scout 2 / Soldier 2 / Noble 2
Force 9, DSP 0
Init +2; Senses Perception +7
Languages Basic, Shyyriwook, Xaczik, Dosh
------------------
Defenses Ref 16 (flat-footed 16 ), Fort 16, Will 21
hp 18; Threshold 16
------------------
Speed 6 squares
Melee Ryyk Blade +7 (1d6+6)
Ranged Bowcaster +4 (3d10+3)
Base Atk +6; Grp +7
Special Actions Extraordinary Recuperation, Rage, Shake It Off, Surefooted, Inspire Confidence
------------------
Abilities Str 12, Dex 7, Con 7, Int 14, Wis 16, Cha 9
Species Traits Extraordinary Recuperation, Rage, Weapon Familiarity (Bowcaster)
Talents Surefooted, Weapons Specialization (Ryyk Blade), Inspire Confidence
Feats Skill Foci (Survival & Climb), Weapon Proficiencies (Simple, Heavy, Rifles, Ryyk Blade, Pistols), Shake It Off, Point Blank Shot, Trip
Skills Climb +15, Endurance +7, Survival +17
Possessions Ryyk Blade, Bowcaster
In honor of the birth of my third child, Elizabeth Angelina, born Thursday, June 12, 2008, at 11:22 p.m., weighing in at 7 lbs., 6 oz., I present the following stats for baby Leia, as seen circa Episode III. I'm surprised I beat Zrissa to the punch with this newest member of the House of Alderaan. I'm not sure if it's merely because it never occurred to her to stat baby Leia or if she consciously decided that trying to use the Saga system (or any gaming system, for that matter) to stat an infant was just too ridiculous.
There is some merit to the latter. No gaming system is perfect, and probably none can accurately stat an infant, since they're generally designed to stat heroic characters. In the Hero system, for example, a typical baby can throw a football over 80 meters.
Saga, in particular, is designed to create very competent characters even at 1st level. Indeed, even non-heroic characters are pretty darn cool. But I tried to work with the Saga system to design baby Leia, although she is not without some ridiculousness, like the fact that she is fluent in Basic, can move 20 feet in 6 seconds, and...well...I won't dwell on it too much.
So, in honor of my own new infant daughter, here she is. And with this post, I hereby go incommunicado indefinitely while we take care of our baby, move into a new house, and lose lots of sleep. I hope to see you all soon, and I'll try to pop in whenever I can just to make sure I don't miss any cool new stats.
Enjoy, folks!
Baby Leia Organa, née Skywalker
http://images2.wikia.nocookie.net/starwars/images/thumb/2/2b/Baby_leia.jpg/200px-Baby_leia.jpg
CL 1; small female Human nonheroic child 1
Force 0; Dark Side 0
Init +0; Senses Perception +10
Languages Basic
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Defenses Ref 11 (flat-footed 11), Fort 9, Will 10
hp 1; Threshold 9
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Speed 4 squares
Base Atk +0; Grp +0
Special Actions None
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Abilities Str 4, Dex 10, Con 8, Int 11, Wis 10, Cha 13
Feats Skill Foci (Perception, Persuasion, Endurance), Skill Training (Endurance)
Skills Endurance +9, Perception +9, Persuasion +14
Possessions Pacifier, Swaddling Clothes, Silver Spoon
Forums member Zrissa joins in the fun with her own submissions. I should point out that while official stats for Bail Organa have since been provided in Threats of the Galaxy, building him as a Noble 9, Threats only provides one build for a Bail Organa of any era. While, I suppose Zrissa's first build for Bail as Noble 9 is trumped by the official build, it's still useful if you're not interested in buying Threats. In any event, her second build is always useful to represent him later in life.
Of her builds, she says:
Alright, here are stats for Bail Organa ... working off the RCR stats http://www.wizards.com/default.asp?x=starwars/article/sw20050728a. There are 2 versions ... for RotS and early ANH. Organa was the easiest to do by far. Since most of the non-combat feats he had do not exist in SE, I replaced them with Point Blank Shot (most Aldaraanian nobles are good at shooting sports) plus feats I felt would help him get out of the way in case of trouble while others (bodyguards, Jedi, etc) dealt with it, like Dodge and Improved Defenses. .... Incidentally, if you feel the lack of the RCR Noble SQ Favor+1 & do not mind unofficial mechanics, Donovan Morningfire created a Favors talent for the Lineage Talent Tree. It allows a check to call in a favor by spending a Force Point.
[B]Bail Organa, Senator and Prince-Consort of Aldaraan (As of RotS)
http://images3.wikia.nocookie.net/starwars/images/thumb/5/5d/BailOrganaOfficialPix.jpg/250px-BailOrganaOfficialPix.jpg
Medium Noble 9
Force 4; Destiny 5; Rescue Destiny: help Yoda & Obi-wan escape Order 66 & adopt Leia
Init +10; Senses Perception +11
Languages Basic, Bothan, Cerean, Camaasi, Gran, Mon Cal
Defenses Ref 22 (flat-footed 21), Fort 22, Will 25
hp 68; Threshold 22
Speed 6 squares
Melee Unarmed +6 (1d4+4)
Ranged Sporting blaster pistol +7 (3d4+4/2d4+4 Stun)
Base Atk +6; Grp +7
Atk Options Point Blank Shot
Special Actions Born Leader, Coordinate, Fearless Leader, Inspire Confidence
Abilities Str 10, Dex 13, Con 14, Int 15, Wis 15, Cha 17
Talents Born Leader, Coordinate, Fearless Leader, Inspire Confidence, Wealth
Feats Dodge, Improved Defenses, Linguist, Mobility, Point Blank Shot, Skill Focus (Deception, Knowledge , Persuade), Skill Training: Initiative, Weapon Proficiencies (Pistols, Simple)
Skills Deception +17, Gather Information +12, Initiative +10, Knowledge (Bureaucracy) +16, Knowledge (Galactic Lore) +11, Knowledge (Social Sciences) +16, Perception +11, Persuasion +17, Pilot +10, Use Computer +11
Possessions Sporting blaster, comlink, Senate identity tag, personal airspeeder, Corellian corvette (Tantive IV).
[B]Bail Organa, Viceroy and Leader of Aldaraan (As of ANH)
Medium Noble 11
Force 4; Destiny 5; Education Destiny: train Leia for galactic leadership
Init +11; Senses Perception +12
Languages Basic, Bothan, Cerean, Camaasi, Gran, Mon Cal
Defenses Ref 24 (flat-footed 23), Fort 24, Will 26
hp 68; Threshold 24
Speed 6 squares
Melee Unarmed +8 (1d4+5)
Ranged Sporting blaster pistol +9 (3d4+5 or Stun)
Base Atk +8; Grp +9
Atk Options Point Blank Shot
Special Actions Bolster Ally, Born Leader, Coordinate, Fearless Leader, Inspire Confidence
Abilities Str 10, Dex 13, Con 14, Int 15, Wis 15, Cha 17
Talents Bolster Ally, Born Leader, Coordinate, Fearless Leader, Inspire Confidence, Wealth
Feats Dodge, Improved Defenses, Linguist, Mobility, Point Blank Shot, Skill Focus (Deception, Knowledge [bureaucracy, social sciences], Perception, Persuade), Skill Training: Initiative, Weapon Proficiencies (Pistols, Simple)
Skills Deception +18, Gather Information +13, Initiative +11, Knowledge (Bureaucracy) +17, Knowledge (Galactic Lore) +12, Knowledge (Social Sciences) +17, Perception +17, Persuasion +18, Pilot +11, Use Computer +12
Possessions Sporting blaster, comlink, Aldaraanian government identity documents, personal airspeeder
While the EU and original Star Wars CCG developed many of the background "extras" from the original trilogy, many more had been neglected until the resurgence of interest in the franchise sparked by the prequel trilogy.
The official StarWars.com website featured a "contest" of sorts entitled "What's the Story?" that allowed fans to submit proposed backgrounds for these "extras" that were read and judged by Lucasfilm, the winners being officially deemed canonical.
One such entry was by fan and three-time "What's the Story" winner Edward M. Erdelac, who penned winning entries for the "Mini-Huvicko/Yuzabi Dowser binary hydroponics droid," seen in the Jawa sandcrawler in A New Hope; "Yoxgit" the Ugnaught, seen in Cloud City in The Empire Strikes Back; and dark-helmeted bounty hunter "Bane Malar," seen in the background of Jabba's Palace in Return of the Jedi.
Erdelac's entry for the lattermost character established him as a bounty hunter for the Imperial Kessel mines with ties to the Hutts and Black Sun.
While no mention is made of Malar's species in the final canonical cut of the "What's the Story" entry, Erdelac, under the moniker of caledre, maintains a blog on StarWars.com entitled ""If There's A Bright Center To The Universe..." in which he has stated his original intention that Malar be a member of the Draethos species.
Since the Draethos species is given an official species template in the recently released Knights of the Old Republic sourcebook, I thought this was the time to stat Malar. In honor of Edward Erdelac's intention that Malar be Draethos, I have built him using the official Wizards of the Coast Draethos template (which is not reproduced in this post for copyright reasons).
Bane Malar
http://images.wikia.com/starwars/images/9/91/Bane-malar.jpg
Medium Male Draethos scout 3/soldier 1; CL4
Force 3; Dark Side 2
Init +15; Senses Low-light; Perception +10
Languages Basic + 2
Defenses Ref 21 (FF 19), Fort 21, Will 16
HP 47; Threshold 20
Speed 6 squares
Melee Vibro Bayonet +4 (2d6+4)
Ranged Blaster Rifle +6 (3d8+2) or +6 (3d8+2)
Ranged Blaster Pistol +5 (3d6+2)
BAB +3; Grp +4
Atk Options Autofire (blaster rifle), Deadeye (blaster pistol), Devastating Attack (blaster rifle), Stun (blaster pistol)
Special Options Acute Senses, Improved Initiative
Abilities Str 12, Dex 15, Con 15, Int 14, Wis 12, Cha 10
Species Abilities: Natural Armor; +5 to the Telepathy subskill of Use the Force even when untrained & not Force Sensitive, Lowlight Vision, WP (advanced melee)
Talents: Acute Senses, Devastating Attack, Improved Initiative
Feats: AP (light), Point Blank Shot, Shake It Off, Weapon Focus (rifles), WP (pistols, rifles, simple, advanced melee)
Skills: Endurance +9, Initiative +14, Knowledge (Bureaucracy) +9, Mechanics +9, Perception +8, Pilot +9, Stealth +9,
Gear: Envirosuit (+6 Armor, +2 Fort, +4 Max Dex, provides +5 to Fort vs. extreme temperatures), Blaster Pistol, Blaster Rifle, Binder Cuffs, Liquid Cable Dispenser, Glow Rod, Tool Kit, Utility Belt
The creator made his first and only cameo in Revenge of the Sith, at the insistance of his children, which may explain the character's name.
Baron N. Papanoida was a playwright on Wroon who became an influencial trade guild baron, and later used his influence to create an information/spy network that rivaled that of the Bothans. He was an outspoken critic of Palpatine, and used his information network to funnel aid to the Emperor's enemies.
The baron's stats were created using the following fan made species stats for Wroonians, which can be found in the Saga Alien Anthology in my sig:
Wroonian Species Traits:
Ability Modifiers: None
Amicable: Wroonians may reroll Persuasion checks to improve another sentient's attitude, but must keep the reroll, even if it is worse.
Wealthy: Members of this species triple their starting credits.
Conditional bonus feats: Skill Focus (Pilot) if trained in Pilot.
Bon Vivant: A Wroonian must make a DC 10 Wisdom check to resist temptations, challenges, luxuries, and the like, even where such indulgences may have detrimental or dire consequences.
Speed: 6 squares.
Size: Medium
Language: Wroonian and Basic
Baron N. Papanoida
http://www.swg1.net/encyclo/images/papanoida.jpg
Wroonian Noble 8 / Scoundrel 2
Force 10 (use d8s), Dark Side Rating 0
Init +4; Senses Perception +18
Languages Wroonian, Basic, High Galactic, Ryl, Bothese, Durese, Huttese, Mon Calamari, Sullustese, Bocce, Binary, Shyriiwook, Ithorese
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Defenses Ref 21 (flat-footed 21), Fort 21, Will 25
hp 66; Threshold 21
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Speed 6 squares
Melee unarmed +7 (1d4+5) or
Melee Walking Stick Sword (1d8+5)
Ranged Blaster Pistol +6 (3d6+5)
Base Atk +7; Grp +7
Atk Options Point Blank Shot
Special Actions Coordinate
Species Traits: Amicable, Wealth, Conditional Bonus Feat (Skill Focus: Pilot if trained in Pilot), Bon Vivant
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Abilities Str 10, Dex 8, Con 12, Int 16, Wis 16, Cha 2
Talents: Connections, Educated, Wealth, Coordinate, Trace
Feats Strong in the Force, Linguist (x2), Weapon Proficiencies (Simple, Pistol), Skill Foci (Deception, Gather Information, Knowledge: Galactic Lore, Knowledge: Bureaucracy, Knowledge: Social Sciences, Persuasion, Perception), Point Blank Shot
Skills Deception +17, Gather Information +17, Knowledge: Bureaucracy +18, Knowledge: Galactic Lore +18, Knowledge: Social Sciences +18, Perception +18, Persuasion +17, Stealth +9, Use Computer +13
Possessions Baronic robes, mitre, walking stick (with concealed sword)
From Johnnyputrid:
Barriss Offee, while somewhat more impulsive than her master, was also a highly skilled duelist and was proficient with Form III. Barriss possessed considerable talent in the Jedi healing arts and used these abilities prior to and during the Clone Wars. Barriss had the ability to heal not only physical wounds, but mental ones as well. Though she stayed by her master's side during the most of the Clone Wars, she soon became a Jedi Knight and undertook missions of her own.
Barriss was stationed on Felucia at the tail end of the Clone Wars, along with Aayla Secura and members of the 501st Legion. When Order 66 was issued, Barriss was killed by AT-TE fire. Official Imperial records state that she was executed along with Aayla for plotting to poison Felucia's water supply.
BARRISS OFFEE
http://www.starwars-union.de/bilder/lexikon/20050817_barriss.jpg
CL 8
Female Mirialan (near-human) Jedi 7/Jedi Knight 1
Destiny 3; Force 6; Dark Side 1
Init+12; Senses Perception +11
Languages Basic, Huttese, Mirialan
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Defenses Reflex 24 (flat-footed 21), Fort 22, Will 23; Block, Deflect, Soresu
Hp 73; Threshold 22
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Speed 6 squares
Melee unarmed +11 (1d4+5)
Melee lightsaber +12 (2d8+6) or
Melee lightsaber +7/+7 (2d8+6) with Double Attack
Ranged by weapon +11
Base Atk +8; Grp +11
Atk Options Double Attack, Redirect Shot
Special Actions Cleanse Mind, Quick Draw
Force Powers Known (Use the Force+15): force thrust, mind trick, move object, surge, vital transfer (2)
--------------------------------------------------------------------------
Abilities Str 12, Dex 16, Con 12, Int 14, Wis 15, Cha 13
Talents Block, Cleanse Mind, Deflect, Redirect Shot, Soresu
Feats Double Attack (lightsabers), Force Sensitivity, Force Training (2), Improved Defenses, Quick Draw, Skill Focus (Use the Force), Weapon Finesse, Weapon Proficiency (lightsabers, simple weapons)
Skills Acrobatics+12, Initiative+12, Knowledge (life sciences)+11, Perception+11, Use the Force+15
Possessions lightsaber (self-built), comlink (encrypted), utility belt, Mirialan Jedi robes
Here's another one I didn't do and don't remember who did: Bib Fortuna. Unlike with Agen Kolar, although they got a new actor to play him in the prequels, he was the same Bib Fortuna (albeit younger).
Bib Fortuna
http://swg.stratics.com/content/lore/personas/images/bibfortuna1.jpg
(Jabba's Minion) CL 3
Medium Twi'lek Nonheroic 9
Init +4; Senses Perception +14, low-light vision
Languages Basic, High Galactic, Huttese, Ryl
Defenses Ref 10 (flat-footed ), Fort 14, Will 10;
hp 36; Threshold 14
Speed 6 squares
Melee +8 dagger (1d4 + poison)
or +6 dagger (2d4 + poison) with Rapid Strike
Ranged +8 (3d4) holdout blaster
Base Atk +6; Grp +6
Atk Options
Special Actions
Abilities Str 11, Dex 14, Con 14, Int 14, Wis 10, Cha 16
Feats Coordinated Attack, Rapid Strike, Skill Focus (deception), Skill Training (persuasion), Weapon Finesse, Weapon Group Proficiency (simple, pistols)
Skills Deception +17 (may reroll), Gather Information +12, Knowledge (bureaucracy) +11, Persuasion +12
Possessions Hold-out blaster, poisons, Twi'lek dagger, robes.
While my stats for BoShek came first, the ones in the Scum and Villany sourcebook are now the official ones. I keep these here, however, as an alternate build for the one crazy guy who likes mine better.
I hasten to point out that BoShek, the original "Rockabilly Spaceman," beat Han Solo's Kessel Run record in the EU...
http://images.wikia.com/starwars/images/7/73/BoShekGlances-ANHHD.jpg
BoShek CL 8
Medium Human Scoundrel 6 / Scout 1 / Ace Pilot 1
Force 9, Dark Side Rating 1
Init +12; Senses Perception +4
Languages Basic, Bocce, Binary
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Defenses Ref 25 (flat-footed 22), Fort 20, Will 19; Dodge, Vehicular Combat, Evasion, Wotan Weave, Snap Roll, Angle Deflector Shields
hp 61; Threshold 20
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Speed 6 squares
Melee unarmed +5 (1d4+4)
Ranged blaster pistol +7 (3d6+4)
Base Atk +4; Grp +7
Atk Options Point Blank Shot
Special Actions Spacehound, Stellar Warrior
Starship Maneuvers (Pilot +17)*: Snap Roll, Wotan Weave, Angle Deflector Shields
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Abilities Str 13, Dex 17, Con 12, Int 14, Wis 10, Cha 10
Talents Hyperdriven, Spacehound, Stellar Warrior, Evasion, Full Throttle
Feats Force Sensitive, Point Blank Shot, Dodge, Skill Focus (Pilot), Starship Tactics x3, Vehicular Combat, Weapon Proficiencies (pistols, simple weapons, rifles)
Skills Deception +9, Initiative +12, Mechanics +11, Pilot +17, Use Computer +8
Possessions blaster pistol, comlink, datapad, tool kit, flight suit
Men of many faces, both in real life and in character, Anthony Daniels and Ahmed Best, most famous (and/or infamous) for their portrayals of C3P0 and Jar Jar Binks, also played the parts of con men Dannl Faytonni and Achk Med-Beq in Attack of the Clones.
In a nut shell, Faytonni & Med-Beq escaped the penitentiary, won Republic uniforms in a sabaac game, and went around swindling people out of their money.
In statting them, I based them on Michael Caine's & Steve Martin's characters in Dirty Rotten Scoundrels, with the added twist that I conceived of Ackh Med-Beq as having started his illicit career as a second-story man, before falling in with Faytonni and apprenticing himself in the ways of con artistry.
Achk Med-Beq
http://images.wikia.com/starwars/images/d/d1/Achkmedbeq.jpg
Human Scout 1 / Scoundrel 2
Force 6, Dark Side Rating 2
Init +8; Senses Perception +5
Languages Basic
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Defenses Ref 17 (flat-footed 15), Fort 15, Will 13
hp 28; Threshold 15
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Speed 6 squares
Melee unarmed +2 (1d4+1)
Ranged Blaster Pistol +3 (3d6+1)
Base Atk +1; Grp +3
Atk Options Point Blank Shot, Disruptive
Special Actions Shake It Off, Extra Second Wind, Improved Stealth
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Abilities Str 13, Dex 15, Con 12, Int 10, Wis 8, Cha 14
Talents: Improved Stealth, Disruptive
Feats Skill Training (Stealth & Perception), Shake It Off, Weapon Proficiencies (Pistols, Rifles, Simple), Extra Second Wind, Point Blank Shot, Weapon Proficiencies (Advanced Melee Weapons)
Skills Acrobatics +8, Climb +7, Deception +8, Endurance +7, Initiative +8, Jump +7, Perception +5, Stealth +8
Possessions Republic Uniform, Blaster Pistol
Ask any one of my players from any one of my Star Wars campaigns who was tending bar when they entered Chalmun's Cantina on Tatooine, and not a one will say Wuher. No matter what the day, no matter what the shift, if you go to Chalmun's in one of my games, you will invariably find the bar tended by Ackmena, Bea Arthur's character from the 1978 Star Wars Holiday Special.
Few realize that after several variety show appearances in the 50s and 60s, Bea Arthur actually gained fame as her iconic, overbearing character "Maude" in the first season of All in the Family; Maude was Edith's cousin. The character was so popular so fast, that the following year, she had her own eponymous spinoff! (The first of five spinoffs of All in the Family -- cookies to anyone who can name the other four off the top of their head...and extra cookies to anyone who can name the Maude spinoff off the top of their head!). Maude ran from 1972 to 1978, whereupon it immediately "jumped the shark" after Norman Lear moved the characters to Washington, D.C. so Maude could be a congresswoman. The show was cancelled two episodes later when Arthur left the show. Seven months later, and apparently desperately worried where her next meal was coming from, Arthur agreed to appear in the 1978 Star Wars Holiday Special as Ackmena, the tough barmaid.
(Whether that hurt her or helped her in the long run is difficult to discern; it was nearly seven years before she landed her next steady role, appealing to a whole new generation. Usually, when referring to "a whole new generation," one means the next generation. In Arthur's case, she'd become the darling of the previous generation, the septugenarians and octogenarians who, twelve years earlier, never found anything offensive about anything that came out of Archie Bunker's mouth. Thus began her new iconic role as the overbearing Dorothy in Golden Girls.)
In the Star Wars EU (I mean...aside from the Star Wars Holiday Special, which I consider G-Canon, a small point on which I and Lucasfilm continuity official Leland Chee vehemently differ), it is said that after the events of Return of the Jedi, Ackmena teamed up with one of the other Cantina occupants from the Holiday Special, Cebann Veekan -- who appeared therein as a cross between a baboon (hence his early production moniker "Baboon Man") and character actor Kevin Bacon (a resemblance that obviously inspired the character's name and profession in the Starwars.com "What's His Story?" feature in which he was later fully and officially established as an out-of-work holo-performer) -- and went around the galaxy performing reenactments of the exploits of Luke Skywalker. The "What's His Story?" piece obviously references Ackmena's performing abilities as seen in the Holiday Special when she does a song and dance to quell the ire of the cantina patrons after an official Imperial communique orders them all back to their homes pursuant to a newly imposed curfew.
Unless you're prepared to use the home-brew entertaining rules found at WizO_Tao's Saga conversion website (http://saga-edition.com/?p=216), there's no satisfactory mechanic to represent Ackmena's song and dance capabilities in Saga, one of the few but long-standing criticisms of the system. It's all just summarily handled with a Persuasion roll. To that end, I statted Ackmena with both Skill Training and Skill Focus in Persuasion, to represent her many talents.
It is also established in the EU that during the events of A New Hope, when Luke and Ben entered the Cantina and Wuher was tending bar, Ackmena was actually in the back room with Chalmun trying to negotiate better hours. For all her bonuses in Persuasion, she was apparently unsuccessful given that she ended up subsequently working the night shift in the Holiday Special, and every single shift featured in my games.
And then there's...
Ackmena
http://images.wikia.com/starwars/images/b/ba/Ackmena1.jpg
Human Middle-Aged Female Non-Heroic 3/ Scout 1 / Scoundrel 1 / Noble 1
Force 6, Dark Side Rating 0
Init +3; Senses Perception +16
Languages Basic, Huttese, Bocce, Rodese, Ryl, Jawa Trade Language
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Defenses Ref 15 (flat-footed 15), Fort 13, Will 18
hp 21; Threshold 13
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Speed 6 squares
Melee unarmed +0 (1d4-1) or
Ranged Blaster Pistol +2 (3d6+1)
Base Atk +2; Grp +2
Atk Options Point Blank Shot, Careful Shot, Coordinated Attack
Special Actions Fringe Savant, Presence, Knack
--------
Abilities Str 7, Dex 11, Con 9, Int 14, Wis 16, Cha 16
Talents: Fringe Savant, Knack, Presence
Feats Linguist, Weapon Proficiencies (Pistols, Simple), Toughness, Point Blank Shot, Careful Shot, Coordinated Attack, Skill Foci (Persuasion, Knowledge: Bureaucracy, Perception)
Skills Gather Information +11, Knowledge: Bureaucracy +15, Perception +16, Persuasion +16
While a "thank you" gesture for photoshopping a character pic for her was certainly unnecessary, the contribution by Zrissa is most definitely a welcome one!
Latest Imperial Navy Scandal: Admiral Motti Was Flirting With Me!!! Hot Double-Agent Tells All!!!
Admiral Motti is best known for being the only movie character to live (although not for long) to tell of being Force-choked by Lord Vader. Perhaps an alternative build should include a level dip into Scoundrel for Fool's Luck? ;)
Seriously, I based his stats on the standard Imperial Officer from SECR, adding a couple levels of Officer and altering his Abilities somewhat. I increased his STR and CON (and gave him Martial Arts I and Trip feats), since the novel Death Star mentions his enthusiasm for physical training and hints at his vanity over his physique. I took his Officer Talents from the new Naval Officer talent tree in SotG to represent his position as head of Naval Operations for the Death Star project.
However, as Wookieepedia, Death Star and other sources indicate, competence did not play a big part in Admiral Motti's promotions and appointments over his career. He had connections--such as being related to Tarkin's wife--and was devoted to the New Order. Perhaps the latter is why Palpatine gave him his Death Star postion. I do think he was marginally competent, since Palpy very much wanted a Death Star in action ASAP, so I doubt he would have appointed someone so inept that he might slow things down. (Compare the Emperor's interest in the Death Star II's delays in RotJ). Thus, the talents mentioned above.
In addition to his near obsessive believe in the power of technology, Conan Motti was very, very ambitious. He was hoping that Tarkin might take his hints that he could become Emperor, with Motti at his side of course.
Admiral Motti was played by Richard LaParmentier, an actor and screenwriter. Of the SW actors that I have met, I cannot choose who I like the best, they have all been so nice; however, my meeting with Mr. LaParmentier several years ago at DragonCon was the most fun. Including a good, clean joke on me.
My Hubby, "Lon" (his favorite username) & I volunteered some time to help man the tables for the Rebel and 501st Legions (we are double agents from a certain point of view). During his Saturday shift, I was hanging out in my Imperial Officer uniform talking to another 501st officer costumer, a comely college girl. An older gentleman walks up to us, puts his arms around us and starts play-flirting. You know, the very mild flirting that is just for fun. I didn't mind, as he wasn't getting out of line, just flattering us. However, Lon saw what was going on & I wondered why he didn't react at all. He just looked over once or twice, and went back to his job of answering questions about the 2 clubs and the displayed props. After the gentleman went on his way, Lon told me, "That was Admiral Motti hugging you!" I don't think I believed him at first.
Lon then revealed the backstory of how he knew who was flirting with his wife. Earlier, while I was doing my volunteer shift, Lon was browsing the Dealers' Room. As anyone who's attended even a small con--and DragonCon is very large--knows, Dealers' Rooms are crowded. A large group of people came down the aisle where Lon was looking, and to get out of the way, he ducked into the nearest booth. The man sitting there looked up, noted Lon's Jedi costume and started a conversation about Star Wars. As they chatted, Lon spotted a poster--and finally recognized the gentleman was Richard "Admiral Motti" LaParmentier!
Later that night I had a chance to formally introduce myself to the Admiral. The Legions like to host SW celebrities at little members-only get-togethers at cons, and there was one that evening at a local bar and grill. Mr. LaParmentier did not seem at all unhappy that I hadn't known who he was--or that my husband had not recognized him right away. If anything, he seemed amused in a sweet way. I got a picture with him, which I would post if I could locate it. (We still have lots of stuff in storage from our move last year, including the tote where I have several of my 501st mementoes.)
As a thank you for his role in a great movie, and for a very fun evening with this Imperial Admiral, the fanfic I mentioned a few posts up includes a Rebel shuttle named Parmentier. And yes, the Rebels probably stole it from the Empire. So what else is new?
http://images1.wikia.nocookie.net/starwars/images/thumb/c/c2/Motti-anh.jpg/250px-Motti-anh.jpg
Admiral Conan Antonio Motti
Medium Human Nonheroic 4/Noble 3/Officer 3
Force 6; Dark Side 6
Init +3; Senses Perception +8
Languages Basic, Bocce, Durese, High Galactic
Defenses Ref +18 (flat-footed +18), Fort +18, Will +22
hp 53; Threshold 24
Speed 6 squares
Melee Unarmed +5 (1d6+5)
Ranged Blaster pistol +3 (3d6+3 or Stun)
Base Atk +3; Grp +5
Special Actions Born Leader, Command Cover, Distant Command, Fleet Deployment, Fleet Tactics, Share Talent (Born Leader)
Atk Options Martial Arts I
Abilities Str 14, Dex 10, Con 10, Int 12, Wis 10, Cha 13
Talents Born Leader, Distant Command, Fleet Deployment, Fleet Tactics
Feats Armor Proficiency (Light), Linguist, Skill Focus (Persuade), Skill Training (Deception, Use Computer), Weapon Proficiencies (pistols, simple)
Skills Deception +11, Knowledge (tactics) +9, Perception +8, Persuasion +11, Use Computer +9
Possessions Blaster pistol, encrypted comlink, Imperial code cylinders, Imperial Admiral's uniform, various personal items
I find this interesting about Piett: Aside from Tarkin, who spanned two trilogies, he was the only Imperial officer to appear in two Star Wars films, premiering in The Empire Strikes Back and returning in Return of the Jedi. Lucas had not planned to have Piett reappear in Return of the Jedi, but fan mail supporting the return of the character convinced him to rehire actor Kenneth Colley and write some dialogue for him.
Colley remarked, "You can't just play a uniform or a single attitude, you have to somehow try to dig up within the parameters of the part something human, because that's what the audiences respond to, the humanity. The response I got was because of the humanity, not because of the uniform..."
Admiral Firmus Piett (CL 12)
http://images3.wikia.nocookie.net/starwars/images/8/8b/Piett_btm.jpg
Medium middle-aged Human noble 7/officer 5
Force 7; Dark Side 4
Init +13; Senses Perception +12
Languages Basic, Bothese, Durese, Hapan, High Galactic, Huttese, Rodese Ryl
Defenses Ref 26 (flat-footed 24), Fort 22, Will 27; Command Cover +2
hp 61; Threshold 22
Speed 6 squares
Melee unarmed +10 (1d4+6)
Ranged sporting blaster pistol +13 (3d6+6) or
Ranged sporting blaster pistol +14 (3d6+6) or with Careful Shot
Ranged sporting blaster rifle +13 (3d6+6) or
Ranged sporting blaster rifle +14 (3d6+6) with Careful Shot
Base Atk +10; Grp +12
Atk Options Careful Shot, Far Shot, Point Blank Shot
Special Actions Born Leader, Combined Fire, Demand Surrender, Distant Command, Fleet Deployment, Presence, Share Talent (Demand Surrender, Presence)
Abilities Str 10, Dex 14, Con 10, Int 16, Wis 13, Cha 16
Talents Born Leader, Combined Fire1, Demand Surrender, Distant Command, Fleet Deployment2, Legendary Commander3, Presence
Feats Careful Shot, Far Shot, Linguist, Point Blank Shot, Skill Focus (Knowledge , Persuasion), Skill Training (Knowledge [social sciences]), Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Deception +14, Gather Information +14, Initiative +13, Knowledge (bureaucracy) +19, Knowledge (galactic lore) +14, Knowledge (social sciences) +14, Knowledge (tactics) +19, Perception +12, Persuasion +19, Pilot +13, Use Computer +14
Possessions admiral’s uniform, blaster pistol, sporting blaster rifle with standard targeting scope, code cylinder, Executor-class Star Dreadnaught (Executor)4
1Starships of the Galaxy, page 18
2Starships of the Galaxy, page 18
3Starships of the Galaxy, page 18
4Starships of the Galaxy, pages 136-137
I gave Piett the feats for shooting because I wanted something beyond Skill Training and Skill Focus, and I thought target shooting would be a suitable hobby for a man of his station.
I didn't stat Agen Kolar, and I don't recall who did, but here's the Jedi who was originally intended to be Eeth Koth (from The Phantom Menace), but the new actor didn't quite look enough like the original, so he became a whole new character:
Agen Kolar
http://www.swg1.net/encyclo/images/agen-kolar.jpg
Jedi Master CL 13
Medium Zabrak Jedi 7/Jedi Knight 5/Jedi Master 1
Destiny 0; Force 6
Init Use the Force +18; Senses Perception +13, Heightened Awareness
Languages Basic, Zabrak, Huttese, Bocce
________________________________________
Defences Ref 30 (flat-footed 27), Fort 27, Will 29; Deflect
hp 96; Threshold 27
Immune Fear effects
________________________________________
Speed 6 squares
Melee lightsaber +19 (2d8+10) or
Melee lightsaber +17 (3d8+10) with Rapid Strike or
Melee lightsaber +18/+18 (2d8+10) with Double Attack or
Melee lightsaber +16/+16 (3d8+10) with Double Attack and Rapid Strike
Melee unarmed +16 (1d4+6)
Ranged by weapon +16
Base Atk +13; Grp +13
Atk Options Double Attack, Rapid Strike
Special Actions Serenity, Redirect Shot
Force Powers Known (Use the Force +18): Battle Strike, Force Slam, Force Stun, Force Thrust, Move Object, Surge
Force Techniques Force Point Recovery (2)
________________________________________
Abilities Str 10, Dex 16, Con 10, Int 14, Wis 14, Cha 14
Talents Deflect, Force Intuition, Greater Weapon Focus (lightsaber), Greater Weapon Specialisation (lightsaber), Multiattack Proficiency (lightsabers, x2), Redirect Shot, Weapon Specialisation (lightsaber)
Feats Double Attack (lightsaber), Force Sensitivity, Force Training (2), Rapid Strike, Skill Focus (Use the Force), Weapon Finesse, Weapon Focus (Lightsabers), Weapon Proficiency (lightsabers, simple weapons)
Skills Acrobatics +14, Knowledge (Galactic Lore) +13, Perception +13 (may re-roll), Use the Force +18
Possessions Lightsaber (constructed own), robes.
Italian Spaghetti Western hero Django (after whom Jango Fett was named, incidentally) was a gun runner / bounty hunter who dragged a coffin around (a quirk parodied in an episode of Cowboy Bebop). The Amanin bounty hunter known only as "Amanaman" drags a corpse around in a suspiciously reminiscient move. He also dangles the dried heads of three victims from his staff, which is rendered more as a double-pointed spear and favored weapon of the Amanin in some illustrations. I liked that unique weapon, and developed it for Amanaman:
Amanin Double-Ended Spear
Damage: 1d8/1d8 [piercing]
Type: Exotic Melee or Thrown weapon (Simple for Amanin)
Weight: 2 kg
Size: Large
Availability: Rare
Cost: n/a
Amanaman himself was created using the official Wizards stats for the Amanin:
Ability Modifiers: +2 Str, –2 Int, –2 Cha
Size: Medium
Speed: 6 squares
Expert Climber: Due to their arboreal background, Amanin may choose to take 10 on Climb checks even when distracted or threatened. Primitive: Amanin do not gain Weapon Proficiency (pistols, rifles, or heavy weapons) as starting feats at 1st level, even if their class normally grants those feats.
Reach: Unlike most Medium-sized species, Amanin have a natural reach of 2 squares.
Resilient: Amanin gain a +1 species bonus to their Fortitude Defense due to their natural resilience.
Roll: When using the run action, Amanin may roll into a ball to move at greater speed. When rolling, Amanin take a –5 penalty on Perception checks, but their speed is doubled.
Languages: Amanese.
Without further ado...
"Amanaman"
http://images.wikia.com/starwars/images/e/eb/Amanaman.jpg
Amanin Scout 3 / Scoundrel 1 / Soldier 3 / Bounty Hunter 1
Force 10, Dark Side Rating 4
Init +10; Senses Perception +9
Languages Basic, Amanese, Huttese
---------
Defenses Ref 23 (flat-footed 26), Fort 21, Will 19
hp 59; Threshold 21
---------
Speed 6 squares
Melee unarmed +9 (1d4+7)
Melee Amanin Double-Ended Spear +10 (1d8+10)
Ranged blaster pistol +7 (3d6+4)
Base Atk +6; Grp +9
Atk Options Dual Weapon Mastery I, Powerful Charge, Running Attack, Weapon Focus (simple), Familiar Foe, Dastardly Strike, Devastating Attack (simple), Weapon Specialization (Simple), 2-square Reach
Special Actions Improved Stealth, Hidden Movement, Nowhere to Hide, Roll, Expert Climber
--------
Abilities Str 17, Dex 13, Con 10, Int 12, Wis 10, Cha 12
Talents Improved Stealth, Hidden Movement, Dastardly Strike, Devastating Attack (simple), Weapon Specialization (Simple), Nowhere to Hide
Feats Skill Training (Climb), Dual Weapon Mastery I, Powerful Charge, Weapon Proficiency (simple, pistols & rifles), Running Attack, Weapon Focus (simple)
Skills Climb +12, Gather Info +10, Initiative +10, Knowledges (Life Sciences & Galactic Lore) +10, Perception +9, Stealth +10
Possessions Amanin Double-Ended Spear, 3 desiccated heads, 1 corpse
It is with great sadness that I report that comedic actor Harvey Korman, best known for co-starring on the Carol Burnett Show, but known to Star Wars fans as having portrayed Krelman, Chef Gormaanda the "Amorphian being" instructor in the 1978 Star Wars Holiday Special, passed away at age 81 Thursday evening, May 29, 2008, at UCLA Medical Center.
I, for one, thank you, Harvey, for your contributions to the Star Wars mythos, regardless of the short shrift given to them by Leeland Chee.
In memoriam of Harvey Korman, I've statted the Amorphian being, using the "species" template for the Replica Droid on page 153 of Threats of the Galaxy, since long before the EU gave us Guri, there was Harvey's Amorphian.
I won't reveal the species template, since that might cause a copyright problem, but suffice it to say that since he's 1st level, there's been no level adjustment to his stats, and I used the standard pre-made stat package from the Core Rules. Also, when choosing which two items of bonus equipment I wanted, I did so by exclusion; I figured integrated comlink, darkvision, improved sensor package and internal storage weren't really appropriate. 'Nuff said. ;)
Given that "The motor abilities of Amorphian citizens are frequently impaired by malfunctions which result in a temporary loss of power," as explained in the Star Wars Holiday Special, I decided to modify the "Junker" template from Starships of the Galaxy so it can be used for droids:
Junker Template for Droids
Ability Modifiers: -2 STR, -2 DEX, -2 INT
Reduced CL: Reduce the CL of the junker droid by 20%, rounded down.
Reduced Initiative: Reduce a junker droid's Initiative by 5 after all other modifications.
Systems Failure: Every time a junker droid moves down -1 step on the Condition Track, one of its systems fails (determined randomly by a d% roll) and remains totally nonfunctional until the junker droid moves back up the Condition Track. If you roll a system the droid does not have, simply ignore the result.
01-30 One non-locomotive appendage
31-60: Locomotion (reduce speed by 2 squares)
61-85: One mounted weapon
86-95: Communications (Vocabulator and Integrated Comlinks)
96-100: Shields
Patchwork: Reduce the DC of any Mechanics check made to repair the junker droid by 2.
Reduced Cost: Reduce the cost of the droid by 45%
So, applying that template to the Replica Droid template, we get the following stat block for the Amorphian being:
Amorphian Being (as seen in the Star Wars Holiday Special (http://www.youtube.com/watch?v=9saImXFGlcs&feature=related))
http://images1.wikia.nocookie.net/starwars/images/thumb/5/5e/Swhs82.jpg/250px-Swhs82.jpg
Medium Male-programming Replica Droid Non-Heroic 1
Force 0; Dark Side 0
Init -5; Senses Perception +1
Languages Basic, Binary, Tech
Defenses Ref +11 (flat-footed +10), Fort +10, Will +11
hp 3; Threshold 10
Speed 6 squares
Melee Unarmed +1 (1d4+1)
Ranged -3 (damage as weapon)
Base Atk +0; Grp +1
Special Qualities Droid Traits, Diagnostics Package, Translator Unit (DC 15), Conditional Bonus Feat: Skill Focus (Deception) if trained in Deception, Systems Failure, Patchwork
Abilities Str 12, Dex 10, Con N/A, Int 13, Wis 13, Cha 12
Feats Skill Training: Use Computer, Skill Foci: Knowledge (Technology), Persuasion, Use Computer
Skills Knowledge: Technology +11, Mechanics +6, Persuasion +11, Use Computer +11
Possessions Mini-Transmitter
This one is hardly obscure, but it's from Closet_Skeleton, who is reknown for his great builds. Here's Anakin just before his fall to the Dark Side:
Anakin Skywalker CL 14
http://scifipedia.scifi.com/images/8/88/Anakin.jpg
Medium Human Jedi 7/ace pilot 2/Jedi Knight 5
Destiny 2; Force 8, Strong in the Force; Dark Side 3
Init +14; Senses Perception +8
Languages , Basic
Defenses Ref 30 (flat-footed 28), Fort 28, Will 27; Block, Elusive Dogfighter, Vehicle Dodge +1, Vehicular Combat
hp 129; Threshold 28
Speed 6 squares
Melee lightsaber +19 (2d8+13) or
Melee lightsaber +19 (2d8+17) with both hands
Ranged by weapon +15
Base Atk +13; Grp +17
Atk Options Severing Strike
Special Actions Djem So, Elusive Dogfighter, Lightsaber Throw, Riposte
Force Powers Known (Use The Force +20) battle strike, Force grip, move object, surge
Force Techniques Force Point Recovery
Starship Maneuvers (Use the Force +20) I have you know, Skywalker loop
Abilities Str 19, Dex 14, Con 14, Int 10, Wis 13, Cha 18
Special Qualities build lightsaber
Talents Block, Djem So, Elusive Dogfighter, Force Pilot, Lightsaber Throw, Riposte, Severing Strike, Weapon Specialization (lightsabers)
Feats Force Boon, Force Sensitive, Force Training (2), Skill Focus (Use the Force), Starship Tactics, Strong in the Force, Tech Specialist, Vehicular Combat, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple)
Skills Initiative +14, Mechanics +12, Pilot +9 (may Use the Force +20 instead), Use the Force +20
Possessions lightsaber (self-built), cybernetic prosthesis
Three years ago, I became a father for the first time.
Fourteen months later, I became a father for the second time.
In less than two months, I'll be a father for the third time.
If there's one thing that fatherhood has confirmed for me, it's that among parents' deepest desires is to see their children surpass them in terms of success.
For Chewbacca's father Attichitcuk -- or "Itchy," as he was dubbed by Han Solo -- that became a reality as far as my build is concerned (to the extent that character levels can be considered a measure of success).
Chewbacca is statted as a 10th level heroic character. I statted Attichitcuk as a 9th level character, but three of those levels were non-heroic. I wanted to give Itchy at least that satisfaction of seeing his son surpass him in terms of success, since he also suffered the most horrendous tragedy a parent could suffer -- to bury his child.
R.A. Salvatore didn't win any points with Star Wars fans when he killed off Chewbacca in Vector Prime by dropping a moon on him (see, e.g., forums member Chick's reaction (http://forums.gleemax.com/showpost.php?p=15789998&postcount=196)). To Attichitcuk's credit, he showed the great strength typical of Wookiees when he was told of his son's demise; he asked, incredulously, "How could a moon be any match for my son?"
The 400-year-old Attichitcuk was first introduced in the 1978 made-for-television Star Wars Holiday Special as "Itchy," a hunched, white-furred Wookiee waiting for his son Chewbacca to return home for Life Day. The character was originally intended to appear in the original Star Wars film (the one eventually referred to as A New Hope), and was written into an early draft of the film as "Auzituck." The character remained unused, however, until he was brought into the Holiday Special as comic relief. EU authors decided to combine his original name and the comedic name used in the Holiday Special, and develop him as a serious character. By the time the memorial graphic novel Star Wars: Chewbacca was released, he had fully developed as a sad, tragic character, recalling, with a heavy heart, his fondest memory of his beloved son.
Recent EU accounts list Itchy as having participated in the Clone Wars by serving as a gunner aboard an Oevvaor jet catamaran during the Battle of Kashyyyk.
In his lifetime, Itchy has been a master of the Ryyk blade (killing 20 katarns armed only with it), a soldier, and an elder advisor to the Wookiee tribes and clans.
The recordings of the noises used for his voice in the Star Wars Holiday Special were dug out again for Revenge of the Sith, and used as Tarfful's baleful wail as Yoda departs.
Attichitcuk (a/k/a "Itchy")
http://images.wikia.com/starwars/images/a/a8/Attichitcuk.jpg
Medium Venerable Male Wookiee Non-heroic 3 / Scout 2 / Soldier 2 / Noble 2
Force 9, DSP 0
Init +2; Senses Perception +7
Languages Basic, Shyyriwook, Xaczik, Dosh
------------------
Defenses Ref 16 (flat-footed 16 ), Fort 16, Will 21
hp 18; Threshold 16
------------------
Speed 6 squares
Melee Ryyk Blade +7 (1d6+6)
Ranged Bowcaster +4 (3d10+3)
Base Atk +6; Grp +7
Special Actions Extraordinary Recuperation, Rage, Shake It Off, Surefooted, Inspire Confidence
------------------
Abilities Str 12, Dex 7, Con 7, Int 14, Wis 16, Cha 9
Species Traits Extraordinary Recuperation, Rage, Weapon Familiarity (Bowcaster)
Talents Surefooted, Weapons Specialization (Ryyk Blade), Inspire Confidence
Feats Skill Foci (Survival & Climb), Weapon Proficiencies (Simple, Heavy, Rifles, Ryyk Blade, Pistols), Shake It Off, Point Blank Shot, Trip
Skills Climb +15, Endurance +7, Survival +17
Possessions Ryyk Blade, Bowcaster
In honor of the birth of my third child, Elizabeth Angelina, born Thursday, June 12, 2008, at 11:22 p.m., weighing in at 7 lbs., 6 oz., I present the following stats for baby Leia, as seen circa Episode III. I'm surprised I beat Zrissa to the punch with this newest member of the House of Alderaan. I'm not sure if it's merely because it never occurred to her to stat baby Leia or if she consciously decided that trying to use the Saga system (or any gaming system, for that matter) to stat an infant was just too ridiculous.
There is some merit to the latter. No gaming system is perfect, and probably none can accurately stat an infant, since they're generally designed to stat heroic characters. In the Hero system, for example, a typical baby can throw a football over 80 meters.
Saga, in particular, is designed to create very competent characters even at 1st level. Indeed, even non-heroic characters are pretty darn cool. But I tried to work with the Saga system to design baby Leia, although she is not without some ridiculousness, like the fact that she is fluent in Basic, can move 20 feet in 6 seconds, and...well...I won't dwell on it too much.
So, in honor of my own new infant daughter, here she is. And with this post, I hereby go incommunicado indefinitely while we take care of our baby, move into a new house, and lose lots of sleep. I hope to see you all soon, and I'll try to pop in whenever I can just to make sure I don't miss any cool new stats.
Enjoy, folks!
Baby Leia Organa, née Skywalker
http://images2.wikia.nocookie.net/starwars/images/thumb/2/2b/Baby_leia.jpg/200px-Baby_leia.jpg
CL 1; small female Human nonheroic child 1
Force 0; Dark Side 0
Init +0; Senses Perception +10
Languages Basic
---------------------------------------------------------
Defenses Ref 11 (flat-footed 11), Fort 9, Will 10
hp 1; Threshold 9
---------------------------------------------------------
Speed 4 squares
Base Atk +0; Grp +0
Special Actions None
---------------------------------------------------------
Abilities Str 4, Dex 10, Con 8, Int 11, Wis 10, Cha 13
Feats Skill Foci (Perception, Persuasion, Endurance), Skill Training (Endurance)
Skills Endurance +9, Perception +9, Persuasion +14
Possessions Pacifier, Swaddling Clothes, Silver Spoon
Forums member Zrissa joins in the fun with her own submissions. I should point out that while official stats for Bail Organa have since been provided in Threats of the Galaxy, building him as a Noble 9, Threats only provides one build for a Bail Organa of any era. While, I suppose Zrissa's first build for Bail as Noble 9 is trumped by the official build, it's still useful if you're not interested in buying Threats. In any event, her second build is always useful to represent him later in life.
Of her builds, she says:
Alright, here are stats for Bail Organa ... working off the RCR stats http://www.wizards.com/default.asp?x=starwars/article/sw20050728a. There are 2 versions ... for RotS and early ANH. Organa was the easiest to do by far. Since most of the non-combat feats he had do not exist in SE, I replaced them with Point Blank Shot (most Aldaraanian nobles are good at shooting sports) plus feats I felt would help him get out of the way in case of trouble while others (bodyguards, Jedi, etc) dealt with it, like Dodge and Improved Defenses. .... Incidentally, if you feel the lack of the RCR Noble SQ Favor+1 & do not mind unofficial mechanics, Donovan Morningfire created a Favors talent for the Lineage Talent Tree. It allows a check to call in a favor by spending a Force Point.
[B]Bail Organa, Senator and Prince-Consort of Aldaraan (As of RotS)
http://images3.wikia.nocookie.net/starwars/images/thumb/5/5d/BailOrganaOfficialPix.jpg/250px-BailOrganaOfficialPix.jpg
Medium Noble 9
Force 4; Destiny 5; Rescue Destiny: help Yoda & Obi-wan escape Order 66 & adopt Leia
Init +10; Senses Perception +11
Languages Basic, Bothan, Cerean, Camaasi, Gran, Mon Cal
Defenses Ref 22 (flat-footed 21), Fort 22, Will 25
hp 68; Threshold 22
Speed 6 squares
Melee Unarmed +6 (1d4+4)
Ranged Sporting blaster pistol +7 (3d4+4/2d4+4 Stun)
Base Atk +6; Grp +7
Atk Options Point Blank Shot
Special Actions Born Leader, Coordinate, Fearless Leader, Inspire Confidence
Abilities Str 10, Dex 13, Con 14, Int 15, Wis 15, Cha 17
Talents Born Leader, Coordinate, Fearless Leader, Inspire Confidence, Wealth
Feats Dodge, Improved Defenses, Linguist, Mobility, Point Blank Shot, Skill Focus (Deception, Knowledge , Persuade), Skill Training: Initiative, Weapon Proficiencies (Pistols, Simple)
Skills Deception +17, Gather Information +12, Initiative +10, Knowledge (Bureaucracy) +16, Knowledge (Galactic Lore) +11, Knowledge (Social Sciences) +16, Perception +11, Persuasion +17, Pilot +10, Use Computer +11
Possessions Sporting blaster, comlink, Senate identity tag, personal airspeeder, Corellian corvette (Tantive IV).
[B]Bail Organa, Viceroy and Leader of Aldaraan (As of ANH)
Medium Noble 11
Force 4; Destiny 5; Education Destiny: train Leia for galactic leadership
Init +11; Senses Perception +12
Languages Basic, Bothan, Cerean, Camaasi, Gran, Mon Cal
Defenses Ref 24 (flat-footed 23), Fort 24, Will 26
hp 68; Threshold 24
Speed 6 squares
Melee Unarmed +8 (1d4+5)
Ranged Sporting blaster pistol +9 (3d4+5 or Stun)
Base Atk +8; Grp +9
Atk Options Point Blank Shot
Special Actions Bolster Ally, Born Leader, Coordinate, Fearless Leader, Inspire Confidence
Abilities Str 10, Dex 13, Con 14, Int 15, Wis 15, Cha 17
Talents Bolster Ally, Born Leader, Coordinate, Fearless Leader, Inspire Confidence, Wealth
Feats Dodge, Improved Defenses, Linguist, Mobility, Point Blank Shot, Skill Focus (Deception, Knowledge [bureaucracy, social sciences], Perception, Persuade), Skill Training: Initiative, Weapon Proficiencies (Pistols, Simple)
Skills Deception +18, Gather Information +13, Initiative +11, Knowledge (Bureaucracy) +17, Knowledge (Galactic Lore) +12, Knowledge (Social Sciences) +17, Perception +17, Persuasion +18, Pilot +11, Use Computer +12
Possessions Sporting blaster, comlink, Aldaraanian government identity documents, personal airspeeder
While the EU and original Star Wars CCG developed many of the background "extras" from the original trilogy, many more had been neglected until the resurgence of interest in the franchise sparked by the prequel trilogy.
The official StarWars.com website featured a "contest" of sorts entitled "What's the Story?" that allowed fans to submit proposed backgrounds for these "extras" that were read and judged by Lucasfilm, the winners being officially deemed canonical.
One such entry was by fan and three-time "What's the Story" winner Edward M. Erdelac, who penned winning entries for the "Mini-Huvicko/Yuzabi Dowser binary hydroponics droid," seen in the Jawa sandcrawler in A New Hope; "Yoxgit" the Ugnaught, seen in Cloud City in The Empire Strikes Back; and dark-helmeted bounty hunter "Bane Malar," seen in the background of Jabba's Palace in Return of the Jedi.
Erdelac's entry for the lattermost character established him as a bounty hunter for the Imperial Kessel mines with ties to the Hutts and Black Sun.
While no mention is made of Malar's species in the final canonical cut of the "What's the Story" entry, Erdelac, under the moniker of caledre, maintains a blog on StarWars.com entitled ""If There's A Bright Center To The Universe..." in which he has stated his original intention that Malar be a member of the Draethos species.
Since the Draethos species is given an official species template in the recently released Knights of the Old Republic sourcebook, I thought this was the time to stat Malar. In honor of Edward Erdelac's intention that Malar be Draethos, I have built him using the official Wizards of the Coast Draethos template (which is not reproduced in this post for copyright reasons).
Bane Malar
http://images.wikia.com/starwars/images/9/91/Bane-malar.jpg
Medium Male Draethos scout 3/soldier 1; CL4
Force 3; Dark Side 2
Init +15; Senses Low-light; Perception +10
Languages Basic + 2
Defenses Ref 21 (FF 19), Fort 21, Will 16
HP 47; Threshold 20
Speed 6 squares
Melee Vibro Bayonet +4 (2d6+4)
Ranged Blaster Rifle +6 (3d8+2) or +6 (3d8+2)
Ranged Blaster Pistol +5 (3d6+2)
BAB +3; Grp +4
Atk Options Autofire (blaster rifle), Deadeye (blaster pistol), Devastating Attack (blaster rifle), Stun (blaster pistol)
Special Options Acute Senses, Improved Initiative
Abilities Str 12, Dex 15, Con 15, Int 14, Wis 12, Cha 10
Species Abilities: Natural Armor; +5 to the Telepathy subskill of Use the Force even when untrained & not Force Sensitive, Lowlight Vision, WP (advanced melee)
Talents: Acute Senses, Devastating Attack, Improved Initiative
Feats: AP (light), Point Blank Shot, Shake It Off, Weapon Focus (rifles), WP (pistols, rifles, simple, advanced melee)
Skills: Endurance +9, Initiative +14, Knowledge (Bureaucracy) +9, Mechanics +9, Perception +8, Pilot +9, Stealth +9,
Gear: Envirosuit (+6 Armor, +2 Fort, +4 Max Dex, provides +5 to Fort vs. extreme temperatures), Blaster Pistol, Blaster Rifle, Binder Cuffs, Liquid Cable Dispenser, Glow Rod, Tool Kit, Utility Belt
The creator made his first and only cameo in Revenge of the Sith, at the insistance of his children, which may explain the character's name.
Baron N. Papanoida was a playwright on Wroon who became an influencial trade guild baron, and later used his influence to create an information/spy network that rivaled that of the Bothans. He was an outspoken critic of Palpatine, and used his information network to funnel aid to the Emperor's enemies.
The baron's stats were created using the following fan made species stats for Wroonians, which can be found in the Saga Alien Anthology in my sig:
Wroonian Species Traits:
Ability Modifiers: None
Amicable: Wroonians may reroll Persuasion checks to improve another sentient's attitude, but must keep the reroll, even if it is worse.
Wealthy: Members of this species triple their starting credits.
Conditional bonus feats: Skill Focus (Pilot) if trained in Pilot.
Bon Vivant: A Wroonian must make a DC 10 Wisdom check to resist temptations, challenges, luxuries, and the like, even where such indulgences may have detrimental or dire consequences.
Speed: 6 squares.
Size: Medium
Language: Wroonian and Basic
Baron N. Papanoida
http://www.swg1.net/encyclo/images/papanoida.jpg
Wroonian Noble 8 / Scoundrel 2
Force 10 (use d8s), Dark Side Rating 0
Init +4; Senses Perception +18
Languages Wroonian, Basic, High Galactic, Ryl, Bothese, Durese, Huttese, Mon Calamari, Sullustese, Bocce, Binary, Shyriiwook, Ithorese
---------
Defenses Ref 21 (flat-footed 21), Fort 21, Will 25
hp 66; Threshold 21
---------
Speed 6 squares
Melee unarmed +7 (1d4+5) or
Melee Walking Stick Sword (1d8+5)
Ranged Blaster Pistol +6 (3d6+5)
Base Atk +7; Grp +7
Atk Options Point Blank Shot
Special Actions Coordinate
Species Traits: Amicable, Wealth, Conditional Bonus Feat (Skill Focus: Pilot if trained in Pilot), Bon Vivant
--------
Abilities Str 10, Dex 8, Con 12, Int 16, Wis 16, Cha 2
Talents: Connections, Educated, Wealth, Coordinate, Trace
Feats Strong in the Force, Linguist (x2), Weapon Proficiencies (Simple, Pistol), Skill Foci (Deception, Gather Information, Knowledge: Galactic Lore, Knowledge: Bureaucracy, Knowledge: Social Sciences, Persuasion, Perception), Point Blank Shot
Skills Deception +17, Gather Information +17, Knowledge: Bureaucracy +18, Knowledge: Galactic Lore +18, Knowledge: Social Sciences +18, Perception +18, Persuasion +17, Stealth +9, Use Computer +13
Possessions Baronic robes, mitre, walking stick (with concealed sword)
From Johnnyputrid:
Barriss Offee, while somewhat more impulsive than her master, was also a highly skilled duelist and was proficient with Form III. Barriss possessed considerable talent in the Jedi healing arts and used these abilities prior to and during the Clone Wars. Barriss had the ability to heal not only physical wounds, but mental ones as well. Though she stayed by her master's side during the most of the Clone Wars, she soon became a Jedi Knight and undertook missions of her own.
Barriss was stationed on Felucia at the tail end of the Clone Wars, along with Aayla Secura and members of the 501st Legion. When Order 66 was issued, Barriss was killed by AT-TE fire. Official Imperial records state that she was executed along with Aayla for plotting to poison Felucia's water supply.
BARRISS OFFEE
http://www.starwars-union.de/bilder/lexikon/20050817_barriss.jpg
CL 8
Female Mirialan (near-human) Jedi 7/Jedi Knight 1
Destiny 3; Force 6; Dark Side 1
Init+12; Senses Perception +11
Languages Basic, Huttese, Mirialan
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Defenses Reflex 24 (flat-footed 21), Fort 22, Will 23; Block, Deflect, Soresu
Hp 73; Threshold 22
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Speed 6 squares
Melee unarmed +11 (1d4+5)
Melee lightsaber +12 (2d8+6) or
Melee lightsaber +7/+7 (2d8+6) with Double Attack
Ranged by weapon +11
Base Atk +8; Grp +11
Atk Options Double Attack, Redirect Shot
Special Actions Cleanse Mind, Quick Draw
Force Powers Known (Use the Force+15): force thrust, mind trick, move object, surge, vital transfer (2)
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Abilities Str 12, Dex 16, Con 12, Int 14, Wis 15, Cha 13
Talents Block, Cleanse Mind, Deflect, Redirect Shot, Soresu
Feats Double Attack (lightsabers), Force Sensitivity, Force Training (2), Improved Defenses, Quick Draw, Skill Focus (Use the Force), Weapon Finesse, Weapon Proficiency (lightsabers, simple weapons)
Skills Acrobatics+12, Initiative+12, Knowledge (life sciences)+11, Perception+11, Use the Force+15
Possessions lightsaber (self-built), comlink (encrypted), utility belt, Mirialan Jedi robes
Here's another one I didn't do and don't remember who did: Bib Fortuna. Unlike with Agen Kolar, although they got a new actor to play him in the prequels, he was the same Bib Fortuna (albeit younger).
Bib Fortuna
http://swg.stratics.com/content/lore/personas/images/bibfortuna1.jpg
(Jabba's Minion) CL 3
Medium Twi'lek Nonheroic 9
Init +4; Senses Perception +14, low-light vision
Languages Basic, High Galactic, Huttese, Ryl
Defenses Ref 10 (flat-footed ), Fort 14, Will 10;
hp 36; Threshold 14
Speed 6 squares
Melee +8 dagger (1d4 + poison)
or +6 dagger (2d4 + poison) with Rapid Strike
Ranged +8 (3d4) holdout blaster
Base Atk +6; Grp +6
Atk Options
Special Actions
Abilities Str 11, Dex 14, Con 14, Int 14, Wis 10, Cha 16
Feats Coordinated Attack, Rapid Strike, Skill Focus (deception), Skill Training (persuasion), Weapon Finesse, Weapon Group Proficiency (simple, pistols)
Skills Deception +17 (may reroll), Gather Information +12, Knowledge (bureaucracy) +11, Persuasion +12
Possessions Hold-out blaster, poisons, Twi'lek dagger, robes.
While my stats for BoShek came first, the ones in the Scum and Villany sourcebook are now the official ones. I keep these here, however, as an alternate build for the one crazy guy who likes mine better.
I hasten to point out that BoShek, the original "Rockabilly Spaceman," beat Han Solo's Kessel Run record in the EU...
http://images.wikia.com/starwars/images/7/73/BoShekGlances-ANHHD.jpg
BoShek CL 8
Medium Human Scoundrel 6 / Scout 1 / Ace Pilot 1
Force 9, Dark Side Rating 1
Init +12; Senses Perception +4
Languages Basic, Bocce, Binary
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Defenses Ref 25 (flat-footed 22), Fort 20, Will 19; Dodge, Vehicular Combat, Evasion, Wotan Weave, Snap Roll, Angle Deflector Shields
hp 61; Threshold 20
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Speed 6 squares
Melee unarmed +5 (1d4+4)
Ranged blaster pistol +7 (3d6+4)
Base Atk +4; Grp +7
Atk Options Point Blank Shot
Special Actions Spacehound, Stellar Warrior
Starship Maneuvers (Pilot +17)*: Snap Roll, Wotan Weave, Angle Deflector Shields
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Abilities Str 13, Dex 17, Con 12, Int 14, Wis 10, Cha 10
Talents Hyperdriven, Spacehound, Stellar Warrior, Evasion, Full Throttle
Feats Force Sensitive, Point Blank Shot, Dodge, Skill Focus (Pilot), Starship Tactics x3, Vehicular Combat, Weapon Proficiencies (pistols, simple weapons, rifles)
Skills Deception +9, Initiative +12, Mechanics +11, Pilot +17, Use Computer +8
Possessions blaster pistol, comlink, datapad, tool kit, flight suit